SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-10-08, 03:59 AM | #211 | |
WAV
Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
Uploads: 0
|
Quote:
I agree about the voices. I PM'd Han about that very matter and was told to over-write the voices I didn't like, which has been a task since there's nine folders with many different characters! I've been copying from my GWX (v1.03) folders and have got the voices more synchronized, though I like the Das Boot voices and have left as many in as I can. Perhaps if there's enough interest I'll post a mod of my dialog changes, plus some other tweaks I've made (with Han's permission!). @the Munster: I'm running an nVidia 7600GT PCI and get 15 - 17 FPS in the harbor, not blazing but enough to enjoy the full harbor. note: I'll be building a high-end quad-core system soon! -- |
|
07-10-08, 05:20 AM | #212 |
Sea Lord
|
@all
thx for the first feedback and great that most of you got it running. wac3.0 is the steady developement of the mod and our intensions of a goof sh3 world; the developement had been greatly improved with my team members. surely wac3.0 has good features and you`ll definitely find some bugs.. but hopefully most bugs won´t result in a CTD; so a fluently gameplay should be possible! coming to the english voices and maybe the radio traffic.. wac3.0 has its focus on german language and the german radio traffic. so all additional mods you create for the english radio traffic and the language is very welcome! greetings Han |
07-10-08, 06:40 AM | #213 | |
WAV
Join Date: Sep 2005
Location: somewhere in the Pacific
Posts: 603
Downloads: 95
Uploads: 0
|
Quote:
-- |
|
07-10-08, 08:21 AM | #214 |
Commodore
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
|
Give us WAC 3.0 Light, Han!
|
07-10-08, 12:02 PM | #215 | |
Sea Lord
|
Quote:
Where do you have issues? |
|
07-10-08, 04:05 PM | #216 | ||
Commodore
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
|
Quote:
Besides I don't think only light traffic slows-down weak computers so much. Note WAC 3.0 Full is 4 GB large mod which requires 2 GB of Arbeitspreicher! It is in SH4 recommanded reqs league... Last edited by Gorshkov; 07-10-08 at 04:17 PM. |
||
07-10-08, 04:39 PM | #217 | |||
Sea Lord
|
Quote:
we only did a light traffic version because the traffic stresses CPU&GPU very much, which is a problem for some systems. so if you don´t have a strong CPU and GPU you should be able to play wac light traffic well. 2GB ram is not really neccessary, it only reduces the loading times! greetings |
|||
07-10-08, 04:52 PM | #218 | |
Commodore
Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
|
Quote:
|
|
07-11-08, 09:40 AM | #219 | |
Ace of the Deep
Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
|
Quote:
Black Thermaltake soprano case with side window + 3 case fans (no lights) Gigabyte Motherboard GA-965P-DS4 Pentium 4 dual core processor 2 X 3.40Mhz, Heatsink and blue led fan 160 GB Hard Drive ASUS DVD/RW + light scribe (sata Conection) 1 gb of 800Mhz DDR 2 Corsair 667 RAM Pci-express Nvidia gforce 8400gt 256mB (fan-less) Sound is built on to the motherboard 7.1 550 watt power supply unit I'm going offline shortly due to an impending move so hope this will successfully play the following .. GWX 2.1 WAC 3.0 NYGM 3 |
|
07-12-08, 07:47 AM | #220 | |
Samurai Navy
Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
|
4,539gb
Quote:
is this ok?
__________________
|
|
07-12-08, 09:53 AM | #221 | ||
Sea Lord
|
Quote:
|
||
07-12-08, 10:44 AM | #222 |
Samurai Navy
Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
|
Installing
Unfortunatelly I don't have time to instal and test for the next 2 weeks...
I just prepare the ground for my new desktop with 9800GTX
__________________
|
07-12-08, 01:34 PM | #223 | |
Grey Wolf
Join Date: Aug 2006
Location: Anaheim Ca, USA
Posts: 903
Downloads: 170
Uploads: 0
|
Quote:
|
|
07-12-08, 03:39 PM | #224 | |
Sonar Guy
Join Date: Jun 2008
Posts: 380
Downloads: 17
Uploads: 0
|
Quote:
with 6 gigs in my setup wac takes a wopping 2.74 GB RAM using vista 64bit-the additional xp partition i still own wac is using 1.84 GB RAM . It's not funny if the game is permanently using the virtual RAM on the HD. |
|
07-12-08, 11:01 PM | #225 | ||
Ace of the Deep
Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
|
Quote:
Oh and It's XP pro [didn't fancy Vista]. Edit .. Have found this snippet of information about RAM which I'd like to share with others here and think it is a good analogy .. RAM is Random Access Memory. It is the part of the computer that processes information. When a program is started, it is loaded into RAM to be run. This also where files are placed by a computer to be worked on. RAM is like a workbench and the larger this workbench the larger the file that can be worked. Imagine if you were building a doghouse. A big workbench would allow you to put the whole thing on at once to work on it and have room for your saw and your sander (i.e. your programs like a photo editor or word processor). If you had a small work bench you would have to take the doghouse apart and load each piece on and off as you worked on it. So in computer terms the more RAM the easier it is to get a big job done. Last edited by The Munster; 07-12-08 at 11:28 PM. |
||
|
|