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Old 04-04-10, 06:36 PM   #2371
lurker_hlb3
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Quote:
Originally Posted by Butterfinger View Post
Hello guys,

first sorry for my english, i came from Germany and could better talk then write it ;-)

Ok my problems with Operation Monsun (OM): For long times i played SH3 with WAC4.1, was very nice, a bit unstable ok, but very well made. Now i found OM und took out the old dirty SH4 Box, installed it...and yes it looks very fine, but i have no Radio Messages (whats going on in the War, whos my friend und who not...), nothing its completly silent (Sep. 39 it shouldnt be...). Than i looked into the messages txt. in the Campaing Files, its the Stock U-Boat Mission File, which begins 1943...

next problem is, there are no Convoys...nowhere and many 0 Byte Files in the: SH4\MODS\OpsMonsun_V705\Data\Campaigns\CampaignGE\ CampaignData Folder, especially the allies_convoys Files are 0 Byte. Is this normal and i only have to search more, or is there somewhere a Problem with my installation, which is like these:

Stock SH4 1.5
OpsMonsun_v705
OmV705_to_V720
OmV720_Patch3
DBSM_SH4
DBSM_SH4_Speech_Fix
Real_Enviroment

Thats all, thanks for your replies...

regards
Sven
These are not problems, SH4 is not the same as SH3
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Old 04-04-10, 06:59 PM   #2372
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So its "normal" that i get no info about the War via Radio? hmm... ok, i think i have to deal with it. So there will be no special Operations like "Weserübung" or "Paukenschlag" simualted in OM? bad luck...for me.

regards
Sven
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Old 04-04-10, 08:01 PM   #2373
lurker_hlb3
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Quote:
Originally Posted by Butterfinger View Post
So its "normal" that i get no info about the War via Radio? hmm... ok, i think i have to deal with it. So there will be no special Operations like "Weserübung" or "Paukenschlag" simualted in OM? bad luck...for me.

regards
Sven
You need to read the first post again
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Old 04-05-10, 03:04 AM   #2374
Salvadoreno
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Hello Again Lurker.. Now i dont want to say it, but OM is very unstable (well it certainly is on my comp). Here are conditions...

July 1941
VIIC
Rockall Bank
!st Flotilla Out of Brest
In Pursuit of a HUGE konvoi...

First thing i notice is that when i intercept konvoi my game gets very slow (understandable) but its bearable. Then i notice lil graphic errors.

I.E
Where my mapping tools are on the map screen (protractor, ruler etc...) there is only white blocks. On my attack map screen the torp numbers (I II III) are also not present and are white...

So i thought id just save it then reload. When i did this it got stuck at about 75%. I alt tabbed and saw a few errors, now i forgot what they were but something to do with textures.

I load it up again and it works fine, so i go back in pursuit of the konvoi. The graphic errors still there. I use f12 free look to look at konvoi again and it freezes and kicks me back to desktop (microsoft detected an error)

I had problems like these before with OM so i thought i didnt install right. Uninstalled properly (i believe, deleted left over sh4 folder and registry) and installed a simpler version of OM.

Here is Order:

OpMonsun_v705
OMv705_v720
OMv720_PATCH2
OMEGU v_300
OMEGUv_300 Patch5A
OM_Harder Escorts L2
OM SH3 Command Keys
KiUB English
Rel_SH4 Transatantic Radio
Setup Trans-Atlantic Radio and BBC

This mod looks so awesome but i have yet to enjoy it
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Old 04-05-10, 06:45 AM   #2375
looney
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I think the reknown for warships should be low for all ships except light cruisers and bigger. Your job is to sink merchants, not warships.

On the other hand reknown has no real value in OM so why bother, all upgrades are free. Sometimes I start me a late carreer and load up on Zaunkonings, just to have some easy fun
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Old 04-05-10, 06:51 AM   #2376
lurker_hlb3
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Quote:
Originally Posted by Salvadoreno View Post
OM is very unstable
Remove the following mods


OMEGU v_300
OMEGUv_300 Patch5A
Rel_SH4 Transatantic Radio
Setup Trans-Atlantic Radio and BBC

and add the following modes

OM_Plot v410
OMv720_PATCH3
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Old 04-05-10, 06:53 AM   #2377
lurker_hlb3
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Quote:
Originally Posted by GlobalExplorer View Post
Now my question is, if I increased the number to more appropriate 730(?)* would this result in roughly seven times as many lifeboats?
I have no idea, Why down you change it and see what happens
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Old 04-05-10, 07:43 AM   #2378
looney
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Quote:
Originally Posted by GlobalExplorer View Post
Thank you very much.



