SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-05-12, 02:03 PM   #2086
TheBeast
The Old Man
 
Join Date: Jan 2010
Location: Lynnwood, WA
Posts: 1,533
Downloads: 876
Uploads: 23


Default

Are downed Pilots in Roster?
Are there any differences in the CFG files from Country to Country?
Can Smoke Color be different? (Red=Allies, Yellow=Axis)
__________________
Fear me! I am, TheBeastBelow

SHIV-MediaFire | SHV-MediaFire
TheBeast is offline   Reply With Quote
Old 01-05-12, 02:38 PM   #2087
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Quote:
Originally Posted by TheBeast View Post
Are downed Pilots in Roster?
Are there any differences in the CFG files from Country to Country?
Can Smoke Color be different? (Red=Allies, Yellow=Axis)
Yes, they are in the roster for each country, but they all use the same file, Survivor.dat which is in the sea folder. They also all use the same CharacterInstantiation: AM_SOL_PIL_01. There is no anim for Pilot for the other countries so that may be the problem.

They also use the same material: $FHSmoke02.tga
The part I don't get is the survivor shows, but the smoke does not.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote
Old 01-09-12, 02:33 PM   #2088
Dice Holder
A-ganger
 
Join Date: Sep 2010
Posts: 77
Downloads: 170
Uploads: 0
Default

does this work with FOTRS
Dice Holder is offline   Reply With Quote
Old 01-15-12, 05:00 PM   #2089
gimpli
Nub
 
Join Date: Sep 2010
Posts: 3
Downloads: 29
Uploads: 0
Default

this is great, thanks for the efforts!
gimpli is offline   Reply With Quote
Old 03-02-12, 05:51 PM   #2090
Bumper02
Nub
 
Join Date: Oct 2010
Posts: 2
Downloads: 4
Uploads: 0
Default



New to the site. Big fan of WW2 sub sims.

Currently loading up SH4 with uboat campaign. Looking to run TMO 2.5 and RSRD. Is the RSRD at the top of the page (TMO 2.X) the latest and greatest version?

Also, any other mods I should check out? I ran RFB before, and was fairly impressed. I am not a rivet counter, but prefer my sims to be realistic as possible.

Thanks in advance for any info.
Bumper02 is offline   Reply With Quote
Old 03-03-12, 12:31 PM   #2091
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default

Quote:
Originally Posted by Dice Holder View Post
does this work with FOTRS
NO!
I'm goin' down is offline   Reply With Quote
Old 04-17-12, 01:11 PM   #2092
Mister_Spok
Seaman
 
Join Date: Oct 2011
Location: Ukraine
Posts: 34
Downloads: 87
Uploads: 0
Default

Greetings gentlemen!

I've got a question. I run TMO2.5 + RSRDC + OTC. Started a new career, first patrol on S-18 boat. December 12-13, San Bernardino Strait, I encountered a big convoy waiting still about 10 miles off the northern bank of the strait. I mean it stood still. For about 10 hours. Even when I attacked it, and was spotted by escorts. Even then ships weren't moving. And ramained still even when I sank 2 Chitose Seaplane Tenders, and got off.

Is it normal?

I encountered almost the same attitude at Camran Bay, when I was running TMO2.2+RSRDC+SCAF/MaxOptics. Ships were heading to Camran Bay, enetering it, and disappear.

Is it all normal for RSRDC, or I have my hans growing from my ass?
Mister_Spok is offline   Reply With Quote
Old 04-17-12, 01:18 PM   #2093
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
Default

Quote:
Originally Posted by Mister_Spok View Post
Greetings gentlemen!

I've got a question. I run TMO2.5 + RSRDC + OTC. Started a new career, first patrol on S-18 boat. December 12-13, San Bernardino Strait, I encountered a big convoy waiting still about 10 miles off the northern bank of the strait. I mean it stood still. For about 10 hours. Even when I attacked it, and was spotted by escorts. Even then ships weren't moving. And ramained still even when I sank 2 Chitose Seaplane Tenders, and got off.

