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12-10-07, 06:31 PM | #2341 | ||||
Navy Seal
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Great work on the mod. One really silly thing that irks me though... in the new enabled crew cheers for when a torpedo strikes, why on earth is there someone very clearly calling for a medic? |
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12-10-07, 07:00 PM | #2342 |
Ace of the Deep
Join Date: Apr 2007
Location: Netherlands
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edit, misunderstood the question....haven't heard the medic thing....
Now I'll have to go out there and get my boat shot up to find out Oh wel... |
12-10-07, 07:04 PM | #2343 |
Navy Seal
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Oh I heard them yell for medics when they need them before! I'm just saying this seems to be part of the crew cheers for some reason. "Yes!! Target hit!! MEDIC!! Hooray!!" just doesn't have that victory ring to it, you know?
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12-10-07, 07:05 PM | #2344 |
Ace of the Deep
Join Date: Apr 2007
Location: Netherlands
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Drat! and I edited because I misunderstood your question but you read my first answer anyway :rotfl:
I guess if you're celebrating and accidentally bump into that very dubious Ham that has been hanging in the Zentrale for far too long, you're going to want immediate medical attention too... Oh well, time for me to go and get sunk.... |
12-10-07, 07:15 PM | #2345 |
Stowaway
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Yes,
Bernard jumped up, hit his gourd and required several nails to close the wound!! GOOD NEWS!!! Driveing the nails in was fun!! BAD NEWS!!! Bernard lives!! |
12-10-07, 08:21 PM | #2346 |
Black Magic
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I'm going to hijack this thread for a moment:
Let me make a public apology for my actions and words earlier today. I felt wronged and cheated on many levels and after discussing this with some individuals it has become clear that I was not 100% correct in some things. All in all, throwing egos aside, it's about the game as Privateer stated. Let's enjoy our new mod that was given to us by GWX thread returned. |
12-10-07, 08:58 PM | #2347 |
Navy Seal
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Alright, that explains everything. Surely every time I hear that now I'll be muttering "Bernard!" and trying to load one of my sailors into the torpedo tube |
12-10-07, 09:02 PM | #2348 | |
Eternal Patrol
Join Date: Dec 2006
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12-11-07, 12:14 AM | #2349 | |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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12-11-07, 12:19 AM | #2350 | |
Fleet Admiral
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12-11-07, 04:59 AM | #2351 |
Eternal Patrol
Join Date: Nov 2006
Location: Southampton. UK
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The "tail"
Aaah what a TALE I have to tell. Of lack of TAIL I do bewhale, for in which direction do I sail ? My compass heading true and good, but my contacts are not where they should! Four nautical miles my convoy large; Wham! Bam! I'm suddenly depth charged.
Not once, not twice but now its thrice; I've hit the deep six, "For my crew....not nice". They are fed up with this Captain bold, singing out, "He's too bloomin' old!" To restore their faith, which of present they lack, any chance of having that TAIL back?
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12-11-07, 06:01 AM | #2352 | |
GWX Project Director
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The removal of the tails succesfully adresses the overly accurate convoy report information given in game... to encourage players to hunt and chase without certain success! If you bag a bucket of kills every time you get in the water... where is the fun in that? Try playing with it a bit longer. We'll produce a modlet that returns the tails for those that wish it after a time... ... but in the meantime... I double dare ya to turn off your freecam too! (just for a few patrols) |
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12-11-07, 06:11 AM | #2353 |
Eternal Patrol
Join Date: Dec 2006
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Well that didnt Rhyme KL
The info to dustyboats you tell Twould be good to note that the verse of his boat came with an artisctic touch the humdrummery of rtfm lacks much Nice post dusty none the less. M after installing new main hdd and such sundries as windows avg and spybot etc. managed to get gwx2.0 to boot up long enough to do the flak portion of subschool and take one lap around keel prior to working on a failed sound card that I dont know how its going because my video card just caved ......... (thank god for my pIII laptop or it would have been awefully quiet around here today) [edit] Oooooh 2.4 of a whopping 11.2 g of hardrive space available Last edited by Mush Martin; 12-11-07 at 06:37 AM. |
12-11-07, 06:49 AM | #2354 |
Fleet Admiral
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I at first was a little uncomfortable without tails but as Beta testing went on I got used to it and now am quite competent at checking my direction using the compass and tracking down and intercepting convoys and ships. For me it took about a patrol and a half to be convinced that I didn't need them and once used to it I wouldn't look to put them back on.
Others may have different modes of play or needs and wants and there is always the option of putting them back on if it bugs you that much but I'd say give it a spin for a few cycles to see if it really is a problem for you before turning tails back on. I'll never kill the freecam cos I'me addicted to eye candy and found it frustrating that when I want to have a look at something I can't. |
12-11-07, 06:59 AM | #2355 |
Commander
Join Date: Feb 2007
Location: UK
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Brilliant! Marvellous! Superb! Truly outstanding! Wow! I've died and gone to sim Heaven! Jeeeesus, how did they ...... etc etc.
GWX2 is, without a doubt, an incredible and amazing piece of work. I played an entire career patrol overnight ( Who needs sleep, anyway?).Thanks and respect - make that awe - to everyone involved. A couple of queries, if I may: 1. The Attack Periscope is very blurred when first raised and the fuzziness seems to stay for a very long time then and after a wave has washed over it. Please tell me that this is intentional and if it is a bug please don't fix it. I love the effect and the resulting tension and suspense, especially without the external camera. - "It's a ship, but f**k knows what it is and whose it is!" - 2. I use German voices. Am I meant to hear a voice actually saying "She's going down" and a few other things which do appear as text? Once again, thanks for the best mod ever. Von M |
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