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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2116 |
Lucky Jack
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The Yogscast - "Shadow of Israphel" Part 17: The Fragmented Map
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#2117 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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'Bout time
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#2118 |
Lucky Jack
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Np.
![]() In other news, a mostly likely new mechanical block to be added at some point is a piston. According to Coestar, Jeb has said that if the maker of the Pistons mod wants to submit the mod to Mojang it is very likely to be added to Minecraft. (and the author has submitted it to Notch & co. ![]() |
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#2119 |
Lucky Jack
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Piston eh?
I like where this is going. ![]() |
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#2120 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Be cool to make a cannon with the piston.
Hell of a lot easier than with Tnt.
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#2121 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
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![]() I concur, thinking of the tech's I could build into the citadel with this. ![]() Holy hell. Thank you shift key. I am working on the rail system in the mine shaft. It will run a cart from level 12 all the way to the surface. Due to a miscalculation in the digging of the tunnel, I just dug a 4x4 tunnel straight down. I'm working my way back down from the top, slowly adding the platform that the rail will run on. I step backwards, and realize I'm stepping back into thin air. I quickly hit the shift key and avoid falling 30 levels.
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#2122 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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I've finished the first circuit loop for Oberon's chime. Right now it takes a whole 3 minutes for the charge to loop. By adding more to this line, we hope to get a max of 5 minutes from this row.
We'll then make two rows underneath it to make the chime go off every 15 minutes. As a note, if anyone breaks the loop for any reason, allow the charge to completely drain from the loop. Otherwise you'll ruin the timer.
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#2123 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Looks good, just logged in, seems I missed you.
If you can explain to me how the redstone repeaters work then I'll try and biuld more of the circuitry for you
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#2124 | |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
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And what the hell, I logged on to find that I'm on the roof of the plumbing building.
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#2125 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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#2126 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
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Obe, the rail station intercepts the 3rd floor of the Clock.
Edit: Nevermind, I shifted the room 3 blocks westward.
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#2127 |
Lucky Jack
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The Yogscast - Dragons - Mod Spotlight
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#2128 |
Engineer
![]() Join Date: Jul 2010
Location: England
Posts: 215
Downloads: 34
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Check this out! Its a WIP Mod of CCTV cameras. Its awesome!
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![]() The victorious strategist only seeks battle, after the victory has been won. Also known as Brandenburger and Zirran elsewhere. |
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#2129 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
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![]() I want one of these.
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#2130 |
Lucky Jack
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Attention!
The Underground railway between the Spawn and City 19 is completed and fully boostered, as is the railway between Spawn and Task Force/Geno/My place. Here is a map: ![]() There are chests at each station with minecarts inside, please help yourselves but remember to put the cart back into the boxes when you're done with them. Each station also has a little arrival chime to simulate the door chimes on LU stock: So, if it's a long journey, as some will be, you'll be able to alt tab out of MC and just listen out for the chime when you reach your destination. ![]() Enjoy...and please try not to break it. ![]() |
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minecraft |
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