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10-04-11, 06:49 AM | #2311 |
Admiral
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That's true in theory, but not in practice.
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10-04-11, 07:20 AM | #2312 |
Stowaway
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Has somebody ordered a medal or two for H.sie ?
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10-04-11, 07:36 AM | #2313 |
Sea Lord
Join Date: May 2006
Location: U-73
Posts: 1,638
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Dem frischgebackenen Ritterkreuzträger Kptlt. h.sie ein dreifach 'Hoch' !!! . Last edited by SquareSteelBar; 10-04-11 at 11:59 AM. |
10-04-11, 07:47 AM | #2314 |
Rear Admiral
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10-04-11, 08:13 AM | #2315 |
Stowaway
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Hell yeah - a reward time!
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10-05-11, 04:31 AM | #2316 |
Admiral
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Known bugs in V15G2:
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10-05-11, 12:10 PM | #2317 |
sim2reality
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
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10-05-11, 02:46 PM | #2318 |
Torpedoman
Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 387
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me too
Johannes Franz U27 Member of the Enigma Flotilla, take a look at our subforum and join us |
10-05-11, 05:07 PM | #2319 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
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Wasn't even aware of the first one, but thanks in advance for the fix.
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. |
10-06-11, 04:58 AM | #2320 |
Sea Lord
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
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great work!!!
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10-06-11, 01:48 PM | #2321 |
Silent Hunter
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,500
Downloads: 110
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Got a CTD using V15G2 and the Stiebler_Surrender_Smoke_CAM (SSSC). I think I did everything as the read me file said. Patched a SH3 to V15G2. And then that file was patch with the SSSC. First I copy the SH3 file directly to the main game folder. Then after the first ctd I saw my mistake and (correct if I read wrong in the readme file of SSSC) the SH3 patched is going to the same folder of the mod and then enabled with jsgme. Had the same result.
I manage to run the game only using the V15G2 with out the SSSC. |
10-06-11, 02:35 PM | #2322 |
Chief
Join Date: Jul 2005
Posts: 316
Downloads: 28
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Would it be possible to implement both mods in one? why not integrate stieblers smoke on the horizon fix into hsies patchkit? only one options selector would be needed and less complications for the users...
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Everything comes to him who waits |
10-06-11, 03:44 PM | #2323 |
Admiral
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@Rhodes: If V15G2 works but you get a CTD with Stieblers Add-On, Stiebler is your man. But you should help him by giving some more detailed information. You could also try to find out which Fix causes the CTD by disabling / enabling some of the Fixes and see if CTD still occurs.
@Jaeger: Possible in principle, BUT: Stiebler programs, supports (see above) and is responsible for his Fixes, I do the same with mine. This saves me a lot of work. So if you love his fixes, you should be willing to spend 3-5 minutes for patching. |
10-06-11, 05:13 PM | #2324 |
Sailor man
Join Date: Apr 2011
Posts: 45
Downloads: 205
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Flu
@hsie & Stiebler and the others...
OK - So I have been playing alpha 1 in campaign mode for a few days now - no hassles. I am using GWX's 16K env and Raph's GUI because I think that it's the best because it takes away all that junk at the bottom of your screen which really helps on dark nights when you are tracking convoys. LGN is right about being able to "paint" the target at a very long distance by pointing the uzo in the convoys general direction. I can already do it from 20k's plus and it's then quite easy to sneak up on them to do your contact report but it takes time and patience. (I been learning a lot these last few days.) Another thing, when in reduced visibility, even though your chaps cant see the target, I have noticed that sometimes, the WO tends to stop rotating and stares in the direction of the threat/convoy. It's a warning that you getting close but doesn't always happen. Lock on's and Contact Reports are now much easier for me- Firstly, paint the target at 20k's by locking on via your uzo. Once you get a lock, then open your ship manual and if it says cargo then find a cargo ship and click the check box. Same for tankers etc. The important thing is that the ship type must appear on your little notepad and once there, lock on again and immediately send your contact message. works first time for me quite often and I am in no real danger. I don't even need to "see" the target any more and you can TC yourself silly if you want to rush. Also, I don't think it really matters which "environment" you use - I tried a few and can lock on from over 20k's but I prefer to go in now and take a look. Also, night time needs to be closer for some reason, and you need more ships. (Update, not so sure about this, I seem to be able to lock on at night like i do in the day now.) On convoys - I also assume that SH3's dB has a fleet table of sorts and so when you highlight a ship, then if it's row has a flag for being in a convoy, then the system and also your code will treat it as such which is why SH3 knows when you looking at a convoy or not by locking on to a single ship. (Alpha 1 reacts quite happily to small 3 ship convoys as well.) I cant wait for the Beta but at this juncture, Alpha 1 on v15g2 has been cool all the way through and no ctd's for me. One last thing though, you hardly get hits on campaign for wolf packs and I noticed you mention to someone that they should restart the mission each time (roll dice.) Is this true, if I go bust on the first convoy, then will none of the others work in that mission? Your mod is really really nice and it feels fantastic to be in SH3 and not to feel alone any more when I am hunting. Lastly, I know that you getting millions of requests but I think that I have an idea that may appeal to you and this group's skills. As I said, we are not alone in SH3 any more with your mod, but if you could pull off an extra bit that sends radio messages telling us to clear the harbour, go to some grid close by, and then on to our actual patrol area grid, and then somewhere else near to home and then home, based upon the patrol grids issued during the campaign. That would deepen the immersion factor more. It's just a thought and am not even sure if possible as you have pointed out, there are limits to what you folks can do. It just seemed to be in line with your and Stiebler's thinking. Thanks once again for everything, it is most appreciated. DC Last edited by Depth Charger; 10-06-11 at 08:52 PM. |
10-06-11, 05:16 PM | #2325 | |
Silent Hunter
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,500
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Quote:
Thanks, I will do a fix on/fix off and see what info I can get! |
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