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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 | ||
Samurai Navy
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#212 |
Samurai Navy
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Bump for the im-bored-on-sunday release.
I included CCIP's zig zag convoys. He redid _all_ the convoy routes so they're unpredictable! I also messed with the task forces. They should be in columns of three with fewer battleships, more anti-aircraft cruisers, and the same quantity of destroyers. SH3 doesn't seem to always (ever?) place the battleships / CVs intelligently in the middle of the three columns, so sometimes kills may be a bit easier. Still less silly than a single column of 3 battleships with only fleet destroyers. I changed the convoy contact reports to 60% or less in response to reports that convoys are reported substantially too often. At least, I think that's why I did that. I don't really remember why now. Anyway, download if you want. ![]()
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#213 |
Navy Seal
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Oh, I want
![]() The taskforces sound neat enough; should be cool as long as it doesn't translate into easy kills. We could definitely use some of these guys. |
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#214 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
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Downloading now
and Good job on previous version. keep up the good work |
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#215 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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Cool
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#216 |
Navy Seal
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Oh yea, jason -
Are my new coastal convoys included too, and have you looked into their composition at all? I think Observer was planning to dig up some info on them, but he's been busy with writing his helper programs lately... *** I think you should find my sneaky little route mod as actually making a big difference in terms of catching convoys, especially in the usual hunting areas. You try to chase those guys down in AM now ![]() |
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#217 | |
Commander
![]() Join Date: May 2005
Posts: 477
Downloads: 6
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![]() I've been a bit out of it of late. Refresh my memory on what you were looking for... |
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#218 |
Navy Seal
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Data on British coastal convoys, along with HN/ON norwegian ones.
I put up a list of the coastal convoys from which to gather the data for my 6 generalized routes (each split into 3 different periods) in one of my two convoy-rerouting threads in the closed mod forum. Check them there if you have time. ![]() |
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#219 |
Commander
![]() Join Date: May 2005
Posts: 477
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A quick look shows it's not worth a chart since there's not much data on any of the routes. When looked at as a whole, about the only conclusion you can draw is 25% should be small/tramp steamers, 50% should be medium merchants and 25% should be large merchants. Can't really do a breakdown by nationality since there's not enough data points. In those situations it seems reasonable they should be mostly British and Nowegian.
You might mix up some of the convoys a bit. EN and FS seem wieghted to the small end (small merchants and tramp steamers) while BTC/TBC and BB are look more like the split above. It's not much, but there's not much data. This seems to be true from '42 to '45. I didn't see much for '39 to '41, though that's not much of a surprise to me. |
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#220 | |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
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I forgot to download your lastest copy after our last discussion about my downloading the wrong latest copy. This release does not include the coastal convoys to my knowledge. Oops. Next time, I hope. ![]()
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#221 |
Navy Seal
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Not a problem. I'd rather you looked over their composition first, anyway
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#222 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
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@Jason
Thanks very much for that update. Did you already get around to working on the escorts skill considering the discussion we had lately? |
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#223 | |
Samurai Navy
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I haven't had any time to mess with things recently.
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#224 | |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
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#225 |
Mate
![]() Join Date: Jun 2005
Posts: 54
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Hi all,
well I m not sure it is the best place to post but I think Jason may have an idea (or CCIP ?). I use RUb1.43 (and the included stock IC). 1) is there a newer version for Improved Convoys ? 2) now something I noticed in my last mission with a type II in october 1939, I encountered twice a Polish merchant in the middle of the north sea (actually was heading towards Britain coming out of the skagerrak), first I thought it was again a Norwegian coastal trader but i decided to investigate and was rewarded (sort of : I spent 5 torpedoes for just one hit, the first which turned out to be lethal hours later, I was informed of this by my omniscient NO....) after that I went on to my assigned position (to get points....) and hastily returned and.... practically on the same heading (but on a more northerly position) I met another Pole....(I carefully avoided confrontation this time, the previous one had attempted two ramming actions). I think this is one too much, Poland no longer had any port in October, one casual merchantman is acceptable but a regular sealane Baltic-UK is not possible. I do not know if this comes from the stock game or if this can be addressed in the various mods (IC or and Ops) ? More generally speaking is someone trying to work on "defeated countries" activity ? |
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