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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 |
Sea Lord
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Thats WWII type info no?
And I think Sid needs more in the line of equations and numbers he can use to improve the simulation no? |
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#212 |
Ace of the Deep
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Well, actually, I think operation with ballasts and air probably isn't that different than WWII. So, I was posting interesting here. Also, leading to interesting additional comments from some of the nuke service vets.
But, if Dr. Sid says not to post here, I gladly won't waste my time.
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War games, not wars! --- Only a small few profit from war (that should not stand)! |
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#213 |
Sea Lord
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Hopefully there will be a research forum on the forums where you can post that soon.
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#214 | ||
XO
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One reason they put a pressure on the boat was to make sure that the major hull opening were indeed shut. You have the various ingress/egress hatches (and a LOT of those) plus the main air induction for those BIG engines. There are a lot of valves on a diesel boat that can kill you quick if an electrical indication switch was to stck in the wrong position or a seal was not in the greatest shape. Unlike the diesel boats of yore, nukes do not have the huge problem of equalizing the air pressure inside the boat with the outside. In the old days, you could have a pretty good pressure built up and if you 'popped the hatch' it could fling the hatch open and pop you right out with the sudden air movement. The reason for sealing themselves in the conning tower was to limit the amount of air that could be expelled due to a positive pressure thus not explosively tossing someone over the side and/or possibly damaging a watertight hatch while doing it. They had to get topside FAST and make sure that it was safe for surface running. Then the rest of the boat could equalize as they opened the air valves for the main engines and lined up for external ventilation. Things like stright board are still used as a quick indicator of the the status of the major hull openings, but procedures and knowledge control a lot of the little things that can get you in trouble. Besides, the little valves will make one heck of a mess but not sink you real fast. |
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#215 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
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Hello gentleman (and ladies).
New official forum of the subsim is at CADC. http://www.commanders-academy.com/fo...splay.php?f=87 If you want to ask question of 'yet another' aspect of the game, create new thread there. I'd be glad if even continuing this thread could somehow transfer there. |
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#216 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
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Next to a forum (which is posted above) I've just added a Project Tracker here : http://www.commanders-academy.com/fo...hp?projectid=1 (take note, only registered users can post bugs, tasks and features.). Furthermore the ComSubSim Wiki is online too (tho currently empty).
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![]() All the things you always wanted to know about Dangerous Waters but never dared to ask! Last edited by OneShot; 01-02-08 at 07:58 PM. |
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#217 |
Ace of the Deep
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I know I have to get registered for other forums. In the meantime, another interesting note.
The trim of the boat may from time to time require readjustment. It is often neglected that the compressed air in the flasks can easily weigh four tons or more. The process of adjusting buoyancy based on various changes which occur on the boat is known as "compensation". There are three various chart/mathematical oriented short cuts which can be used to rapidly compute appropriate compensation.
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#218 |
Sea Lord
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I hope more people will start discussing on the new forums. I look forward to seeing you there!
http://www.commanders-academy.com/fo...splay.php?f=87 |
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#219 | |
The Old Man
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Location: Central MO
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#220 |
The Old Man
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Aft planes does not move. The model I have does not support it yet.
Next version for release will have also Akula sub (same model as in LWAMI) which has all planes animated (rudder too). PS: anyway the maximum angle of planes is 30 degrees, it is CLEARLY visible. If you don't have serious problem with your eyes, of course. Btw. I'm not sure in which version I introduced the animation of sail planes, but I'm sure it is in the last one (with the round globe). |
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#221 | |
The Old Man
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#222 |
The Old Man
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New version has been released. Not much changes in physics anyway.
Get it here: http://roger.questions.cz/other/sim6.zip Discuss it here: http://www.commanders-academy.com/fo...1145#post21145 |
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#223 |
XO
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looking good. I liked the inclusion of the other model to look at as you cruise the bay
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#224 |
Admiral
![]() Join Date: Apr 2005
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@Dr Sid and Xabbarus : amazing, the akula model is a real beauty.
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#225 |
A-ganger
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Location: Virginia, USA
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Agreed, the Akula is absolutely gorgeous!
![]() For lack of being able to blow the LA class out of the water, ( And oh, it's coming! ![]() I decided to hunt her down, and form up with her. ![]()
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