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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2101 |
A-ganger
![]() Join Date: Jan 2012
Posts: 78
Downloads: 59
Uploads: 0
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Modified files here: http://yadi.sk/d/OYKBNjBmAn94u
Last edited by Serge65; 10-11-13 at 01:50 PM. |
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#2102 |
Ocean Warrior
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Did anyone open up and look into Serge65's files?
I wasn't able to find any lines with DDs speed as explained in the readme ![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#2103 |
A-ganger
![]() Join Date: Jan 2012
Posts: 78
Downloads: 59
Uploads: 0
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Changes in the file Ship-weapons.aix not worth attention, anyone can customize to your liking, I was interested in the behavior of AI-airplanes and AI-submarines.
I did a lot of testing missions and: 1. I not could create a situation where !CanFollowWaypoint () = TRUE. 2. I do not understand, (UNITUNKNOWN), what is it? My test mission. Precondition: AI-VIIC and Sunderland with DC-bombs on a collision course; AI-submarine submerged, the aircraft drops bombs, 3 minutes and follows the waypoints, and later disappears from the game; AI-VIIC submarine detects contact (UNITUNKNOWN) and attacks him, but no one was there! What is this? Contact (UNITUNKNOWN) is approximately where the contact was made with Sunderland. 3. My test mission. Precondition: A convoy of merchant ships and the "wolfpack", the distance is more than 12,000 m. "Wolfpack" detects contact, attack mode, moves to a point where was contact detected, but the convoy is no longer there... GetContactSpeed() almost always returns 0 (1 out of 10 times returned the speed contacts) In the submerged AI-submarine do not receive any information about the target position. Checked, hydrophone sensors(any AI or GHG) at submerged and periscope sensors (atack_periscop_wire) at periscope depth return 0. Only LOOKOUT on the surface returns 1. I almost did not change anything, I just deleted the useless strategy, everything else is left as it was. Last edited by Serge65; 07-28-13 at 05:18 AM. |
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#2104 |
A-ganger
![]() Join Date: Jan 2012
Posts: 78
Downloads: 59
Uploads: 0
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Try this single mission, and see the difference in an attack the "wolfpack": http://yadi.sk/d/J88ZQ_CT7Lbzz
After contact with the convoy to all stop engines and observe the actions of AI-submarines with an external camera. You can use the time compression. a) First time use the original file Sub.aix of IRAI_37-39 or my from post 2101. b) The second time, use the attached file Sub.aix. I recommend to disable the firing of the deck guns or use a file attached Ship-Weapons.aix. Do not forget backup files. Files sensorvisualsub.sim and NSS_Uboat7b_AI.sns applied for compatibility. Do not forget backup files. If in the AI-submarine work hydrophone and periscope sensors... ![]() In the AI-submarines no soundman. Last edited by Serge65; 07-29-13 at 12:13 PM. |
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#2105 |
A-ganger
![]() Join Date: Jan 2012
Posts: 78
Downloads: 59
Uploads: 0
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#2106 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Hello TDW if i download the Patch_1 the Folder in the .rar file have the same name than the folder in the rar. of the not Patch_1 version. Both have the name
IRAI_0_0_39ByTheDarkWraith. What should i do now? |
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#2107 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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Hello SnipersHunter.
Rename the folder IRAI_0_0_39_ByTheDarkWraith_Patch_1.zip\IRAI_0_0_39_ByTheDarkWraith\ to IRAI_0_0_39_ByTheDarkWraith_Patch1 or patch the IRAI_0_0_39_ByTheDarkWraith (original mod) with the patch before you activate the mod. ![]() |
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#2108 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#2109 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Thanks Echolot and Gap
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#2110 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#2111 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello,
how can i adjust the IRAI, to have destroyers less "agressive", I'm in 1940 and they detect me like if they have radar!! thanks for answers and sorry for my english ![]() |
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#2112 | ||
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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You could try: Disable the mod. Open IRAI_0_0_39_ByTheDarkWraith\data\Scripts\AI\init.a ix with notepad. Search for: Quote:
Regards. Echol ![]() |
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#2113 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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many thanks
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#2114 |
Watch
![]() Join Date: Dec 2008
Posts: 23
Downloads: 26
Uploads: 0
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SH3 (GWX) sets DC explosion radius at 34 metres and they are still quite effective so the 40m radius of stock SH5 isn't a bad compromise. Increasing min DC depth to let's say 40 m in order to enable an escort to run away is another option.
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#2115 |
Ace of the deep .
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AAAAARRRGGGGHHHHHHH
1 week in real time to find something to hit in north western approaches . 1 miss and 5 duds . |
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