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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#211 |
Canadian Wolf
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Nice to watch this continualy evolve, great work for sure
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#212 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Actually since I started to use RFB 1.28 i spend much more time at the radar. Are you planning to upload the latest (with the noise) etc ?
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#213 |
Mate
![]() Join Date: Nov 2002
Posts: 56
Downloads: 217
Uploads: 0
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@ Mraah,
Check PM, plz Thanks. @ Donut and possibly Sledge_57, Regarding your comments on the real CRT: - Could you give me some details on the appearance of the range cercles. Are they more/less visible than in the picture below (= original SH4). - What's the real color of the bearing #? (This PPI is a simple WIP. Bearing # orientation is not historically correct) Thx guys. ![]() ![]() I can't get rid of the range word, although I have installed Anvart's .act file (Checked and edited, it's the good one all right). Strange... ![]() Any help would be much appreciated! Cheers, DS |
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#214 |
Seaman
![]() Join Date: Sep 2002
Posts: 38
Downloads: 22
Uploads: 0
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Well I'm no help to ya, I was on a ship but they kept my A$$ locked up in the engine room
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Sledge ![]() |
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#215 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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Awesome stuff Mraah. ![]() I really appreciate your efforts. ![]()
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#216 | |
Mate
![]() Join Date: Nov 2002
Posts: 56
Downloads: 217
Uploads: 0
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![]() Thanks, Sledge! An eagle without wings can't reach the opposite bank - Chinese saying. (Well, could be...) ![]() |
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#217 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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@ DarkShip
![]() ![]() ![]() Last edited by donut; 06-07-07 at 07:21 AM. |
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#218 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Mraah |
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#219 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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(1) Normal (2) Small Noise EDIT : The noise variant is still WIP ... it may not make it into v1.22, and might be an extra download depending on how well I can keep the grid from being blended into the sweep. I'm trying to keep the grid as an overlay. Both as seen in screen shots before. I will have LukeFF's spider web and Redwines version too. EDIT : Darkships PPI variant from post # 213 above (that looks cool eh?) I plan on two colors for the grid, green and blue. The RADAR.dss determines the overall background for the PPI/A-scope and that file can be swapped from previous versions by the skipper to get the effect they want. Currently, there is only the default blue/green (sh4), my totally black, and Redwines dark green RADAR.dss to swap out. I'll have a new RADAR version in 1.22 with the bright green in the middle and fading towards the edges. With Anvart's new code in the pixel shader it is very easy now for skippers to create their own grid color. My original v1.21 ppi's were just layers, no alpha transparency. The Alpha is just a grey-scale using the color of the background to which the program only displays the grid. If a skipper wants a new grid color they simply change the background color while attaining the original alpha. I'm still teaching myself how to add more effects in the pixel shader and will probably add more PPI displays variants as time goes by. Hopefully in a few days I will have v1.22 out with the grids. I took wednesday off from modding. It's good to take a day off and reflect on which ideas would be most useful to players without creating extranious garbage. thanks! ![]() Last edited by Mraah; 06-07-07 at 01:13 PM. |
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#220 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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WIP v1.22 --- 4 PPI's
Notes on Screen Shots ; -1920x1200-viewed with Anvarts camera -Anvarts PPIRadarPS.fx -Anvarts SHController.act -Post Processor OFF for 1-3 -RedWines Background (1) Default Ring / Azimuth added ![]() (2) RedWines PPI ![]() (3) LukeFF Spiderweb PPI ![]() (4) Default Ring / Green Azimuth ![]() (4a) Post Processor ON from #4 ![]() EDIT - Post Processor default grainy Suggestions/ Comments ![]() Last edited by Mraah; 06-08-07 at 01:28 AM. |
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#221 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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WIP v122 - Additional PPI
Screenshot notes ; -1920x1200 crop -Anvarts camera view -Anvarts SHController.act -3rd Generation PPIRadarPS.fx - Anvarts original edit + Mraah edit -Faded Green Background -Post Processor OFF (except 6a) (5) #4 PPI Rings/Azimuth - Noise OFF ![]() (6) | (6a) #4 PPI Rings/Azimuth - Noise ON / 6a Post Processor ON ![]() EDIT - Post Processor default grainy EDIT - PPI's 1-3 can have faded green background (radar.dss), however 3rd gen fx required for best result. Suggestions/Comments ![]() Last edited by Mraah; 06-08-07 at 01:40 AM. |
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#222 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Nice!
Can you do a verison of #6 (noise and bearing numbers) with the spiderweb pattern? |
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#223 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Yea for me Nr6 looks best. Never seen a real radar display, well I have. Did some Design work for the Swedish Air Force (Bofors Electronics) back in the late 80's. But it involved the actual Console, the display looked more like a computer game then a radar, all digital of course
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#224 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 06-08-07 at 06:40 AM. |
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#225 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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WIP LukeFF #6 noise w/ Spiderweb
Screenshot notes ; -1920x1200 crop -Anvarts camera view -Anvarts SHController.act -3rd Generation PPIRadarPS.fx - Anvarts original edit + Mraah edit -Faded Green Background (7) | (7a) 40% Noise / Post Processor ON 7a ![]() (8) | (8a) 80% Noise / Post Processor ON 8a ![]() note- fries and supersize drink not included. note - Post Processor default grainy. ![]() |
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