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Old 09-24-11, 08:22 PM   #2131
Victor Schutze
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Brilliant! h.sie
we can officially rename sh3 as SH9 as someone suggested ealrlier.
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Old 09-25-11, 04:04 AM   #2132
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Please note: Not every contact leads to a convoy battle. At good conditions (1942, north atlantic, no storm, no fog, hourly contact reports, good course estimation, no hunter-killers) the chance that the wolfpack intercepts the convoy is about 50 and 60% (depending on the initial distance between the wolfpack and the convoy).

So you may need to play the mission more than once to see a convoy battle.
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Last edited by h.sie; 09-25-11 at 04:32 AM.
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Old 09-25-11, 04:33 AM   #2133
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I did recieve the messages from BDU. Unfortunately no other boats were available yet. But I will try again. I'm very curious what will happen when there are boats in the area and the attack command is given!
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Old 09-25-11, 04:37 AM   #2134
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@Rik: If in the current mission the state is "no boats available", then this state does not change for some days. Thus, I recommend to start the same mission again and try again. New roll-a-dice.

Thanks for testing!
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Last edited by h.sie; 09-25-11 at 04:49 AM.
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Old 09-25-11, 05:00 AM   #2135
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When wolfpack reached interception position, don't expect BDU order to attack and 1 minute later the battle begins. There was chaos - no good synchronization. Thus, it's possible that one wolfpack boat attacks before you get the order to attack. Or, you never get the order to attack or you get the order to attack but the attack begins 1 hour later or the wolfpack doesn't attack at all......because of "unknown" resons.....
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Old 09-25-11, 05:13 AM   #2136
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There are two files in the link, one of them "BDU AI" is password protected. I guess we only really need the other pack, right?
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Old 09-25-11, 05:14 AM   #2137
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@Hitman: Yep. I deleted the other file.
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Old 09-25-11, 06:51 AM   #2138
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The purpose of this alpha test period is to get some experiences and to fine-adjust some parameters and probabilities.

It must also be tested whether the cause of the chaos in attack synchronisation, the strongly varying BDU response time on contact reports (30 minutes to 3 hours), is okay. I didn't change it so far, but could make it less varying, if necessary, in order to reduce chaos and enhance attack synchronisation.
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Last edited by h.sie; 09-25-11 at 07:05 AM.
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Old 09-25-11, 06:59 AM   #2139
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A few months ago h.sie wrote something along the line '... in principle everything is possible now. Even wolfpacks some day.' I think the day has come! Thank you very much for this great work, h.sie! I know how much work it was for you and I'm extremely glad that you continued the work despite all the setbacks!

I think this is a good opportunity to thank h.sie also once again for all the other great patches he did, e.g., the 'WO automatically moves to the bridge' patch; something players wanted to have from the beginning of SH3. I know that h.sie has worked very hard during the last year to create all the patches and that he worked alone almost all the time. With remarkable persistence he learned the required skills, studied SH3, and made dreams come true. And most important for us, he had the courage to share his work despite all the legal issues surrounding a modified executable.

Thanks again for all of this, h.sie.

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Old 09-25-11, 07:07 AM   #2140
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Please first test. Only if the mod is good, time has come to say "Thank you"!
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Old 09-25-11, 07:12 AM   #2141
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I knew your reply even before you posted
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Old 09-25-11, 10:29 AM   #2142
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Videos folks.
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Old 09-25-11, 11:12 AM   #2143
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Hmmm strange thing, it doesn't allow me to patch my SH3.exe (Cracked version), but previous versions of your patch had no problem with it.
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Old 09-25-11, 11:44 AM   #2144
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Yep - V16A0 patch doesn't work with 'reloaded' sh3.exe
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Old 09-25-11, 01:00 PM   #2145
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What is the actual signal for the start of the attack I recieved "Individual attack recommended" and "full movement granted"? Two attempts failed due to fog after shadowing the convoy for 1.5 day. Still trying!
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