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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2191 | |
Silent Hunter
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![]() ![]() ![]() well, i guess we've all had that disease at one time or another. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#2192 |
Sailor man
![]() Join Date: Mar 2015
Location: U.S.A.
Posts: 43
Downloads: 61
Uploads: 0
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Hey yall, I just encountered a bug in my current playthrough.
It is February 16th, '43, just finished my 7th patrol in my S Boat out of Brisbane and when I came back into port my boat was refitted with the 20mm platform. This is good and all, but I ended up loosing my deck gun because of it, and this is a problem. My deck gun was a 4 inch 50 calibers, but after the refit I ended up with the 3 inch gun and it has caused my deck gun crew spaces to disappear. It would be ok if I didn't use my deck gun, but it comes in handy so I kind of need it. Is there a way to fix this? Or do I just need to accept it and wait till I can get a brand new fleet boat. My mod list is as follows: 100_FotRSU v1.24 101 Patch v1.2-v1.26 650 LotsaDudz 901 Strategic Map Symbols Fleetboat Interior Officers Quarters FOTRSU v1.1 Fl_OQ FOTRSU v1.2 compatibility And thanks for the feedback/help yall! ![]() |
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#2193 |
CTD - it's not just a job
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Do you have a Save from coming into port just prior to the upgrade? Investigating your report, it is found that the gun name has a typo in it. If you have an S-18 boat, it happens going from the 4" to the 3" gun. If you have an S-42 boat, the same happens later when going from the 3" gun to the 5" gun - if you happen to still be in an S-Boat at that time. The 4" to 3" change should happen after August of 1942 though, not in February of 1943. How long has it been since you docked?
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"...and bollocks to the naysayers" - Jimbuna |
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#2194 | |
Sailor man
![]() Join Date: Mar 2015
Location: U.S.A.
Posts: 43
Downloads: 61
Uploads: 0
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Thanks for the quick response! And yes I have a save at the end of my patrol, prior to coming into port, and then the autosave when I left for my patrol. Also I think I got the refit so late because in my past two patrols, ending in September and November, I was offered a new command, and then offered a flotilla command. Both of them I turned down. Waiting on Gato or Balao class. They keep offering me Salmons instead ![]() So to fix this do I need to load the autosave from the start of the patrol and swap out my 4in for 3in gun, so when I get the refit I dont loose my gun slots? Thanks. |
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#2195 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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When is the next version coming out?
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#2196 |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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I'm waiting for the final no bull version. Then I'll start playing.
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#2197 | ||
CTD - it's not just a job
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Post 2027 - Possible Deck Gun Fix For Failed Balao Boat Upgrade: But modify it for your boat and gun. You are messing with the Save file, so back-up that folder by copying and pasting it somewhere else for the "just-in-case" scenario. The S-18 (and 42) only have a bow gun, which since there isn't a stern torpedo room, the deck gun ends up in Compartment 6, instead of 7 & 8, so adjust accordingly. The gun should be listed as "3inch .50cal CannonSClass" though, while the fleet boats use the "3inch .50cal Cannon". I have not proven conclusively yet, as to whether the listing of the AcceptedTypes is the problem, or the typo in the 4" gun on the S-18 boat. I don't think I'm going to worry too much about it, since it is addressed for the next version, as are all of the guns. Most were correct, but the incorrect ones caused issues (S18, Balao & Tench) when upgrading. I don't think we have completely "fixed" the Stock and other mods' issue with losing crews and guns though, just improved the reliability some... Quote:
We were going to release the next version 2 weeks ago, and found more issues when fixing other things (top-secret kinda stuff), and then mazzi (thank you very much again) found us the problem with the guns not upgrading properly. All of the boats have been run through for those again, which will of course, ruin several add-in mods, including (but not limited to) vickers03's Officer's Country mod. This is why we didn't want to do add-in mods before certain aspects of the mod were "complete", but just when you think something is close to complete, someone finds some leftover skeletons in the closet, and a can of worms that has spoiled in the hot sun, so I would say we are at least 2 weeks away from a release, but this is a modder talking, ~and~ we will be closing on our houses and moving in the next two weeks, so if we hit Christmas, we'll be doing good... ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#2198 |
Electrician's Mate
![]() Join Date: Dec 2016
Posts: 132
Downloads: 324
Uploads: 0
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#2199 |
CTD - it's not just a job
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Which one, Michael Wood? The one where the sonar lines show while you're on the surface, or the one where some of the installations don't function "reliably"? We were working on a future add-in mod for those that don't want sonar working when surfaced, but once again, need to get closer to a "finalized" sub files set once again.
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"...and bollocks to the naysayers" - Jimbuna |
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#2200 | |
Chief
![]() Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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The FotRSU team puts a considerable amount of energy into a great sim and takes great strides to keep perfecting and improving it On their own time! IMHO MacGregor Addendum: I took J0313's comment out of context. Mea Culpa! Last edited by Macgregor the Hammer; 11-14-20 at 11:32 PM. |
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#2201 | |
Electrician's Mate
![]() Join Date: Dec 2016
Posts: 132
Downloads: 324
Uploads: 0
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Good to know requested correction is still somewhere on list. Thanks. |
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#2202 | |
XO
![]() Join Date: Mar 2007
Location: The FREE State of FLORIDA
Posts: 401
Downloads: 217
Uploads: 0
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"It is well war is so terrible, lest we should grow too fond of it" - C.S.A. General Robert E. Lee "Only the dead have seen the end of war" - Plato Gone but not forgotten, RIP Dave "LeoVampire". |
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#2203 |
Exec
Join Date: Apr 2002
Location: ponte vedra beach,fl
Posts: 250
Downloads: 1670
Uploads: 0
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I have one quick question hopefully somebody can answer, I had an SSd drivenfailure and had to replace It. I had to wipe off everything on the 1 TB drive and now when I reinstall SH4 and FOTRUS with the latest patch and the officer’s quarters mod 1000_Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.1_EN and compatibility patch nothing shows up. When you Go from the control room through the hatch it’s the same old U-boat compartment. My question is what am I doing wrong and what can I do to fix it as I want the officers quarters back?
Specs, AMD Ryzen 5 2600 6 core processor 32 gig ram Nvida GeForce RTX 2060 Windows 10 64 bit Thank you, Jeffg
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Jeff Gerbert |
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#2204 | |
Silent Hunter
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please send the JSGME mod list: Task-Export-To Clipboard then paste that into your post here. thanks! km ![]()
__________________
there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#2205 |
Exec
Join Date: Apr 2002
Location: ponte vedra beach,fl
Posts: 250
Downloads: 1670
Uploads: 0
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Generic Mod Enabler - v2.6.0.157
[C:\Silent Hunter Wolves of the Pacific\MODS] 100_FalloftheRisingSun_UltimateEdition_v1.24_EN FI_OQ_FOTRSU_v1.2_EN 101_Patch_v1.2To_v1.26p JeffG
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Jeff Gerbert |
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