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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2086 |
The Old Man
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Are downed Pilots in Roster?
Are there any differences in the CFG files from Country to Country? Can Smoke Color be different? (Red=Allies, Yellow=Axis) |
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#2087 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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They also use the same material: $FHSmoke02.tga The part I don't get is the survivor shows, but the smoke does not. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#2088 |
A-ganger
![]() Join Date: Sep 2010
Posts: 77
Downloads: 170
Uploads: 0
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does this work with FOTRS
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#2089 |
Nub
![]() Join Date: Sep 2010
Posts: 3
Downloads: 29
Uploads: 0
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this is great, thanks for the efforts!
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#2090 |
Nub
![]() Join Date: Oct 2010
Posts: 2
Downloads: 4
Uploads: 0
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![]() ![]() New to the site. Big fan of WW2 sub sims. Currently loading up SH4 with uboat campaign. Looking to run TMO 2.5 and RSRD. Is the RSRD at the top of the page (TMO 2.X) the latest and greatest version? Also, any other mods I should check out? I ran RFB before, and was fairly impressed. I am not a rivet counter, but prefer my sims to be realistic as possible. Thanks in advance for any info. |
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#2091 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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#2092 |
Seaman
![]() Join Date: Oct 2011
Location: Ukraine
Posts: 34
Downloads: 87
Uploads: 0
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Greetings gentlemen!
I've got a question. I run TMO2.5 + RSRDC + OTC. Started a new career, first patrol on S-18 boat. December 12-13, San Bernardino Strait, I encountered a big convoy waiting still about 10 miles off the northern bank of the strait. I mean it stood still. For about 10 hours. Even when I attacked it, and was spotted by escorts. Even then ships weren't moving. And ramained still even when I sank 2 Chitose Seaplane Tenders, and got off. Is it normal? I encountered almost the same attitude at Camran Bay, when I was running TMO2.2+RSRDC+SCAF/MaxOptics. Ships were heading to Camran Bay, enetering it, and disappear. Is it all normal for RSRDC, or I have my hans growing from my ass? |
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#2093 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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Normal once again. When a ship reaches the end of its destination, it will just vanish into thin air.
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#2094 |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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Lurker,
I just wanted to take a moment to try to describe the excitememt I felt during the Battle of Tassafaronga, on the night of Nov 30-Dec 1, 1942, Guadalcanal. My patrol area was just south of Bougainville to Tulagi in the Slot north of Guadalcanal. The goal of the patrol was to support the Guadalcanal Campaign by intercepting and at least reporting Japanese Task Forces using The Slot to re-supply their troops (The Tokiyo Express). I had spent over a week on patrol, cruising up and down in a, frankly, fruitless effort. I decided on the morning of Nov 30 to change my route to sail around Savo Island from the north, through the strait between Savo Island and northern Guadalcanal, then head NW to investigate a likely-looking area NW of Guadalcanal. I surfaced at dusk (keeping an eye out for Washing Machine Charlie) and started around Savo Island. About 2100 I had reached a position just south of Savo Island when SONAR picked up a multi-ship formation moving west to east at high speed along the north shore of Guadalcanal. I kicked the boat up to Flank and turned south to investigate, hopefully getting close enough to identify and report. I might mention that it was REALLY dark. As I steadied on my southerly course, SONAR reported another formation of ships headed directly at me at high speed, coming from the east at high speed. I went up to the bridge to see if I could pick up that southern formation with the TBT. Around 2130, the sky literally exploded - shells zipping overhead from every direction. Holy Crap! I've blundered into a major naval engagement! Those ships to the south had turned to a north easterly course and heading for the other fleet firing in their direction and firing all the way. BATTLE STATIONS, SURFACED! (RANGE: 7000 yds) I could barely make out by now that it was the Japanese DD Task Force I had been heading towards, and I could, maybe, just get into a good firing solution IF I STAYED ON THE SURFACE AT FLANK SPEED. They might not see me since their attention was pretty focused to the opposite side. I was coming up on their port side, and they were firing to their starboard. I could also just make out our fleet of two Cruisers (North Hampton class), and several DDs. Several ships on both sides had been hit and fires aboard were visible. Shells were falling everywhere (some landing close by). One Jap DD had taken a serious hit, and was falling out of formation and slowing RIGHT IN