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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 |
Navy Dude
![]() Join Date: Mar 2010
Posts: 173
Downloads: 26
Uploads: 0
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Downloaded the mod for the guages, sorry for nob question, its a zip extract file, can someone post the walk through of what goes where? thanks
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#212 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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@Queensryche, the patch is probablyt installed to the wrong location. I've had the same problems as you since Thursday and about an hour ago figured out the patch never installed to my game path. I had to hunt it down on my hard drive (It was in Program files) and copy it all to my game install.
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#213 |
Black Magic
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If you are using the German version of the game see post #1 for an update to get your German text back. It's located under the EDIT:
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#214 | |
A-ganger
![]() Join Date: Dec 2001
Location: So. California
Posts: 79
Downloads: 29
Uploads: 0
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__________________
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#215 |
Black Magic
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#216 | |
Navy Dude
![]() Join Date: Mar 2010
Posts: 173
Downloads: 26
Uploads: 0
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Okay, I found which folder to copy into the game, it says copy into the ubisoft/silenthunter5/mod folder, but I cant find a "mod" folder, sorry for the hassle, the mod looks fantastic and will make the game so much more playable Im very psyched! |
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#217 | |
Black Magic
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#218 | |
Navy Dude
![]() Join Date: Mar 2010
Posts: 173
Downloads: 26
Uploads: 0
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thanks, will do and try to figure it out! ![]() |
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#219 |
Sailor man
![]() Join Date: Jan 2006
Location: Fort Worth, Texas
Posts: 50
Downloads: 21
Uploads: 0
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All systems go! Finished last half of a patrol with the latest UI... worked flawlessly!! Great Work!
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#220 |
Navy Dude
![]() Join Date: Mar 2010
Posts: 173
Downloads: 26
Uploads: 0
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darkwrath, tried to send you a pm, but it kept saying "no file sent" so I'll post here just to make sure:
Thanks,I found the jgsme, downoaded it, put it into my ubisoft/silenthunter 5 folder....then went into that folder, and saw the JGSME app and the "mods" folder, I copied the folder "for mods folder" which appears with two other folders (documentation and dials) into the "mod" folder in the ubisoft/silenthunter5/mod folder, then ran the jgsme enabler, activated it, and loaded a previous "saved" game in a campaign, bu tdid not see the new dials, will this work only if I start a "new campaign" or am I still not copying the exact file into the mod folder, for example, when I download your mod, I get a folder with the whole name "old style consoles v 1.01 by dark wrath" and when I double click on that, I get the "for mods folder" file, which I then placed in the mods folder..hope that makes sense, I've used this before for panzer elite, dont know why IM having such a problem with it now, but I sure do appreciate your help greatly! |
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#221 | |
Black Magic
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#222 |
Black Magic
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one step closer to getting zoomable dials! Here's some results from adding some scripts. This was testing the mouse over and mouse out functions...
mouse over on heading: ![]() mouse out on heading: ![]() ![]() |
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#223 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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Can you make the current speed a bit larger and white please? Orange on Grey really small is hard to read and the only way of seeing how fast you're going now that the default speed bar has been removed. Kinda liked that bar. :P
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#224 |
Bilge Rat
![]() Join Date: Mar 2010
Posts: 1
Downloads: 0
Uploads: 0
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Hi im running the game off my Labtop and I am not able to use some of the keys. For instance the rudder amidship button does not work and niether does the time compression on the first mission. Thanks
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#225 | |
Sailor man
![]() Join Date: Jan 2006
Location: Fort Worth, Texas
Posts: 50
Downloads: 21
Uploads: 0
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UberMatz |
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