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Old 04-10-10, 07:23 AM   #2191
BillBam
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Quote:
Originally Posted by alexradu89 View Post
Ducimus, is there an ETA on the final TMO release ? like a month ? 2 weeks ?
3-4 weeks
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Old 04-10-10, 11:53 AM   #2192
Armistead
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Quote:
Originally Posted by SH4 fan View Post
After 2 days and 5 or 6 installations. I think I have a stable installation now. I had to do a full uninstall + regristry key deletion for it to work.

1) run a reg clean program, and defrag
2) install SH4
3) verify
4) restart
5) defrag
6) reg clean
7) test game w/o changing game settings
8) install UBM
9) repeat 3-7
10) Install mods one at a time
11) test after each mod is enabled w/o changing game settings
12) repeat 10-11 until all mods are in and tested.

I did come across a crash last night and sound.act was listed as the faulted module. I was trying to establish visual contact with the ship and used the periscope. sound.act seems to be faulting more than anything. Any ideas what might cause it to fault?

Thanks for all the help.

Best regards,
SH4 fan
I use to get that one a lot, I tried new drivers, everything. Seems I had old residue files from uninstalled sound drivers that also effected my video card somehow. Once I cleaned the residue out of my registry and reinstalled sound and video drivers, never saw it again.
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Old 04-10-10, 03:29 PM   #2193
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Question....Does TMOwTw need to be patched..?? I have version 170_Final, running on SHIV 1.5/Vista 32.

Thanks for any info.
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Old 04-10-10, 08:06 PM   #2194
Ducimus
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Dgrayson on ubi's SH4 forum is the man responsible for TMOwTw. You'll have to ask him.
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Old 04-10-10, 08:40 PM   #2195
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Thx.....
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Old 04-11-10, 05:02 AM   #2196
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Not sure if this is a known bug or just me but, I was playing the Gato and this is how the attack periscope looks like when it's not raised.It's not the black thing in the middle that annoys me, but seeing the blue/water on the sides...It's no biggy though, if it's just me I'll reinstall the mods.
Note: this is the periscope unraised, and the observation periscope, antennas or anything else WERE NOT raised in front of the periscope

The mods I'm using:
TriggerMaru_Overhaul_19
TMO19_Patch_25012010
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Merchant Skinpack v2 TMO
TMO19_interior3d_GATO_overhaul
TMO19_interior3d_PORPOISE_overhaul
TMO19_interior3d_SALMON_overhaul
MaxOptics IV for TMO 1.9
Nav Map Make-Over
Poul-Sound for SH4
EAXsoundsim_with_WebstersManeuver_TMO19
Medals Fix IV for v1.5 - TMO by Latency
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Old 04-11-10, 07:33 AM   #2197
BillBam
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I would get this exact same display error when I had MaxOptics installed and another mod was installed "after" MO. I found I had to install MO last to get rid of the problem.
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Old 04-12-10, 01:05 AM   #2198
gutted
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Wow, i forgot how scary the AI is in TMO.

After playing nothing but SH5 for the last month. I took a quick trip in TMO (1941 asiatic fleet) and got my arse thoroughly kicked.

First i was spotted by a plane, crash dive.. booom! depth charge landed close by. Minor damage. So i decided to cruise the rest of the day underwater. But i guess i wasn't deep enough because i got DC'd again by a plane LOL. It was scary as hell.. light bulbs blowing up etc. etc. I was like wtf was that??

Days later.. i attacked a task force at night on the surface. All is going well. Launch 4 torpedoes at a cruiser.. 3 hits all duds. Disappointed but accepting the situation.. i turned away but was spotted as i made my retreat.

Crash dive!!

Hours later, i still could not shake them.. and at around almost 350ft... the depth charges finally landed close enough.. and that was it.

Was a humbling experience. If only SH5 was this scary.
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Old 04-12-10, 07:32 AM   #2199
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later in the war the IJN devellopped the M.A.D. for their planes... deeper set DC(45 m)... anti-submarine artillery shells
ever scarrier !

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Old 04-12-10, 09:36 AM   #2200
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Default Exmouth Gulf and you are OK

A base was set up at Exmouth Gulf to shorten the transient to patrol areas it was figured to extend time on patrol by two days. It turned out to be a bad location and the tender was pulled out, but a refueling barge was stationed there and they rotated the crews (on the barge) that manned it. Blair's book "Silent Victory" provides an excellent of this issue. This idea was fostered by Admiral Lockwood.
This bay is or was very remote, extreme weather conditions, winds etc.
That is the Gulf you are starting out in, but you need to return to Fremantle to complete the patrol.

Ron Banks MMCM(SS), USN(Ret)
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Old 04-13-10, 02:50 AM   #2201
gutted
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Ugh.. not sure i can stomache this anymore.