FRONT OF ME. MAKE READY TUBES ONE THROUGH FOUR (a Sargo only has four) RANGE: 3500 yds. OPEN TUBE DOORS ONE THROUGH FOUR. RANGE: 3000 yds - FIRING SOLUTION, SIR! RANGE: 2800 yds - FIRE ONE, FIRE TWO, FIRE THREE, FIRE FOUR! RANGE: 2400 yds. CLEAR THE BRIDGE! CRASH DIVE - TAKE 'ER DOWN FAST! Too late - he spotted me just as the last torp left the tube, and he opened up on me. Killed my AA Gunner before I could get him below. WE'RE UNDER ATTACK, SIR! HEAVY FLOODING, SIR! EVERYTHING TAKING DAMAGE SIR! STOP THE DIVE, PERISCOPE DEPTH! MAINTAIN FLANK SPEED, 25 DEGREE UP BUBBLE. WHAM! WHAM! The Jap takes two hits and sinks in seconds. We managed to stop the dive at around 75', but had a hard time coming above that. As Damage Control worked to save the ship, I watched the remainder of the battle via the external camera. Most exciting and very immersive! As the Japs broke off from the battle and headed in the opposite direction, a couple of them came snooping around, dropping a couple of depth charges along the way. None were even close, and they finally gave up and went away. After they left, we managed to get the boat to the surface and headed for Tulagi. Slowly, damage was repaired, but all tubes forward were trashed. I docked (literally) at Tulagi, but they could only top off my fuel and reload the torpedoes, which were pretty worthless with inoperable tubes. Time to go home, and headed for Brisbane. Arrived four days later, surfaced all the way with 87% hull damage and the engine room still flooding. Lurker, your RSRDC really got my blood up! I usually avoid a 6 DD Task Force at all costs (detrimental to my health), but just couldn't resist this one. Lucky to have made it back alive this time, but it was worth it. The external camera and bridge views were simply awesome! Good Hunting! God Bless Electric Boat!
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#2095 |
Rear Admiral
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Nice patrol Roger, wish Lurker still came around, but he has been absent for maybe a few years now...but tis a great mod.
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#2096 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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I missed Coral Sea entirely, even though I knew exactly where everybody was during the battle. You don't have to be many miles off to miss out entirely. Most or all of the battles have been skillfully programmed in by Lurker, but its really tricky to be in the right place at the right time. All I could see of Midway was LOTS of planes, never saw any ships. God Bless Electric Boat!
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#2097 |
Engineer
![]() Join Date: Apr 2012
Location: Poland
Posts: 200
Downloads: 84
Uploads: 0
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A few questions regarding RSRD running on TMO 25:
- how to edit the map to include sub base at Pearl and add Midway harbor? The file "Campaign_LOC.mis" looks like right one to edit, but I dont want to screw anything. - how to make harbors to load earlier? I just shelled a merchant at Iwo Jima from 4k yards away; I could see him clearly, but the port itself wasnt visible; and there was some weird fade effect, trees were transparent at certain distance... it all must be related to some setting in some config file, anyone knows where to look? (Last question may not be RSRD specific - it may be like that with stock SH4 too, but I didnt want to make new thread just for that.) |
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#2098 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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I did get caught once in a Jap air raid when trying to enter Manila, mid-Dec., '41. Shot down three attacking aircraft entering the harbor, and got attacked trying to leave. That was just after my Home Port changed to Java, and before Manila fell. Good Hunting
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#2099 |
Engineer
![]() Join Date: Apr 2012
Location: Poland
Posts: 200
Downloads: 84
Uploads: 0
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No, no I didnt mean how to add Midway and Pearl Harbor at all, or how to make them home ports, or anything. TMO has sub base (location) added to Pearl which isnt in RSRD; also Midway on my nav map (after installing RSRD) is just an island with no infrastructure (on the map). I found that I will have to edit those loacations and use resources from "Data\Terrain\LocationMaps", but I have no experience in it, so wanted to ask is it safe to do such edits to campaigns files (my SH4 install seems so fragile
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#2100 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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I pulled out of Pearl on Dec. 8, 1941 once, rather starting out 'out of port', just to take a look. I had to back out of the dock, so the port was indeed there. After lining up and going to all ahead 1/3, setting my course out of port, I went up to the bridge to see what 'things' looked like - WHAT A MESS! I'm not sure what Pearl looked like in the plain vanilla SH4 since I always use TMO + RSRDC. I guess I don't understand what it is you want to do, or why. Midway had very little infrastructure (no Sub Tender) until after The Battle of Midway, just enough to land a few Marines, construction crews (for the airfield) and their equipment.
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