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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2191 | |
Black Magic
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#2192 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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![]() Summing up, what would be the adverse effect of UV coordinates not being in the 0-1 range? During my tests in game I couldn't notice anything wrong except for the balloon "jumping" on screen at times (as if some frames of their animation were skipped), when looked through the binoculars with the boat swinging. The game didn't lag anyway: I don't know how to explain it, but only the balloons seemed to lag, while the rest of the scene went on flawlessy ![]() |
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#2193 | |
Black Magic
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uvs do not have to be in 0-1.0 range. They can be any value. How they will be handled outside the 0-1.0 range depends on how the wrapping is defined. v1.1.418.1 released. See post #1 This addresses your #1 problem. Let me know if it's still not working. The C# operator || (short-circuit OR) was not working like it was supposed to and thus was causing something to happen that wasn't supposed to. Now the Update button will become active as soon as you move something OR you change the Position, Rotation, Scale, Flags of a bone or mesh. Note I said Flags. If you change the Flags from 0 to say 1 (Position) then you need to press the Update AND Store buttons. Failure to do so will result in Flags being reset when you press the Reset button (if you ever press it) |
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#2194 | |
Navy Seal
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Location: CJ8937
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#2195 |
Navy Seal
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Location: CJ8937
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Changed bone position data, but the 'Update' button was still grayed out; changed flags from 0 to 1, but nothing changes, as far as that button is concerned....
Anyway I wonder what is its use, since I am able to press the 'Store' button and to save any bone change without updating ![]() |
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#2196 | |
Black Magic
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The update writes the changes to memory. Until you press the update button the changes are temporary. Changes have to be written to memory before they can be Stored (set as new default). |
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#2197 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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So I asked myself before posting my last report, and I double-checked
![]() Yes, I am sure, v1.1.418.1 (its window is still open from my last test, and I can clearly read the version number from the header bar) ![]() I (still) can press the 'Store' button without pressing 'Update' first. |
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#2198 | |
Black Magic
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EDIT: actually there's one way that will happen. If you change the Flags in the extendeddata then the store button will be active without the update button active. Since you didn't change any position, rotation, or scale then the update button is not active. |
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#2199 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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Oh, not everyone got the skills for doing it
![]() ![]() Out of jokes... it has always been like this for me: when I tweak a bone the 'Store' button becomes available in place of 'Update'. This is something I can live with, because (despite any warning by GR2E) I can still save the changes, but since you asked to break you application, I thought I should inform you about this oddity |
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#2200 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
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#2201 | |
Black Magic
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Open your barrage balloon. Select the last bone in the bones treeview Is the Update or Store button active? Edit the bone's extendeddata and set Flags to 7 Is the Update or Store button active? If Store active then press Store to store the new flags value of 0x7 Store should now go inactive Now move the bone on it's Z axis As soon as you started moving it the Update button should've gone active along with Reset Press Update Store should've now gone active and Update goes inactive Press Store Store goes inactive and Reset goes inactive Move bone again Update should go active along with Reset Press Reset Update and Reset should go inactive and bone should move back to last stored position (last press of Store) |
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#2202 | |
Black Magic
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![]() ![]() Problem #3: fixed. Now the treeview is updated with the change. I'm coding in a 'Clean' function. This will 'clean' the GR2 file of irrelevant data (fillers for one). This will be a continuous WIP. |
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#2203 | ||||||
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As before: Store and Reset are active Quote:
On my system, the Store button picks up and blocks all the "messages" sent to Update ![]() |
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#2204 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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Downloads: 793
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![]() those are important features! |
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#2205 | |
Black Magic
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When you update the Position, Rotation, or Scale using the extendeddata window you bypass the Update. Obviously you know exactly where you wanted the item since you are directly typing it in! |
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