I just got chased for like 14 hours.

Sargo Class, Jan 1942. Accidently ran into a two ship passing patrol (Wasak-something & a sub chaser).

Crash dive to silent running @ 450ft (was too scared to try any deeper). Had the enemy at my rear as much as possible. They hounded me for nearly 20+km & like 14 hours. Time at contact 2:00am. Time of final surface 17:50pm (i could still see him off in the distance circling).

Yeah yeah.. i know getting DC'd is supposed to be scary, but son of b1tch! I feel like a U-Boat in 1945. Did TMO getting harder since the last time i played it? (TMO 1.7). I'm all for a challenge.. but daaaaamn. Last patrol ended with me getting b1tch slapped 350ft LOL.
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Old 04-13-10, 03:11 AM   #2202
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Wooo! Just had my 1st official complete patrol yesterday. I'm in a S-18 sub, started in 41 just when the campaign starts. Sank me a seaplane tender and a 9-10k ton merchant. Both ships were encountered in small 4-5 ship groups. Evidently these were the biggest of the ships. However I managed to get undetected by minesweepers, subchasers, and some "whatchamacallit" destroyer. Took my sub down to 200-250 feet I think (I'm european so I'm not acquainted with the imperial system, but I have to use it because the torpedo ranges are written in yards). Nevertheless this mod is simply amazing and immersive.
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Old 04-13-10, 04:08 AM   #2203
gutted
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yeah it was nice when i used to play it last year.. but im having a hard time wrapping my head around whats different now.

AI is deadly... no surprise there. Just wasn't expecting it to be even more deadly than it was hehe.

But... what's really got me irked is how dead the map feels now. I've been patrolling for months and the only thing i've really seen are 2 ship anti-sub patrols. I'm so bored ive been taking pot shots at them... and paying for it LOL.

If i wanted the map this devoid of activity i would have installed RSRD.

bleh.

I've restarted campaign about 4 times now. Playing up till about march 42 before i die... usualy because after like 3 hours of RL time im so bored i shoot at a passing patrol or let a plane attack me so i can shoot at it. I've only seen 1 merchant so far. I've been patrolling mostly around convoy college. But i've also gone through the celebes sea (from java), and towards palau islands, then up towards saipan.. then back and up the western side of the philipines.. then through the formosa straight.. and then down through the china sea.

No contact reports.... nothing. Just the odd patrolling warship(s) or speeding task force.

zzZzzzZ

Where's the traffic?
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Last edited by gutted; 04-13-10 at 06:33 AM.
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Old 04-13-10, 05:29 AM   #2204
alexradu89
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Yeah I just started 2nd patrol today. It went like crap. I ONLY encountered a group of 4 merchants escorted by 2 destroyers, but due to weather, getting spotted slightly I couldn't engage... when coming back home I kept getting attacked by those annoying freaking planes (radio contact messages annoy me) 2 times with minor reparable damage. When I arrived at Manila (I think) I discovered that homebase had changed due to the japs conquering the island . Needless to say i was at 24% fuel (not enough to go to the new home port, or reach any other refueling port) but at least I tried my luck. Got attacked again by some planes and even though I repaired the damage and dove to 100feet. The bloody engines wouldn't start. (fuel and batteries had emptied) Stranded in the middle of the sea was forced to dive again (and also tried starting the electric engines) and finally due to hull damage the boat started sinking very fast. Surprisingly I stopped diving at 750+ feet blew ballast (several times) but everything was damaged, and while going up at around 650 feet the death screen appeared. Speaking of death screen is there a mod for that to get rid of it ? Even though I probably wouldn't have stood a chance I kinda wished I could at least resurface and see if I can repair and recover.

NOTE: 750 feet in an S-18! gotta love those tiny lil boats
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Old 04-13-10, 07:21 AM   #2205
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Default patch?

Quote:
Originally Posted by gutted View Post
Ugh.. not sure i can stomache this anymore.

I just got chased for like 14 hours.

Sargo Class, Jan 1942. Accidently ran into a two ship passing patrol (Wasak-something & a sub chaser).

Crash dive to silent running @ 450ft (was too scared to try any deeper). Had the enemy at my rear as much as possible. They hounded me for nearly 20+km & like 14 hours. Time at contact 2:00am. Time of final surface 17:50pm (i could still see him off in the distance circling).

Yeah yeah.. i know getting DC'd is supposed to be scary, but son of b1tch! I feel like a U-Boat in 1945. Did TMO getting harder since the last time i played it? (TMO 1.7). I'm all for a challenge.. but daaaaamn. Last patrol ended with me getting b1tch slapped 350ft LOL.
are you usign TMO with the latest patch? that should lower the hydrophones rating of the IJN

its amazing isnt it?
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