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03-30-13, 12:56 AM | #211 |
Sailor man
Join Date: Apr 2010
Posts: 45
Downloads: 189
Uploads: 0
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Hi guys,
I've tried to "modernized" the Fiji class (as some of them were used up to early 60s and some even up to 80s). These moddifications and upgrades are what if and more of my thinking, "just for fun" and not related to anything historical. And here's some result. Just posting if someone is interested It is of coursed armed with "sort of" guided missiles. Thanks cdp44 for making this ships playable and several other modders that I've used stuffs from. Cheers, Thang |
04-06-13, 06:15 PM | #212 |
Proud Navy Corpsman
Join Date: Jan 2013
Location: N/A
Posts: 75
Downloads: 333
Uploads: 0
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RELEASE!!!!! LOL
I think that that is awesome, you should definitely release that. I will ask you please release it. Thank you!
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06-02-13, 10:15 AM | #213 |
Electrician's Mate
Join Date: Aug 2008
Location: Czech republic
Posts: 135
Downloads: 118
Uploads: 0
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ShipPack v1.8 uploaded, as well as updated Core Files and AI Visual Mod. I had to switch to GameFront, since I had some upload problems on Mediafire.
Cdp44 |
06-02-13, 03:16 PM | #214 |
Electrician's Mate
Join Date: Aug 2008
Location: Czech republic
Posts: 135
Downloads: 118
Uploads: 0
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Ok, Mediafire upload works again, so I added Mediafire links too.
Cdp44 |
06-25-13, 04:56 AM | #215 |
Electrician's Mate
Join Date: Aug 2008
Location: Czech republic
Posts: 135
Downloads: 118
Uploads: 0
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I just started to work on New Mexico battleship, it should be ready in a few days. If all goes well that is.
Cdp44 |
06-25-13, 02:50 PM | #216 |
Electrician's Mate
Join Date: Aug 2008
Location: Czech republic
Posts: 135
Downloads: 118
Uploads: 0
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Major update (sort of), all ships updated, standalone Fletcher and New Mexico uploaded.
Links are in the first post. Cdp44 |
06-25-13, 08:52 PM | #217 |
Gunner
Join Date: May 2013
Posts: 95
Downloads: 348
Uploads: 0
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Nice work.
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Mir nach, ich folge. |
06-28-13, 10:54 AM | #218 |
Electrician's Mate
Join Date: Aug 2008
Location: Czech republic
Posts: 135
Downloads: 118
Uploads: 0
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Little teaser, British Tribal destroyer.
http://img59.imageshack.us/img59/2658/h0u4.png Next on the list is the King George battleship. Cdp44 |
07-07-13, 02:33 PM | #219 |
Seaman
Join Date: Aug 2006
Posts: 37
Downloads: 23
Uploads: 0
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These work great, except I can't seem to use 'em in a campaign. Other than that, fantastic work. War patrols work just fine.
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07-07-13, 03:54 PM | #220 |
Electrician's Mate
Join Date: Aug 2008
Location: Czech republic
Posts: 135
Downloads: 118
Uploads: 0
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What is the problem, because they work fine in my game.
Cdp44 |
07-07-13, 04:29 PM | #221 |
Seaman
Join Date: Aug 2006
Posts: 37
Downloads: 23
Uploads: 0
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Turns out the problem is me. I didn't look at the Asiatic fleet.
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07-14-13, 02:25 AM | #222 |
Watch
Join Date: Dec 2008
Posts: 24
Downloads: 40
Uploads: 0
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Damn , this is the best all around surface campaign mod. Lots of DD .
Man this is Destroyer Command 2013 =) Currently playing campaign with starting Clemson --> Evarts ----> Kent ---> Fletcher ----> Omaha ---- > Brookling ---> New Mexico. Could make it work together with TMO 2.5 + Runs silent campaign and that turned very very playable and tough . Keep it up. More surface ships , more DD and CL' s |
07-14-13, 05:27 AM | #223 |
Electrician's Mate
Join Date: May 2010
Location: Russja
Posts: 132
Downloads: 139
Uploads: 0
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Hello, i have a problem with aa gunners, they just shoot in the sky when enemy aircraft is attacking, i can see the plane but the aa gunners have their guns pointed directly in the sky and shoot at nothing
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The big E |
07-14-13, 12:31 PM | #224 |
Electrician's Mate
Join Date: Aug 2008
Location: Czech republic
Posts: 135
Downloads: 118
Uploads: 0
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That is a known problem with light AA guns, I reduced their range to realistic value, but if there is even one heavy AA on the ship, the AI gunners will try to engage the enemy, even if it is outside their range. It is the same for primary and secondary guns.
On another note, major update is incoming, along with a new ship. I rewrote all UPC files of all my ships, added UZO to all of them, and reduced ammo for all guns (except AA guns) to their historic amounts. I strongly advise to start a new game, so changes to UPC files can take effect. Cdp44 |
07-14-13, 12:46 PM | #225 |
Gunner
Join Date: May 2013
Posts: 95
Downloads: 348
Uploads: 0
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Awesome. Looing forward to the new ship updates, it's great work you do.
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Mir nach, ich folge. |
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playable ships |
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