SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
05-22-08, 09:25 PM | #226 |
Planesman
Join Date: Sep 2002
Location: Canada
Posts: 185
Downloads: 85
Uploads: 0
|
Snorkel Update
Got a chance to do more testing on the snorkels. Here are my findings:
1944 through to February, 1945 (sub version period tested) the type VIIC and IXC have working snorkels available. IXB, IXC/40, and IXD2 do not (IID not tested). On the VIIC the snorkels do allow submerged operation of diesels for both propulsion and battery charging at up to 12 metres depth (PD is at 13, so manual guage depth setting is needed). CO2 continues to build though. On IXC, snorkel operates all the way down to PD. On another note, the new VIIC control room does create a notable frame rate decrease, but it is not bad at all on my machine, especially when you consider the detail and emersion benefits. Great work!
__________________
|
05-23-08, 07:08 AM | #227 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
Quote:
|
|
05-23-08, 07:31 PM | #228 |
Planesman
Join Date: Sep 2002
Location: Canada
Posts: 185
Downloads: 85
Uploads: 0
|
Hi Lurker,
My post was not a complaint, but rather a compliment and, hopefully, a contribution to your development of OM. Working snorkels are a fantastic and unexpected bonus that OM gives players (as I mentioned in my first post on this a few days ago). I have followed earlier attempts by other at introducing working snorkels to SH4, and as far as I can tell, your's are the best so far. I also appreciate the help you lended with the skin issue we talked about in PMs. I am among OM's biggest fans, believe me.
__________________
|
05-24-08, 02:10 PM | #229 |
Sonar Guy
Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
|
Just finished the first OM campaign I started, the one starting July 1st 1943- received the message that the war was over while in the Banda Sea en route to Soerabaja after circling Australia.
Only quibble is that the UZO doesn't show up, other than that a first-rate job indeed!
__________________
Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
05-24-08, 04:30 PM | #230 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
Quote:
|
|
05-25-08, 03:24 AM | #231 |
Sonar Guy
Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
|
I first started the July 1943 campaign with v1.00, no problems with the UZO (or anything else); switched to v2.00 when it was released and restarted the campaign: the UZO wouldn't show up. Patched up to patch 3 but the problem remained. Used type IXC/40 as this is the only sub choice for this particular campaign. OM added with JSGME, running SH4 v1.5 with TMO (latest version) and Spax German speech pack- no other mods enabled. OS W2000 Pro with SP4 and ALL available updates.
I did mention the UZO bug previously, as did someone else.
__________________
Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
05-25-08, 08:06 AM | #232 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
Quote:
The position “appears” a little to “high” and you cannot see the UZO from that point of view. If you were to look down or step back you would see the UZO Last edited by lurker_hlb3; 05-25-08 at 02:05 PM. |
|
05-26-08, 02:54 AM | #233 |
Sonar Guy
Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
|
The problem is not in whether or not I can see the UZO, but in not being able to USE it (though admittedly I never looked down so have no idea if it is actually there). In v1.0, hitting key "U" immediately gave me the usual view through the UZO- in v2.0, even patched up to patch 3........ nothing at all happened- I simply stayed at the previous view (bridge, map, control room etc). Apologies for not making this sufficiently clear.
I'll download v2.0 again and see whether the previous d/l was corrupt in some way.
__________________
Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
05-26-08, 09:00 AM | #234 |
Sonar Guy
Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
|
Disabled and deleted patch 3, then installed and enabled patch 4........ UZO works perfectly now. Thank you for taking the time to look into this.
__________________
Quamvis Patiens Acris My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9 |
05-27-08, 05:29 AM | #235 |
Helmsman
Join Date: Nov 2002
Location: Rockall
Posts: 109
Downloads: 129
Uploads: 0
|
Milch Cows?
Apologies in advance if I have missed this info somewhere obvious. I have just started a Paukenschlag patrol in a type VII from La Pallice,(departed 3June42 in U752) and am wondering where or how I can find any Milch Cows during the course of my patrol?
Regards |
05-27-08, 06:34 AM | #236 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
Quote:
|
|
05-27-08, 11:53 AM | #237 |
Helmsman
Join Date: Nov 2002
Location: Rockall
Posts: 109
Downloads: 129
Uploads: 0
|
Many thanks. Nice to see you have the Milch cows on station at the correct historical time and approx location. I topped off fuel off one NW of the Azores on my way to the Caribbean (U459). I encountered my first merchant, a lone ship Northbound off Miami. I fired one eel at 1700 meters, but it ran deep, so I battle surfaced to sink her by gunfire.(She was unarmed). My tally now 1 for 1856 tons.
Once again thanks for a wonderful mod, looking forward to further expansions! Regards |
05-28-08, 03:40 PM | #238 |
Chief
Join Date: Oct 2007
Location: Guetersloh, Germany
Posts: 310
Downloads: 152
Uploads: 0
|
IX C/40 Late War Conning Tower?
Dear Lurker,
just sailed with the "Operation Monsun/ Drumbeat" IX C/40 and think that the conning tower looks a bit like a late war IX C. Is it possible to get a tower of a late war IX C/40 with the long "Wintergarten" and the "Zwilling" twin 3.7 cm Flak? Attached is a shot of a great IX C/40 skin made by Yamato. http://i291.photobucket.com/albums/l...otkihldeaz.jpg The SH III IX B´s also have a Flak gun behind the conning tower, can this possibly be added? You made a great Mod and gave life to the Uboat Missions Add-on, and I´m sure it was a hell lot of work. If I´m asking too much, please forgive me! Gute Jagd, Arnd |
05-28-08, 08:43 PM | #239 |
Watch Officer
Join Date: Apr 2007
Posts: 333
Downloads: 225
Uploads: 0
|
Unrealistic_AI_Visual_Sensors and some Bugs in OpsMonsun V200!
Hi lurker_hlb3, I like your OpsMonsun V200 Mod, but I found some "Bugs" in your MOD.
1. I think the AirB_Visual and AirS_Visual Sensors in your AI_Visual_Sensors.dat (OpsMonsun V200 ) must reworked. How it is possible that a Liberator_Bomber attack me everytimes, if I at 80 meter Depth in the Biscaya 1943. Has the Allies_Pilots Eagle_Eyes or "underwater_radar" or maybe Special_SonarBuoys? 2. Some from your new DD`s has no DC_Racks and K_Guns ( wrong entries in the .eqp_files 3. The Textures from your new DC_Racks and K_Guns are wrong, you takes Textures from the SH4 guns_radars but the Textures must be guns.tga, because the new DC_and K_Guns.dats from NYGM. Please check all the new dats. 4. All Dials in the NSS_Uboat7_ Interior don`t work, all Dials at -12-. 5. I think, that no Japanese_Crew works on allied WarShips in WWII. Why you put Japanese_Guns on Allied_WarShips? Greeting nautilus42 |
05-28-08, 09:19 PM | #240 | ||
Rear Admiral
|
Quote:
From TM's FAQ: Quote:
Now, your probably wondering why do this at all? Because when i orginally hatched up this modification, i had the clearer waters of the pacific in mind. As a minor example, see the first picture in this url: http://www.navsource.org/archives/08/08360.htm Now if such visual detection in the atlantic is possible or not i don't know. I would hazard a guess that it probably is, but probably not to the extend that was possible in the pacific. |
||
|
|