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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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#212 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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Thanks a lot!
![]() Just downloaded the schleuses mod, but I can't find the turms mode there... ![]()
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#213 |
Ace of the Deep
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This link works for me:
http://www.gamefront.com/files/20383...6__for_GWX_rar It's on my Gamefront page, (link below or my sig). You should be okay, it's had 700+ downloads on that link ![]() Regards Aces ![]()
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() Last edited by Aces; 11-19-12 at 11:27 AM. |
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#214 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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Thanks for the reply, Aces.
I finally managed to d/l it. Seems I was having some difficulties with my browser, now it's working fine. ![]() One more question: Is there any kind of incompatibilities with other mods? Same question goes for the schleuses mod and the St. Nazaire super pens. I am using GWX. One more time, thanks for your help and patience.
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#215 |
Ace of the Deep
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Hi mate,
Glad you got sorted out. Please see the first posting in this thread and also the readme included with the mod for my installed mods list, that should answer your question. Super Turms doesn't interfere with harbour mods, Super Pens if you choose to install it does and requires other mods sucvh as the Willhelmshaven mod listed in my first posting. I have colour-coded related mods and please pay particular attention to the correct mod installation order including optional add-on mods supplied. Also to get the best from Super Turms you really need the mods listed in yellow such as Anvart's Flags/Pennants/Up down DF antenna mod etc.. Kind regards Aces
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() |
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#216 |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 276
Uploads: 51
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Thanks for your tips and hints. After playing this wonderful game for so long, now that I came back after 2 years I feel like a complete noob.
![]() Wiil follow your advices and see how things go for me. ![]()
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#217 |
Ace of the Deep
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Okay mate, welcome back and good luck, you know where to find me if I can help.
Cheers Aces
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Gamefront: http://tinyurl.com/bpbaeyl Mediafire: http://tinyurl.com/bn2aoqt YouTube: http://tinyurl.com/clvy94f RSS Feed: http://tinyurl.com/cpbbqv9 Blog: http://tinyurl.com/cv44x82 ![]() |
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#218 |
Canadian Wolf
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Aces'_Multimod_Fix_v1.3_Johann_add-on
Looking for the above mod. Edit: found on Ace's FF Page ![]() |
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#219 |
Canadian Wolf
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Getting a CTD with the below mods. I think they are in the proper order.
Have a PD, 3.2ghz, with 3 gigs of ram and a 1 gig video card. LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Conning Tower open Hatch TestFMfood Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 Materials file for Aces' multi-mod v1.3 Aces_Multimod_compatability_fix_release_v1.3 Aces'_Multimod_Fix_v1.3_Johann_add-on Aces' Super Turms v6 for GWX MaGui 3.4 TorpedoSolutionButton for MaGui 3.4 (NYGM-GWX-WAC) Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on Aces' MaGUI v3.4 (Non-Widescreen version) add-on v3 for Super Turms 5+ & Multimod compatability Fix v1.3 |
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#220 |
Nub
![]() Join Date: May 2005
Posts: 3
Downloads: 63
Uploads: 0
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Seems towards the end Donitz had em mounting the "81Z" on x3 mounts around the conning tower. Looking hard for pics of the mounting array. But got some shots of the weapon itself if you want em. Figure it would make a sick addition to your mod!
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#221 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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Hello Aces,
I have no trouble using the template for for the 7b and7c. But I am wondering, do you back fill the 9c temp with the same color white that is in the template or do you change the color of the turm and then backfill? I was wonder also about why the turm is white in the template for the 9c and not dark gray like the 7b and c. I love your mod Aces. |
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#222 |
Navy Seal
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J0313, Privateer is the author of the templates, he would be the one to ask. He gave Aces permission to use his mod in the turms mod.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#223 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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Yes your right HW. Sorry for that oversite. I will put the question to him then. Thanks for the help.
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#224 |
Navy Seal
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No problem, just trying to get you an answer faster is all.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#225 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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First I installed Aces Superturms ontop the other two but somehow not all mod changes were installed or perhaps, overriden by other mods. Then I tried to de-install and re-install everthing but nothing will work, that is, everytime I install FM Interior and/or Aces Superturm, I get CTD (the game will start but the latest saved game in harbour won't load). Is it possible, that I may have corrupted some game files during the de-/re-installation process?
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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