![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#2266 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
|
![]()
ive got a question about endurance. the optimal speed to travel at is ahead standard (10 knots) right? how come when i travel at a slower speed my endurance actually decreases by almost 1000 miles?
|
![]() |
![]() |
#2267 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
|
![]() Quote:
As for your second question... hmmm, I'll have to do some testing as I've never seen that happen unless the sea was very rough or I had a fuel leak from damage.
__________________
RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
|
![]() |
![]() |
#2268 | |
Lucky Jack
![]() |
![]() Quote:
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
#2269 |
Bosun
![]() Join Date: Jul 2008
Posts: 64
Downloads: 116
Uploads: 0
|
![]()
Re: endurance
Make sure that when you push the "remaining range" button to check your endurance, regardless of speed, you are not charging batteries, or you will get the "wrong" answer. As the fuel depeletion rate at that instant is much greater than the plain old 'crusing around" rate, you will get a greatly reduced endurance estimate. On the other hand, even if it seems like you have a lot fuel, make sure when you are heading into heavily patrolled waters that you take into account the effect of potentially recharging batteries freqnetly if you will be spending most of the daylight hours submerged. Not sure that this is the problem noted above, but probably worth stating nonethless. |
![]() |
![]() |
#2270 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
#2271 |
Mate
![]() Join Date: May 2007
Posts: 51
Downloads: 26
Uploads: 0
|
![]()
Any word on a fix for the perscope lock issue, being addressed in a upcomming patch?
|
![]() |
![]() |
#2272 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
|
![]() Quote:
It will probably be in the next release and not a patch however and the date is not yet set...
__________________
RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 Last edited by DeepIron; 12-06-08 at 10:24 AM. |
|
![]() |
![]() |
#2273 |
Navy Seal
![]() |
![]()
Wow! Look at the number of hits compared to the number of hits on the abandoned original Trigger Maru thread, which just rose from the grave. Here's the score card:
Code:
Real Fleet Boat 2,274 Trigger Maru 1,580 Trigger Maru Overhauled 769 Total Trigger Maru 2,349 But congratulations RFB Crew! There's a new kid in town and you are it! ![]()
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 12-06-08 at 11:32 AM. |
![]() |
![]() |
#2274 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
|
![]()
i just endured the most savage depthcharge attack i ever encountered in SH4 and I wanted to say the sub damage model made it a brilliant experience
forward flooding, nose pointing down, propelled myself to the bottom. reverse speed sorted it and pulled her backwards up to safe depths. during two hours of realtime damage control and destroyer evasion the flooding was controlled and pumped out. I might even have survived if I hadn't messed it up with time compression ![]() either way, I noticed the boat suffering very satisfactory damage and flooding effects from the depthcharge onslaught. excellent experience ![]()
__________________
And when an 800-ton Uboat has you by the tits... you listen! |
![]() |
![]() |
#2275 | |
Sea Lord
![]() Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
|
![]() Quote:
![]()
__________________
RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
|
![]() |
![]() |
#2276 |
Ensign
![]() Join Date: Aug 2008
Location: Vancouver, B.C., Canada
Posts: 234
Downloads: 147
Uploads: 0
|
![]()
Hey there, I just moved over to SH4 from SH3 - GWX.
I decided to try out RFB, needless to say Im impressed... (but a little frustrated). My problem was this... I came across a large cargo ship, she was doing 7 knots and I put two torps from my rear tube into her. One at the front cargo hold, the other at the engine room. She came to a dead stop but wouldnt sink, no problem. It was too rough for the deck gun so I swung around and fired off a forward tube. The torp veered off ahead of the ship? Tried a second one and the same thing happened. (I had been locked on to the ship and then aimed for the rear cargo comp) So I look at my TDC settings, its showing the ships speed at 7 knots still? I cant change the speed setting either. (maybe because Im not using manual targetting?) For that matter I cant manually change any of the torp settings except the speed and impact method... So what's going on? Im very new to SH4 and am awkwardly trying to find my way around.... PS: the graphics are stunning! Wow ![]() |
![]() |
![]() |
#2277 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
#2278 | |
Ensign
![]() Join Date: Aug 2008
Location: Vancouver, B.C., Canada
Posts: 234
Downloads: 147
Uploads: 0
|
![]() Quote:
![]() Further to that, coming from SH3 that had a weapons officer to do the hard stuff.. I dont see anything like that in SH4? Is there any way I can cheat in SH4 like you could in SH3 in this regard? I see buttons for sending AOB and Range to the TDC but nothing for speed? I guess speed is fairly easy to judge though... I just havent got my head wrapped around the manual targetting... I know I know.... ![]() |
|
![]() |
![]() |
#2279 |
Swabbie
![]() Join Date: Apr 2005
Posts: 9
Downloads: 4
Uploads: 0
|
![]()
I noticed a troop ship last night. Put three torpedos in her, she circled a bit, and picked her up again 60 miles or so down the path with her escorts. She was listing greatly when I left, (looking through camera, saw the three big holes).
When I ran into her again, no damage or listing. Is it possible I screwed something up with the patch when I did a file copy or is anyone else noticing this. Thanks, Sgtabell |
![]() |
![]() |
#2280 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
I think this is an engine related issue. Ship groups are abstracted until the player is within ~20nm, at which point they are created by the engine. If a ship you have been watching leaves that radius, it is once again abstracted. To be honest, I'm not even sure if it tracks units removed from the group.
|
![]() |
![]() |
|
|