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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 | |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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I suppose that is understandable. Do you not comment in your code? Is it messy code? Or you use other's work without giving them credit? How does one get these tools? |
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#212 | |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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Just ignore this bickering and focus on the modding. Just turn a blind eye. Great work. And, I think the Turm 1 is different texture layout than turm 3. So you cant use the same texture for both. |
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#213 |
Stowaway
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@Wise,
You miss the fact that your are a fantastic modder as I have stated!! I only objected to the GWX comments and provided same responces in a like manner. That is what offends you so you should see the whole point at this time. ![]() Your mod, as it is, works great. Very fine work and I salute you for that work! ![]() You stated from post one that it was based on Stock. Somewhere down the thread it became an unfounded GWX bash based on mis-conceptions/expectations. That was allowed to be an accepted excuss where you could have stood your ground on it not being your problem as released. You allowed the mis-conception to continue. Not me. I kept my mouth shut for several days to see if anyone would start speaking the truth. I am NOT 'MISTER PRIVATEER' and take offense at that kind of small minded intent at an insult. |
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#214 | |
Stowaway
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I comment all my code as I change it all the time and hardly remember what I did and why unless commented. It's a very steamlined program that does things with no over head. You could not program it to be any cleaner. I've already stated, many times that it is based off of code found on the 'Net by people that no longer want to be connected to that code. I did major changes to that early code and soon found a few requests from RAD Games to knock it off. I then started doing things in a different way. TDW's GR2 Tool is proof of that. |
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#215 | |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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Can you PM me how to get these tools? |
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#216 |
Stowaway
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You can PM me and we can talk.
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#217 | |
Mate
![]() Join Date: Apr 2010
Location: Russia. St.Petersburg
Posts: 51
Downloads: 184
Uploads: 0
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it is very unpleasant to me to hear it from you |
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#218 | |
Stowaway
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![]() Again you avoid the fact the mod was created on STOCK SH3! If it don't work with GWX? It's thier fault is a slim excuse. You can change ID's faster on your mod then re-doing GWX files yet you lay blame on GWX so quickly? You show me you have little real insight to ID's and how to verify that info. I couold send you a program to do that. But I suspect you have all the knowledge anyway. ![]() If your waiting for me to back down? Not gonna happen! Stop the 'It's all GWX' BS? I'll go away. |
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#219 | |
Mate
![]() Join Date: Apr 2010
Location: Russia. St.Petersburg
Posts: 51
Downloads: 184
Uploads: 0
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#220 |
Stowaway
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Again you show your lack of knowledge!!
![]() From a movie clip. Do you want to play another Game? ![]() I'm pretty sure I'll get an infraction soon anyway. You did it for the STOCK GAME!! You said so yourselves!! Then you blame GWX Files that it don't work with GWX?? Well excuse me for saying............ DUH!!! ![]() Last edited by Madox58; 11-16-13 at 05:29 PM. |
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#221 |
Stowaway
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#222 |
Sonar Guy
![]() Join Date: Oct 2013
Posts: 382
Downloads: 64
Uploads: 0
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Are the turm_3 rusty textures in the same layout as the turm_1 and turm_2?
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#223 | |
Mate
![]() Join Date: Apr 2010
Location: Russia. St.Petersburg
Posts: 51
Downloads: 184
Uploads: 0
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I made at the request of people that the conflict between our boats would be liquidated. but no more. I don't understand why GWX' creators made so serious mistake. why I have to be silent about it? |
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#224 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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#225 |
Mate
![]() Join Date: Apr 2010
Location: Russia. St.Petersburg
Posts: 51
Downloads: 184
Uploads: 0
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