SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-15-12, 03:02 PM | #2311 |
XO
Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
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Navigation lights also helps to enter Scapa safely during the nighttime and to get the hell out of there after the job is done
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12-16-12, 05:16 AM | #2312 |
Machinist's Mate
Join Date: Jun 2012
Location: Lithuania
Posts: 126
Downloads: 154
Uploads: 0
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When do i get my VIIB or if i ever get it, so bored of VIIA....
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12-16-12, 05:28 AM | #2313 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Quote:
If you use the OHII you can add the mod My Sub VIIC41 for OHII v1.7 v0.5 |
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12-16-12, 06:17 AM | #2314 |
Ocean Warrior
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October-November 1939
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
12-16-12, 07:37 AM | #2315 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
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Last edited by Silent Steel; 12-16-12 at 10:29 AM. |
12-16-12, 07:51 AM | #2316 |
Ocean Warrior
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I meant in the game with OHII and not in the real world..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
12-16-12, 08:25 AM | #2317 | |
Frogman
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Quote:
I'm at game date of 16th Dec '39 and I've still got the VIIA, I've seen the VIIB outside the bunker but alas...... Could do with the extra torpedoes and fuel right now as I've completed the Baltic mision, Scapa Flow, British East Coast and I'm on the North Western Approaches.
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Bird Lives! |
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12-16-12, 10:30 AM | #2318 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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12-16-12, 10:32 AM | #2319 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Quote:
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12-16-12, 10:45 AM | #2320 | |
Frogman
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Quote:
When playing v1.7 with MMM in the soup I seem to remember getting a VIIB after completing a patrol to the east coast of the UK I've now still got MMM AIO loaded in but just added OHII v2 after MMM and it seems to work ok, I've seen barage balloons etc. no whales yet though!!
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Bird Lives! |
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12-16-12, 10:54 AM | #2321 |
Navy Seal
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Shiny new type VIIB boats go to the best skippers
be more aggressive Sink em all |
12-16-12, 01:09 PM | #2322 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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12-16-12, 01:28 PM | #2323 |
Frogman
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All is well, I just got a VIIB after the first north western approaches mission
For you info here's my mod soup at the moment Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] DBSM_Music_1_0_4 Grossdeutscher Rundfunk MMM v0.5 Base Mod OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA IRAI_0_0_37_ByTheDarkWraith TDW_Mines_Subnets_Detectable_in_hydro (OH II v2) OH II Minefield map for TDWs Ui EQuaTool 01.01 by AvM - Kriegsmarine Regular Style Manos Scopes-patch for 16x9 gap - HD 1 deg Scope Bearing v 1.0 Date & No Renown Cost sobers see thru wake fix Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz gap - Sonar Sound Collection v 1.0 for SH5 - Das Boot sobers green crew training V4 SH5 NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0 I've just put Nozaurio's skin mod in there as I now have a VIIB hopefully that will work but haven't tested it yet. This soup seems fairly stable with only the odd CTD.
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Bird Lives! |
12-16-12, 01:38 PM | #2324 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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12-16-12, 01:50 PM | #2325 | |
Frogman
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Quote:
Loving all the Das Boot sounds in there though. Really adds to the immersion and realism. UPDATE The mod list had the wrong Nozaurio's skin in, I couldn't get that one to work. I put NOZAURIOS SKIN (U-552-Red Devil Emblem) BETA.rar in there and.....vola.....works spot on
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Bird Lives! Last edited by bart; 12-16-12 at 02:15 PM. |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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