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Old 03-09-06, 09:40 AM   #1
JCWolf
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Default Re: black screen

Quote:
Originally Posted by irish1958
When this happens on my machine, it is due to the movie folder. I have to copy the orginal folder from the orginal data file to the NYGM data folder after I delete the one in the NYGM data file. Just deleting the movie intro files doesnt work for me.
Also, even the smallest error in the menu_1064_768 file will screw up the game.
irish1958


Ok this is a copy of the errors info report:


Report error


szAppName : sh3.exe szAppVer : 1.4.0.1 szModName : hungapp
szModVer : 0.0.0.0 offset : 00000000



Included in the error report

C:\DOCUME~1\Joao\CONFIG~1\Temp\WER7cf3.dir00\sh3.e xe.mdmp
C:\DOCUME~1\Joao\CONFIG~1\Temp\WER7cf3.dir00\appco mpat.txt


I will try out that you say from the Movie but , as for the Ini file errors , don't see that possibility since i'm using the ini file provided with the MOD.
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Old 03-09-06, 10:12 AM   #2
Axlwolf
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Maybe i'm dense but....
I would really get rid of the stopwatch and return back to the old rudder command.
I've tryed to see if i can using the documentation but i really don't understand what i have to do.

Plus another Q:Im not sure because lately my audio card is acting strangely(But now it seems to work )
The question is:Are the Explosion sound delayed in some way?Because i see the explosion and i hear the sound a bit after.
It's that a mod?I seems to remember a small mod that do the same thing.I would like to return to the old sound.

Now it time for congratulations...your mod is really impressive.Even the documentation is impressive(Too impressive...my head hurt)

Ah...i love the new crash dive sequence
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Old 03-09-06, 10:27 AM   #3
Gammel
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Quote:
Originally Posted by Axlwolf

Plus another Q:Im not sure because lately my audio card is acting strangely(But now it seems to work )
The question is:Are the Explosion sound delayed in some way?Because i see the explosion and i hear the sound a bit after.
It's that a mod?I seems to remember a small mod that do the same thing.I would like to return to the old sound.
it´s caused by some modded soundfiles in the "sound" folder of NYGM
All sounds there starting with Pnn, exept for P09_$Gun_muzzle_flash.WAV
(your Deckgunsound, sounds great but more like an antitank gun...i use it btw)
are slightly delayed. Replace with them with the stock game sound, if you don´t like them.
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Old 03-09-06, 10:42 AM   #4
Axlwolf
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Gammel,like i've said i'm dense.
English is not my language and maybe i don't understand you well...

You mean there is a sound file that delay torpedo and explosion or that i need to replace the file with the original?(And that means a new reinstall for me )

What about the gauge?Can someone give me some hint?
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Old 03-09-06, 10:58 AM   #5
Samwolf
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Quote:
Originally Posted by Axlwolf
Gammel,like i've said i'm dense.
English is not my language and maybe i don't understand you well...

You mean there is a sound file that delay torpedo and explosion or that i need to replace the file with the original?(And that means a new reinstall for me )

What about the gauge?Can someone give me some hint?
I have a modded the menu_1024_768.ini file that puts the rudder controls back in place of the stop watch. Haven't tested it yet but I can e-mail it to you or load it to Rapid-share if you want to try it.
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Old 03-09-06, 10:59 AM   #6
Gammel
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Quote:
Originally Posted by Axlwolf
Gammel,like i've said i'm dense.
English is not my language and maybe i don't understand you well...

You mean there is a sound file that delay torpedo and explosion or that i need to replace the file with the original?(And that means a new reinstall for me )

What about the gauge?Can someone give me some hint?
sorry for my bad english, it isn´t my native language, too.
About the sound files you´re right; you´ll have to replace them with the originals or some sounds of your choice.
About that reinstall stuff...it´s a good idea to install the game, patch it to 1.4b and then make a backup copy of the whole SH3 folder. I just deleted my game folder, btw, but since i have a backup copy of the game folder i can easily go back. no need to reinstall and repatch. Also very handy if you want to replace single files with the stock ones.

If you don´t want to reinstall i could upload the soundfiles at rapidshare for you...
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Old 03-09-06, 11:01 AM   #7
Axlwolf
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Thanks Samwolf!
Maybe you can just copy and paste here the line you've changed without sending file around.

Gammel,you don' have an idea of all the problem the other PC gave to me...
I've reinstalled and uninstalled every game,program and driver at least four time...
Simply...doing a backup was the last thing im my poor,sleepless mind...
And then today everythyng work smooth...

I was really thinking to breack the damn thing in small piece
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Old 03-09-06, 11:10 AM   #8
Samwolf
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Quote:
Originally Posted by Axlwolf
Thanks Samwolf!
Maybe you can just copy and paste here the line you've changed without sending file around.

Gammel,you don' have an idea of all the problem the other PC gave to me...
I've reinstalled and uninstalled every game,program and driver at least four time...
Simply...doing a backup was the last thing im my poor,sleepless mind...
And then today everythyng work smooth...

I was really thinking to breack the damn thing in small piece
It's more than one line ( you have to replace a section of code and renumber the entries after it) and there are also changes to the dials.cfg file.
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Old 03-09-06, 11:16 AM   #9
Gammel
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@Axlwolf

uploading soundfiles now...


http://rapidshare.de/files/15083684/...delay.rar.html
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Old 03-09-06, 11:39 AM   #10
Axlwolf
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Thanks samwolf,but i have to configure outlook on the other PC
It's better if you do a rapidshare file (I hope it's not a problem for you)
Maybe someone else other than me could find that file useful.

