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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2356 |
Navy Seal
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Only benefit could be to run electrics together with diesels for short speed boost (at least it's said in the loading screens - don't know if it is true)
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#2357 | |
Black Magic
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![]() Still might implement letting player decide to use electrics on the surface though ![]() ![]() |
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#2358 |
Ace of the deep .
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You mentioned something about making it harder to raid enemy ports . Say i blow up a ship . It would be good if the chance was 100% alert nearby units . But 75% by ship or 25% by plane if nearby units in port .
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#2359 | |
Navy Seal
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Furthermore, could be helpfull when running out of diesel close to harbor... ![]()
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#2360 | |||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
http://forum.kickinbak.com/viewtopic...&t=1378#p15344 If we have to believe the above source, a random number between Min and Max effect (from shell's sim file settings) is divided by the Armor Level Factor (Zones.cfg) and added to shell's AP, for penetration calculation. Apparently, in SH5 this formula has been splitted in two parts:
Based on the SH4 frormula, I suspect that this "4" factor mentioned by Dan is coming from the Armor Level Factor ![]() Quote:
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Talking about it, please note that on surface electric engine's output should be similar to the one of diesel propulsion (i.e. identical rpm/speed gradient) ![]() I hope that you can mimic this fact in game. |
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#2361 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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#2362 |
Engineer
![]() Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
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Request for DarkWraith
Sorry if this is not the way to do it, but I have a request/suggestion. Your excellent "Unit damage from smoke and/or fires" mod that is usable now for SH 3, 4 and 5, is largely unknown over in SH 4 (especially among newer players), because there is neither a thread about it in the Mods workshop, nor is it uploaded to the Gameplay mods for SH 4 (or 3? - I haven't looked).
If its not a total pain, do you think you could maybe put a thread or arrange to have it uploaded to the appropriate download spots? Just a suggestion - I think more SH 4 players should know about your excellent work. Thanks Respect Gryffon. |
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#2363 |
Black Magic
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I rewrote the broken hydrophone patch because my knowledge has grown of the game
![]() With the new broken hydrophone patch you will not see unknown when the hydro needle is pointing at the rear of the sub anymore ![]() ![]() |
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#2364 | |
Ocean Warrior
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2365 |
Navy Seal
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#2366 | |
Black Magic
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![]() ![]() Now just have to add a new command to the game (sh5.exe) so you can 'ask' for electric engines when surfaced. The electric engine's ratios will be that for the electric engines. You are running electric engines if you ask for them. I don't see how the electric engines ratios should be the diesels when surfaced. |
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#2367 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Both the blue lines refer to diesel propulsion, under various conditions. As you can see there is a little difference among them. Not so for the red lines: Electric max (light red line) refers to electric propulsion on surface and it is considerably steeper than Electric max (dark red line, i.e. electric propulsion submerged), having a gradient practically identical to the one of the diesel propulsion. This was probably due to the extra attrition caused by superstructure and guns during submerged navigation, absent on surface. In game, if possible, you should replace electric propulsion's max speed set in U-boat's sim file with the following calculation (only for surfaced electric propulsion): Er * Ds / Dr where: Er = Electric Engine_rpm Ds = Diesel Max_speed Dr = Diesel Engine_rpm |
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#2368 |
Black Magic
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Ahead flank surfaced using electric engines yields ~ 10 knots speed currently. I think that's pretty accurate and no changes are required.
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#2369 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Okay, it should be about 11 knots, which is pretty close to the speed you have measured in game. What about ahead flank submerged?
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#2370 |
Ocean Warrior
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So.. it's time to eat my own words said about using electric engines on the surface
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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