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Old 01-14-14, 01:59 PM   #211
padmack
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Is mtns still a runner?

Is there any compatiability left with the most up to date OpenHorizonsII?

If not, then is there any functioning modlist (containing mtns) someone can offer? I havent seen one yet...

Thank you
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Old 01-14-14, 04:13 PM   #212
Echolot
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Quote:
Is mtns still a runner?

Is there any compatiability left with the most up to date OpenHorizonsII?

If not, then is there any functioning modlist (containing mtns) someone can offer? I havent seen one yet...

Thank you
There is "Schleichfahrt!!!", contains MTNS and OH II v2.0.

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Old 03-29-14, 04:57 PM   #213
scissors
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Default oooo

Quote:
Originally Posted by Echolot View Post
There is "Schleichfahrt!!!", contains MTNS and OH II v2.0.

ooooooo new campaign

Been wanting to try mtns ...
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Old 12-19-14, 07:26 AM   #214
Buhring
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Still another newbie question:

is MTNS somehow compatible with Wolves of Steel (Dragon's Addition)? I would like to get the variety of ships and skins, but I'm unconfortable to the idea of having to uninstall a mod configuration that works (no CTD's, a manageable, if somewhat slow, framerate, etc.)?

Thanks for your help.

HB
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Old 12-31-14, 05:51 AM   #215
Josef Mareš
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I have the same question, does anyone have experience ?
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Old 01-01-15, 01:59 AM   #216
Silent Steel
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Quote:
Originally Posted by Buhring View Post
Still another newbie question:

is MTNS somehow compatible with Wolves of Steel (Dragon's Addition)? I would like to get the variety of ships and skins, but I'm unconfortable to the idea of having to uninstall a mod configuration that works (no CTD's, a manageable, if somewhat slow, framerate, etc.)?

Thanks for your help.

HB
Hi,

Sorry for this late reply.

This is interesting.

I would say that the MTNS is compatible BUT - remember that the MTNS mod is very, VERY heavy on your CPU and RAM!!!

IF the Wolves of Steel includes the Open Horizons II mod (which I think it does) my recommendation is that you shouldn't run the MTNS.

Still, as I haven't tested the Wolves of Steel together with the MTNS it seems to me that this should be possible to run but cruel to your computer.

If you despite this would like to give it a try just activate it with the JSGME and let's see if you like it.
Shouldn't result in any problem.

If not - just deactivate it with the JSGME.

And - you could always send VDR1981 (the author of the Wolves of Steel) a PM. He should know.

Please let me know what happens.
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Old 01-01-15, 03:06 AM   #217
Buhring
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Thank you Silent Steel for your reply.

Unluckily I had to uninstall WoS all the way, because it gave me some weird errors (corrupted graphics, CTDs on opening of the Captain's log, etc.). I settled for a mod soup handpicked from the Berbster's mod list -- with OH 2.5 but without MTNS -- and it works (acceptable frame rate, stable system, just some minor glitches here and there).

I miss the variety of ships, nonetheless, because I get bored when I get the same merchant three times in a row... I was wondering if there was a way to add *some* more ships on the different nations' rosters and having them show up in game without re-scripting campaigns (that would mean having a RND layer in the campaign, like it was in SHIII, I don't know if there is such a thing in SH5 campaign structure).

Thanks again and happy new year.

HB
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