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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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I agree 100% with Tonnage Ace.
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#2 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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Update 2006-05-06:
During the last two weeks, Sh3Gen 0.6 has been coming along nicely. I hope to have it out any time in the next weeks. It's going to be a pretty substantial update. All that I am waiting for now is the completed standing orders data, which are also progressing well. Georg Unterberg is completing the german translation, and I am getting help from Boris, who is ace at translating german to english. The new reliability slider will be in, as well as other options to customize the intelligence level. I have also made changes to generally improve the reliability of targets, as this was a major complaint. Airbases will be in again. The first release will require some people to beta test. I can't test with all up-to-date mods / addons right now. GE
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#3 | |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
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Looking forward to it.
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Nuke 'em till they glow! |
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#4 |
Stowaway
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Stupid Steve comes late to the party!
I downloaded SH3Gen some time ago, and even installed it, but kept finding reasons to never use it. Never again. Early this morning I ran it for the first time, and was happy enough when I went to my Captain's Log, but positively delighted when I looked at the map. I don't know what I was expecting, but it wasn't a whole lot of information written down by my 1WO based on a radio message or three. Wonderful stuff! Anxiously anticipating 0.6. |
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#5 | |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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My main inspiration for this concept were two key scenes of Das Boot, namely the sneaking into Vigo and the failed breakthrough at Gibraltar. I knew what was missing in SHIII was this certain "we have to go there but we must expect this" - feeling, the player sitting at the map and drawing a pencil line like Prochnow "..Da müssen wir durch!" Balancing the amount and reliability of info has and always will be a big issue with Sh3Gen. I have just found that while Sh3Gen works fine with GW, I am not entirely happy with the balancing of information. Version 0.6 will already be more optimized for GW, but probably there will have to be another version entirely devoted to fine tuning of the parameters. It looks like I am going to be able to offer an early release of 0.6 real soon! GE
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#6 |
Stowaway
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I'm going to try this, it sounds really cool.
Just one quick question though, if the map or marine inteligence says enemy warships are in XY quadrant.....will they actually be there in the game ? Cheers... |
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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i installed sh3gen before my last patrol and after leaving harbour ran the program which gave me a nice big list of intel
it said there was possibly the ark royal and 2 merchant cruisers at scapa which was nowhere near my patrol grid so decided to have a look anyway after creeping into scapa found only a light cruiser which i sank and as i made my way out my comp froze so restarted comp then sh3gen and started game only to find the intel at scapa was exactly the same except that this time the light cruiser was there too needless to say i didnt bother to go to scapa this time - lol |
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#8 |
Stowaway
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I see....so the info it shows is ficticious ? Whats the point in the mod then ? Sorry but i'm confused...
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#9 | |
Watch
![]() Join Date: Mar 2005
Posts: 16
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#10 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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SH3GEN 0.6.0 BETA
It turns out today I am in a position to release an early beta of v0.6.0. So I would be glad if someone could test it. It is a fully functional version with only some little things missing. The standing orders data is only complete until mid 43, the rest is coming soon. This way there will be progress through user input / while I will be able to concentrate more on RL in the next weeks. More to come .. GE DOWNLOAD: www.global-explorer.de/beta/Sh3Gen_v060b.zip - To install just unzip and run Sh3Gen.exe - The deinstall simple delete the folder. This version has mainly been tested and balanced with GW. If you use RUB/IUB/HT, use the alternative parameters.ini file that I supply. EDIT: My boss has finally gone, so I can update you on some details ![]() FEATURESET: + standing operational orders, german and english language + improved customizing options + new reliability slider + option to toggle parsing of RND_Layer to greatly improve reliablity of intelligence + reduced default assessment period and other values to improve target reliablity of intelligence + improved balance with GW1.1 + re-enabled airbase plotting CREDITS: This version wouldn't have been possible without the help of several people: - Hans Abbadon, who gave me the permission to use his excellent U-Boaters Guide for the Standing Orders Addon. Thanks! - Brad Golding, who invested lots of time into the completely revised Standing Orders for Sh3Gen - Georg Unterberg, who translated the Standing Orders to German. - Thanks go to Boris Gerasimon for his translation services.
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#11 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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@bigboywooly, Uber Gruber: The information comes from the game, but is not always reliable. The reliability will be increased in 0.6 and coming versions, but there are restrictions which I cannot change, particularly when it comes to the RND Layer. However, with version 0.6, RND parsing disabled and reliability at max, you will get very reliable info.
GE
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#12 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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#13 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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#14 |
Admiral
![]() Join Date: May 2005
Location: Berlin
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I have noticed that too (with GW1.1), and I think it's from the LND_Layer. I am not randomizing the position, not that I know of ..
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#15 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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lol ok didnt think it was your mod
will let you no how i get on but seems ok up to now |
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