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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 | ||
Helmsman
![]() Join Date: Feb 2005
Posts: 104
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The opposition is against people going against the license and creating their own user-made playables. Quote:
---------------------- I think the very approach of using a database for the various platforms is an obsolete way of thought though.
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![]() http://www.xfire.com/clans/dwobjective/ for those who like playing objectives-based missions. (As opposed to deathmatches) |
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#212 |
Watch
![]() Join Date: Aug 2006
Posts: 18
Downloads: 0
Uploads: 0
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I think the biggest gameplay improvement would be the addition of time compression in multiplayer. The game Defcon does this very well, with each player selecting the level they would like, and the game sets the time compression at the slowest level requested. Other than that - thanks for the great game!
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#213 | |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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Or what about joining during the game ? That would help too .. I mean occupying already existing AI platform. |
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#214 |
Bosun
![]() Join Date: Oct 2006
Posts: 66
Downloads: 15
Uploads: 0
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Probolly been mentioned in the monsterous 8 pages, but could it be made so that active sonor detects large underwater rock formations and mountains/cliffs(there are plenty in real life), and mabye make it so if a submarine purposely runs aground will be very hard to detect by active pings?-and i didn't know about the collant thing, so shouldn't something happen when a nuclear sub runs aground?
and btw- i laid about 5 active and 1 passive CM's, and the computer(chinese frigate) completely ignored them and started firing deck gun at me ![]() and last, the active pings are way to accurate, that same chinese frigate got me from 6 nmi away, heading at 15 kts, it was a recreation of the "chinese survailance" on SC, shouldn't it act the same? |
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#215 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Is there a way that the mast wake graphic from SC can be reimplemented into DW? It was such a nice touch that it gave periscope depth a whole new feel.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#216 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Hi Sonalyst. Lets revert the physics behavior back to the original please.
I played three single player missions today. The first was a sub exiting port mission, but I lost because the sub did a funky 30 degree seasaw and smashed itself on the ground even *with* waveriding turned off. The 2nd was a 688 mission, but I lost both towed arrays when coming up to PD because the sub decided to do a funky 45 degree ballet show when rising and actually went into reverse severing the arrays. The 3rd was a Akula SAG attack, but I lost the Pelamida before the attack because of the same bizzare ballet stunt... ![]() Of course a player can just not use the patch but the fact that there were also alot of bug fixes would be unfortunate to loose. For all its worth, it doesn't seem like the "physics upgrade" really added anything to the game except more bugs and more frustration, without any real benefit. How about giving us a quick 1.03c patch that will include all the bug fixes to date, but also revert the physics back to the original.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#217 |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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Have we forgotten about the drunken planesman so quickly?
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#218 | |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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As I remember... though its has been awhile... but as I remember the impetus of wanting new physics behavior was to keep ships from turning at full speed without loosing any speed (deemed by some a unrealistic) and to make subs feel a snaproll effect and speed loss with high speed turning. at least that's what I remember about it... to be honest with you, I'm not sure what 1.02 and 1.03 were originally "fixing" actually. But look at all the trouble its caused. ![]() EDIT: NM since 1.04 is so close.
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"Seek not to offend or annoy... only to speak the truth"-a wise man Last edited by LoBlo; 01-22-07 at 01:57 PM. |
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#219 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Hi SCS, 1.04 is great. Really a nice piece of work. Great job.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#220 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Is it too early for patch 1.05 suggestions....:hmm:
How about audio course feedback for the OHP just like the subs "Come left to course 090 helm aye" when reach course "Steady on course 090" <--- currently included in the sub's audio but not the OHP Similarly how about audio feedback whenever a ordered depth is reached as well "Make my depth 600 feet dive aya" when reach depth "My depth is 600 feet" ![]()
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#221 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Another suggestion for 1.05. Consider adding the aft prop wake to a surfaced submarine just like a surfaced ship. Currently their's a bow wake, but not a aft wake.
![]() An identical effect to that of surface ships seems like it would be a nice addition and gives a nice feel to those port transit missions.
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#222 | |
XO
![]() Join Date: Feb 2006
Posts: 435
Downloads: 5
Uploads: 0
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#223 |
Sea Lord
![]() Join Date: Dec 2003
Posts: 1,898
Downloads: 0
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Please can we have a realistic looking Trafalgar with pump jet?
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#224 | |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#225 |
Bosun
![]() Join Date: Oct 2006
Posts: 66
Downloads: 15
Uploads: 0
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What about the ability to place missles/torpedoes and their tactic in the editor?
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