GAMMEL you're a life-saver
Many thanks

Sorry everyone for all the problem i'm making
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Old 03-09-06, 12:00 PM   #11
Samwolf
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Quote:
Originally Posted by Axlwolf

Thanks samwolf,but i have to configure outlook on the other PC
It's better if you do a rapidshare file (I hope it's not a problem for you)
Maybe someone else other than me could find that file useful.

GAMMEL you're a life-saver
Many thanks

Sorry everyone for all the problem i'm making
Let me know if this works out for you. I'm waiting to finish a patrol before enabling the NYGM mod.


http://rapidshare.de/files/15086695/...h_Fix.zip.html
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Old 03-09-06, 12:10 PM   #12
TonyH
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Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by TonyH
Ok, a great mod and the new clear dials are good and my framerates are better than before!.............but, there are a number of 'flaws'.

1. Sometimes, I get a black sky for no reason at all during a mission and it stays. It doesn't go away. Its like the normal blue sky becomes inverted.

2. Ships are harder to sink and thats both good and bad. Its good that the NYGM boats are tougher targets, but bad because now they are far too hard to down. Last night I slammed two torps into a small 3000 ton merchant, 0ne fore and one aft and it didn't even alter its stride! The ship kept going at a steady 3 kts. I pulled alongside and fired about 100+ shells into her all over, including her Stern, to try and stop her by destroying her props. The ship was a flamming wreck, but STILL going at 3 kts!!!!!!!! Eventually after many hours, she stopped and sank.

I fired four torpedoes at a large cargo (7000 tons?) too, all at four seperate points on the same side and she just didn't go down. She listed badly and stopped moving. Thats all. After 15 hours of waiting for her to sink, I gave up.

Now, I don't think a ship of such size could take such a number of blows and simply not sink at all and likewise, a small 3000 ton boat shouldn't survive the punishment that was handed it.

The problem with making the ships so hard to sink is that firing a spreaded salvo into a convoy is pointless, as one torpedo strike simply will not sink a ship, of any size it seems.

Tony
Tony,
I strongly recommend that you read both the NYGM Tonnage War User Manual which contains the NYGM Ship Damage Mod read me.

I would also strongly recommend reading the 9 pages in this thread here http://www.subsim.com/phpBB/viewtopic.php?t=47519

Doenitz calculated that in 1942 from January to June,
40% of ships sunk with 1 torpedo
38% of ships sunk required two or more torpedoes
22% of ships hit with 1 to 4 torpedoes escaped

I am not saying that the NYGM Ship Damage Mod is perfect, it is however, considering everything, dam good. Again, until you have read the NYGM Ship Damage Mod Read Me you will not get the best out of this Mod.

I can sink a small/coastal merchant with 1 torpedo, sometimes I need 2. I have often sank a medium cargo with 1 torpedo.

This was part of my WaW patrol tonight...
2 ships sighted. Liberty and Medium cargo
Submerged for attack
Ships identified as a Liberty and Victory Ship
Estimated speed 6 knots
10.32 2 torpedoes at liberty - 2 hits
10.35 2 torpedoes at Victory - 1 hit
10.49 1 torpedo at Victory - 10.51 - 1 hit
10.52 Victory ship torpedo hit in bow and stern
10.52 liberty ship heaverly down by bow
11.12 1 torpedo at Victory - 11.14 - 1 hit
11.40 1 torpedo at liberty - 11.42 - 1 hit
12.44 distant explosions heard - no sighting of liberty ship
13.34 1 torpedo at Victory ship - 13.34 - 1 hit - ships destructs
OK Ted, I'll read the manual more closely tonight. However, I still think that maybe the team have gone a little overboard on the ability of the boats to resist damage and I do think that it would make an attack on a convoy with a salvo rather useless, if more than one hit is required for the majority of boats.

Likewise, I am still dubious that ANY ship of 3000 tons would be able to take two torps in vunerable positions fore and aft and 100+ rounds from a deck gun. :hmm:

I'll keep going with the mod anyway and see if these were freak occurances. I don't mean to dis your mod, I do like it. So please don't take this as a nasty post.

Tony
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Old 03-09-06, 12:19 PM   #13
Axlwolf
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The game load after the following warning window appear:
Menu ID not found: 0x3f40000l
I Alt+Tab out of the game to close the window and then return in-game...the game load...
I load the test mission:Get the same error:Same procedure(Alt+Tab,close window,return to game)
The dial show but it doesnt work.I can't give it any command.
But now i can do some cross-check to see if i'm able to mod my old file
Thanks anyway
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Old 03-09-06, 12:21 PM   #14
JCWolf
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It sims like nothing works with this MOD guys!!!!I'm sorry maybe it's just me that i'm doing something rong here but never before had so much trouble with a Mod instalation...


I'm reinstalling The SHIII, allover again and will try out the Mod one more time but, i'm losing hope and also pacience....


Again can someone pls. tell me on mi above last post what could it mean those Errors messags.

And also be paciente yoursellfs with me and mi game probs. & mi bad english speling guys!!! :rotfl:


But need a lote of HELP
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Old 03-09-06, 12:56 PM   #15
HEMISENT
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Quote:
Originally Posted by jcwolf


I'm reinstalling The SHIII, allover again and will try out the Mod one more time but, i'm losing hope and also pacience....

Again can someone pls. tell me on mi above last post what could it mean those Errors messags.
And also be paciente yoursellfs with me and mi game probs. & mi bad english speling guys!!! :rotfl:

But need a lote of HELP
Just a thought I've done this a zillion times
my procedure is:
Rollback Commander
Complete uninstall SH3
delete SH3 folder
Reboot
Re-install
I did this last night and worked as advertized right away.

Sometimes it's the simplest, stupidest things that throw the game sideways
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