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11-16-12, 10:36 AM | #211 |
Bosun
Join Date: Nov 2012
Location: Hungary
Posts: 64
Downloads: 107
Uploads: 0
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Flooding time
The ships are sinks very quickly.Is there a mod without the flooding time mod?
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11-16-12, 10:44 AM | #212 |
Ocean Warrior
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Try to use FX Update mod
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
11-16-12, 10:50 AM | #213 |
SUBSIM Newsman
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Welcome to SubSim Atoka220!
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Nothing in life is to be feard,it is only to be understood. Marie Curie |
11-16-12, 11:07 AM | #214 | |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Quote:
http://www.subsim.com/radioroom/show...40&postcount=1 |
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11-17-12, 12:07 PM | #215 |
Bosun
Join Date: Nov 2012
Location: Hungary
Posts: 64
Downloads: 107
Uploads: 0
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i use the fx update but nothing just new smoke and signal flares
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12-16-12, 05:27 AM | #216 |
Watch
Join Date: Dec 2012
Location: Russia, just north of Caspian Sea
Posts: 17
Downloads: 20
Uploads: 0
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12-16-12, 06:04 AM | #217 | |
Ocean Warrior
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Quote:
No..
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. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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12-16-12, 11:45 AM | #218 |
Watch
Join Date: Dec 2012
Location: Russia, just north of Caspian Sea
Posts: 17
Downloads: 20
Uploads: 0
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Thanks, mate! So, FX Update it is, than.
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02-12-13, 06:53 AM | #219 |
Nub
Join Date: Apr 2010
Posts: 4
Downloads: 100
Uploads: 0
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the best
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03-19-13, 04:05 AM | #220 |
Bilge Rat
Join Date: Mar 2013
Posts: 1
Downloads: 1
Uploads: 0
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Hey how do i tell if the mod is working? i used the JSGME thing to activate the FULL mod and i load my saves but it doesnt appear to be working? No ships appear to be sinking from holes under the ship.
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03-19-13, 10:06 AM | #221 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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It takes a lot longer; ships don't realistically roll over and go down as soon as they spring a leak. I'd suggest putting a torpedo in a target and accelerating time for ~30 minutes in-game. You should definitely see a difference at that point.
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Contritium praecedit superbia. |
02-19-14, 04:25 AM | #222 |
Seaman
Join Date: Dec 2009
Location: Ice Station Zebra
Posts: 38
Downloads: 114
Uploads: 0
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Hi,can I use this alongside 'FX UDATE 0_0 _21 BY THE BEAST' ?
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02-19-14, 12:47 PM | #223 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Sincerely doubt it. Actually think this was absorbed in his mod, or mods.
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Contritium praecedit superbia. |
02-19-14, 04:34 PM | #224 |
Seaman
Join Date: Dec 2009
Location: Ice Station Zebra
Posts: 38
Downloads: 114
Uploads: 0
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Ok,thanks for confirming Archlight.
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05-12-15, 06:14 PM | #225 |
Nub
Join Date: May 2015
Posts: 4
Downloads: 8
Uploads: 0
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ALL EXPLODE
LITLE PROBLEME HERE! I RUN BRF 1.3 FULL...
START MY CARRER THEN ALL BOAT ARROUND EXPLODE AND SINK INSTANTENATLY! WHAT SHOULD I DO? I REALY WANT THIS MODS!!! |
Tags |
barf, brf |
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