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Old 07-26-13, 06:47 AM   #2101
Serge65
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Modified files here: http://yadi.sk/d/OYKBNjBmAn94u

Last edited by Serge65; 10-11-13 at 01:50 PM.
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Old 07-27-13, 01:23 PM   #2102
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Did anyone open up and look into Serge65's files?
I wasn't able to find any lines with DDs speed as explained in the readme
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Old 07-27-13, 03:23 PM   #2103
Serge65
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Changes in the file Ship-weapons.aix not worth attention, anyone can customize to your liking, I was interested in the behavior of AI-airplanes and AI-submarines.
I did a lot of testing missions and:
1. I not could create a situation where !CanFollowWaypoint () = TRUE.
2. I do not understand, (UNITUNKNOWN), what is it?
My test mission.
Precondition:
AI-VIIC and Sunderland with DC-bombs on a collision course;
AI-submarine submerged, the aircraft drops bombs, 3 minutes and follows the waypoints, and later disappears from the game;
AI-VIIC submarine detects contact (UNITUNKNOWN) and attacks him, but no one was there! What is this? Contact (UNITUNKNOWN) is approximately where the contact was made with Sunderland.
3. My test mission.
Precondition:
A convoy of merchant ships and the "wolfpack", the distance is more than 12,000 m.
"Wolfpack" detects contact, attack mode, moves to a point where was contact detected, but the convoy is no longer there...
GetContactSpeed() almost always returns 0 (1 out of 10 times returned the speed contacts)
In the submerged AI-submarine do not receive any information about the target position. Checked, hydrophone sensors(any AI or GHG) at submerged and periscope sensors (atack_periscop_wire) at periscope depth return 0.
Only LOOKOUT on the surface returns 1.

I almost did not change anything, I just deleted the useless strategy, everything else is left as it was.

Last edited by Serge65; 07-28-13 at 05:18 AM.
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Old 07-29-13, 10:49 AM   #2104
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Try this single mission, and see the difference in an attack the "wolfpack": http://yadi.sk/d/J88ZQ_CT7Lbzz
After contact with the convoy to all stop engines and observe the actions of AI-submarines with an external camera.
You can use the time compression.
a) First time use the original file Sub.aix of IRAI_37-39 or my from post 2101.
b) The second time, use the attached file Sub.aix. I recommend to disable the firing of the deck guns or use a file attached Ship-Weapons.aix. Do not forget backup files.
Files sensorvisualsub.sim and NSS_Uboat7b_AI.sns applied for compatibility. Do not forget backup files.
If in the AI-submarine work hydrophone and periscope sensors...
In the AI-submarines no soundman.

Last edited by Serge65; 07-29-13 at 12:13 PM.
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Old 07-29-13, 11:50 AM   #2105
Serge65
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Quote:
Originally Posted by volodya61 View Post
Did anyone open up and look into Serge65's files?
I wasn't able to find any lines with DDs speed as explained in the readme
It's very simple: the file Ship-weapons, strategies DC, strategy DC(ship), strategy DCRacks(Ship)
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Old 09-21-13, 08:32 AM   #2106
SnipersHunter
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Hello TDW if i download the Patch_1 the Folder in the .rar file have the same name than the folder in the rar. of the not Patch_1 version. Both have the name
IRAI_0_0_39ByTheDarkWraith.
What should i do now?
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Old 09-21-13, 09:28 AM   #2107
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Hello SnipersHunter.

Rename the folder IRAI_0_0_39_ByTheDarkWraith_Patch_1.zip\IRAI_0_0_39_ByTheDarkWraith\ to IRAI_0_0_39_ByTheDarkWraith_Patch1 or patch the IRAI_0_0_39_ByTheDarkWraith (original mod) with the patch before you activate the mod.


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Old 09-21-13, 09:30 AM   #2108
gap
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Quote:
Originally Posted by SnipersHunter View Post
Hello TDW if i download the Patch_1 the Folder in the .rar file have the same name than the folder in the rar. of the not Patch_1 version. Both have the name
IRAI_0_0_39ByTheDarkWraith.
What should i do now?
Extract both of them in the MODS folder and let explorer to overwrite the file(s) of the main mod with the patched ones
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Old 09-21-13, 09:45 AM   #2109
SnipersHunter
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Thanks Echolot and Gap
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Old 09-21-13, 10:34 AM   #2110
gap
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Quote:
Originally Posted by SnipersHunter View Post
Thanks Echolot and Gap
ops... double answer
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Old 09-30-13, 06:25 AM   #2111
lesec74
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hello,

how can i adjust the IRAI, to have destroyers less "agressive", I'm in 1940 and they detect me like if they have radar!!
thanks for answers and sorry for my english
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Old 09-30-13, 10:34 AM   #2112
Echolot
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Quote:
how can i adjust the IRAI
Hi lesec74.

You could try:

Disable the mod. Open IRAI_0_0_39_ByTheDarkWraith\data\Scripts\AI\init.a ix with notepad. Search for:

Quote:
###################### Difficulty parameters ####################
# Note: difficulty is in range 0.0 - 1.0 with 0.0 being no difficulty (sensor doesn't exist)
# for non-merchants
VISUAL_DIFFICULTY_MIN = 0.85;
VISUAL_DIFFICULTY_MAX = 1.0;
HYDROPHONE_DIFFICULTY_MIN = 0.85;
HYDROPHONE_DIFFICULTY_MAX = 1.0;
RADAR_DIFFICULTY_MIN = 0.85;
RADAR_DIFFICULTY_MAX = 1.0;
SONAR_DIFFICULTY_MIN = 0.85;
SONAR_DIFFICULTY_MAX = 1.0;

# for merchants
VISUAL_DIFFICULTY_MERCHANT_MIN = 0.85;
VISUAL_DIFFICULTY_MERCHANT_MAX = 1.0;
HYDROPHONE_DIFFICULTY_MERCHANT_MIN = 0.85;
HYDROPHONE_DIFFICULTY_MERCHANT_MAX = 1.0;
RADAR_DIFFICULTY_MERCHANT_MIN = 0.85;
RADAR_DIFFICULTY_MERCHANT_MAX = 1.0;
SONAR_DIFFICULTY_MERCHANT_MIN = 0.85;
SONAR_DIFFICULTY_MERCHANT_MAX = 1.0;
Lower the values to fit your taste. The game will choose randomly between min and max. Save the file. Enable the mod.

Regards.

Echolt.
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Old 09-30-13, 10:57 AM   #2113
lesec74
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Quote:
Originally Posted by Echolot View Post
Hi lesec74.

You could try:

Disable the mod. Open IRAI_0_0_39_ByTheDarkWraith\data\Scripts\AI\init.a ix with notepad. Search for:

Lower the values to fit your taste. The game will choose randomly between min and max. Save the file. Enable the mod.

Regards.

Echolt.
many thanks
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Old 10-04-13, 11:37 AM   #2114
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SH3 (GWX) sets DC explosion radius at 34 metres and they are still quite effective so the 40m radius of stock SH5 isn't a bad compromise. Increasing min DC depth to let's say 40 m in order to enable an escort to run away is another option.
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Old 10-28-13, 06:18 AM   #2115
THE_MASK
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AAAAARRRGGGGHHHHHHH
1 week in real time to find something to hit in north western approaches .
1 miss and 5 duds .
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