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#211 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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The Type 1B is a split, unlike Taihosan, but there were more built (16). She's still similar.
Mino Maru: ![]() (note the off-center stern gun platform and DC roll rack). |
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#212 | |
Navy Seal
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Location: New Mexico, USA
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Figure out the parts to import, and the scale needed. Then you can open haruna, and save just the scaled bit you are using. We can then import the object separately to the dat. That's IF you have materials problems. |
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#213 |
Navy Seal
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Location: New Mexico, USA
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Hitman, you and I are on the same page regarding similar ships of different sizes. It's one reason I want the 2D and 2E in game. 457 Type 2Es at 873 grt, and 131 2Ds at 2300 grt—and through a periscope they look virtually identical.
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#214 | |
Pacific Aces Dev Team
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Ada Maru is at 0.6 before adding the forward bridge and deck levels, and there's where the parts from Haruna start appearing. I'm afraid however that it's not possible to simply save the parts separately and then link them via node. The mix is too strong. Here's Ada Maru 1.0, as I will send it to you guys in some minutes. Boy am I getting fast in producing these rubbish ships ![]() ![]() Uploaded with ImageShack.us
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#215 |
Navy Seal
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Location: New Mexico, USA
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we should grab the anchor stuff off some ship and try to place it at the bow on Ada/Aden. The hawspipe, anchor windlass, etc.
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#216 |
Navy Seal
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Location: New Mexico, USA
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Nisgeis!
Type 2E HULL: ![]() Straight from Motoyuki-san! |
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#217 |
Pacific Aces Dev Team
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tater,
this is interesting: I just tried to import Ada into the Biyo dat to see how she shows up, and S3D recognized the different parts present in the model, from Biyo and Hakusika. And ONLY imported the one I pointed it at .... it looks af we indeed could import it separately into S3D without any need of splitting the model - it's done automatically! Should make retexturing easier in other programs, I guess ![]() EDIT: Forgot to say that I also added a new polygon, as deck level. Will be completely untextured and is pointed at by S3D as unknown.
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One day I will return to sea ... |
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#218 |
Pacific Aces Dev Team
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YEEEEHAWWWW IT WORKS!!!!
Imported Ada model into Biyo.dat and it loaded up with the whole texture 90% correctly mapped ![]() Also, replaced some parts from Biyo linked by nodes with the remaining ones of my model, and again they showed up! (Though not in the correct place, need to move them) ![]() EDIT: Pic of Ada in Silent Editor, full bridge not visible because I've hidden the separate parts: ![]() Uploaded with ImageShack.us
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One day I will return to sea ... |
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#219 |
Navy Seal
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Location: New Mexico, USA
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Awesome!
Nisgeis, I banged out a 2E hull form in delftship. It needs some more tuning, but I can export to obj if you want it. |
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#220 |
Ocean Warrior
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That was quick work. obj woud be great. Is it already to scale? I've done some of the deck stuff, what I could make out the detail for at least.
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#221 |
Navy Seal
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Location: New Mexico, USA
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Yeah, I banged it out after I posted here, lol.
It's a tad large according to delftship, it's showing a 934 ton displacement instead of 873. Course I am mixing that diagram you have with the image I just got. |
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#222 |
Navy Seal
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I didn't do the transom yet.
http://www.filefront.com/17265813/New 2E.obj Displacement reads 1016 or so. I am assuming my errors have to do with that drawing (plan/elevation) I posted to you before. Last edited by tater; 09-05-10 at 01:35 PM. |
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#223 |
Pacific Aces Dev Team
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Ada Maru in the game, using Biyo dat as host:
![]() Some textures are obviously distorted, and I can't figure why the 3rd deck rails appear above the mast, but overall it works ![]()
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One day I will return to sea ... |
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#224 |
Stowaway
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Check to see what the rail is parented to for one.
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#225 |
Sonar Guy
![]() Join Date: Apr 2007
Posts: 381
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