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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
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96 | 20.43% |
I want them a Little Slower |
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94 | 20.00% |
I want them a Lot Slower |
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157 | 33.40% |
Please give us Optional Install's |
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142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
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Thread Tools | Display Modes |
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#2191 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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#2192 |
Ensign
![]() Join Date: Nov 2007
Posts: 225
Downloads: 6
Uploads: 0
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Not sure Letterboy, I have ROW first then T.M and all seems well, but i saw that others use T.M. first then ROW, just want to make sure i got it all right, anyone no for sure?
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#2193 | |
Torpedoman
![]() Join Date: Apr 2006
Location: Fuengirola, Spain
Posts: 117
Downloads: 592
Uploads: 0
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this is what i dont like from Row.. not sure, but have been testing with particles.dat with no results.. ![]() also thinking about deleting that file from the mod, but not sure about what another thing can be wrong if i do this... any help is welcome ![]() |
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#2194 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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I am going to look at and work with it again today.
Sorry about that. I might have made the same mistake with it I did with the light houses as Wilheltell sugested. I will try to get another download to you today. ![]() ![]() ![]() This time I will test it before I post it. Sorry about that! I skiped over quality control for a quick fix and this is what happens. Last edited by leovampire; 12-21-07 at 04:55 PM. |
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#2195 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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The issue with the searchlights is gone and so is the issue with the trees now you can concentrate on the smoke issue :p
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#2196 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#2197 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#2198 |
Lucky Jack
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Looks great Leo. I was just playing with the bending smoke. With exception of the smoke which looks like you have a correction in hand, the colors you have are just brilliant!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#2199 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#2200 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Would you like to just have the fixed files for the funnel smoke for now or would you like me to finish the enhancments first then get it to you?
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#2201 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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I see no reason to wait if you don't mind releasing a "hotfix" for the funnel smoke.
By the way, any leads on the metalic looking water / shader deal?
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#2202 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Dave for me it dosen't matter either way. I still haven't updated to 1.4 yet. I'm just waiting and collecting all the new work until it's all ready, then I'll update. Whatever you think is best. By the way, in case I forget, MERRY CHRISTMAS!
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#2203 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#2204 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#2205 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#6. ROW Zone's and Special effect's: If the textures are the Heart of the mod then this is the fun part of the ROW Mod. YOU Should be in port to add this to your game.
#6a ROW_Special_effects_with_Stock_zones_vs_5b Nothing other than ROW textures is needed with this due to fire, smoke and oil slik texture dependancy. This has been made 1.4 compatable due to changes in the zone's file with patch 1.4 changes. New Smoke effects also included. You can not use the NSM ship's with this! NSM changes the internal compartments of the ships and change the zone's file! 1.4 Compatable Posted on 12/21/07 This includes all slow smoke adjustments from much earlier mod's created. Contains the fix for the funnel smoke problem. I am not done with this still working on it due to the game handling things differntly that i did not notice before. Error on my part. But the ship funnel smoke effects are now good to go! |
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