Doesn't it have an influence on promotions?
Yea that could be true, then I think everything smaller than a light cruiser should have low reknown. I don't think any Uboat captain would torpedo a DD on purpose if not detected. They knew they where meant to hit mercheants. And if possible BB's and carriers, the larger warships.
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Old 04-05-10, 12:30 PM   #2379
Salvadoreno
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Quote:
Originally Posted by lurker_hlb3 View Post
Remove the following mods


OMEGU v_300
OMEGUv_300 Patch5A
Rel_SH4 Transatantic Radio
Setup Trans-Atlantic Radio and BBC

and add the following modes

OM_Plot v410
OMv720_PATCH3
Thx Lurker.. Any reason why i cant use OMEGU?? ITs a graphics upgrade compatible for OpMon i thought??

And the Rel_SH4 Transatlantic radio only changes radio files right?

Well im doing what you said, thank you. My computer is a fast computer i dunno why it couldnt handle it. Hopefully this works..

::edit:: Ah i believe i may have found the problem. I have my SH4 via steam and forgot to turn off the auto update tool. Damn!
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Old 04-05-10, 03:22 PM   #2380
alexradu89
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Salvadoreno, use these mods ONLY and you will have fun time guaranteed

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch3
OMEGU_v300
OMEGU_v300_Patch5A

(use exactly in the order i wrote, and you can add after these some sound mods if you like)
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Old 04-05-10, 05:15 PM   #2381
lurker_hlb3
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Quote:
Originally Posted by Salvadoreno View Post
Thx Lurker.. Any reason why i cant use OMEGU?? ITs a graphics upgrade compatible for OpMon i thought??
Since you where saying that my work was "unstable" because of graphic issues, OMEGU is the only one of my mods that "adds" graphic related files over and above stock


Quote:
Originally Posted by Salvadoreno View Post
And the Rel_SH4 Transatlantic radio only changes radio files right?
I have made the decision because of recent post of user who have decided to load various non-OM/RSRDC on top of my work and created what I would call "Mod-Soup", that unless some can prove to me that the problem is related to my mods, I'm not even going to address reported problems by anyone.
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Old 04-05-10, 07:01 PM   #2382
Salvadoreno
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lurker in no way did i mean to insult you. I even saw the error of my ways "steam autoupdate problem". Thank you for your help i really appreciate it. I also appreciate the work you put into the mods you create to keep us compretarded users entertained. Thank you Thank you. I have just reinstalled everything and im ready to boot it up again. Im guessing any future problems i have is going to be from incomplete uninstalls/registry/ or your "mod soup" idea. I really wanna use Sh4 transatlantic radio tho . oh well.
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Old 04-05-10, 10:54 PM   #2383
lurker_hlb3
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Originally Posted by Salvadoreno View Post
lurker in no way did i mean to insult you.
You did not insult me
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Old 04-06-10, 06:33 AM   #2384
alexradu89
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I'm sometimes during 1940, beginning of the year, using VIIC, and only type I torpedoes (the standard ones) and ALL of them blow up in the water, ar at least if they hit the ship it's a dud I'm using full realism except for manual TDC... this is getting so annoying, im in the middle of the convoy and im already out of torps...im only using OM and OMEGU mods (no sound mods, no special keys, no nothing) just before the convoy, i fired 8 torps at a merchant and they were all duds, hitting the ship and nothing, i restarted from a save point about 3 times and always the same problem with that merchant

EDIT: fired around 7-8 torps at the convoy they all exploded in the water, I'm disabling the mods and reinstalling maybe that'll work

Last edited by alexradu89; 04-06-10 at 06:50 AM.
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Old 04-06-10, 08:15 AM   #2385
alexradu89
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Quote:
Originally Posted by GlobalExplorer View Post
This is unconfirmed, but during my first missions (1939-1940) it appeared that at least the G7a will blow up prematurely during bad weather / high swell, almost every time. In good weather I had no problems. Also I had to be careful with spreads, because if one torpedos goes up it will set off the others.

But severe problems with torpedos not detonating is absolutely realistic. Not only with the German Magnetzünder, the British, the US had nearly useless magnet detonators, the only one that worked from the start was the Japanese impact version.
I used both impact and magnetic detonation and nothing... but the sea was indeed rough during the convoy...
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