Is it normal?
Sounds like the ships were docked. Docked ships won't move no matter what happens. They'll engage you with their guns, but that's about it.

Quote:
Originally Posted by Mister_Spok View Post
I encountered almost the same attitude at Camran Bay, when I was running TMO2.2+RSRDC+SCAF/MaxOptics. Ships were heading to Camran Bay, enetering it, and disappear.

Is it all normal for RSRDC, or I have my hans growing from my ass?
Normal once again. When a ship reaches the end of its destination, it will just vanish into thin air.
__________________



Let the Beast inside you free!
DrBeast is offline   Reply With Quote
Old 05-02-12, 04:39 AM   #2094
Roger Dodger
Sonar Guy
 
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
Default Battle of Tassafaronga

Lurker,

I just wanted to take a moment to try to describe the excitememt I felt during the Battle of Tassafaronga, on the night of Nov 30-Dec 1, 1942, Guadalcanal.

My patrol area was just south of Bougainville to Tulagi in the Slot north of Guadalcanal. The goal of the patrol was to support the Guadalcanal Campaign by intercepting and at least reporting Japanese Task Forces using The Slot to re-supply their troops (The Tokiyo Express). I had spent over a week on patrol, cruising up and down in a, frankly, fruitless effort. I decided on the morning of Nov 30 to change my route to sail around Savo Island from the north, through the strait between Savo Island and northern Guadalcanal, then head NW to investigate a likely-looking area NW of Guadalcanal.

I surfaced at dusk (keeping an eye out for Washing Machine Charlie) and started around Savo Island. About 2100 I had reached a position just south of Savo Island when SONAR picked up a multi-ship formation moving west to east at high speed along the north shore of Guadalcanal. I kicked the boat up to Flank and turned south to investigate, hopefully getting close enough to identify and report. I might mention that it was REALLY dark.

As I steadied on my southerly course, SONAR reported another formation of ships headed directly at me at high speed, coming from the east at high speed. I went up to the bridge to see if I could pick up that southern formation with the TBT. Around 2130, the sky literally exploded - shells zipping overhead from every direction. Holy Crap! I've blundered into a major naval engagement! Those ships to the south had turned to a north easterly course and heading for the other fleet firing in their direction and firing all the way.

BATTLE STATIONS, SURFACED! (RANGE: 7000 yds) I could barely make out by now that it was the Japanese DD Task Force I had been heading towards, and I could, maybe, just get into a good firing solution IF I STAYED ON THE SURFACE AT FLANK SPEED. They might not see me since their attention was pretty focused to the opposite side. I was coming up on their port side, and they were firing to their starboard. I could also just make out our fleet of two Cruisers (North Hampton class), and several DDs.

Several ships on both sides had been hit and fires aboard were visible. Shells were falling everywhere (some landing close by). One Jap DD had taken a serious hit, and was falling out of formation and slowing RIGHT IN FRONT OF ME. MAKE READY TUBES ONE THROUGH FOUR (a Sargo only has four) RANGE: 3500 yds. OPEN TUBE DOORS ONE THROUGH FOUR. RANGE: 3000 yds - FIRING SOLUTION, SIR! RANGE: 2800 yds - FIRE ONE, FIRE TWO, FIRE THREE, FIRE FOUR! RANGE: 2400 yds. CLEAR THE BRIDGE! CRASH DIVE - TAKE 'ER DOWN FAST! Too late - he spotted me just as the last torp left the tube, and he opened up on me. Killed my AA Gunner before I could get him below.

WE'RE UNDER ATTACK, SIR! HEAVY FLOODING, SIR! EVERYTHING TAKING DAMAGE SIR!

STOP THE DIVE, PERISCOPE DEPTH! MAINTAIN FLANK SPEED, 25 DEGREE UP BUBBLE. WHAM! WHAM! The Jap takes two hits and sinks in seconds. We managed to stop the dive at around 75', but had a hard time coming above that.

As Damage Control worked to save the ship, I watched the remainder of the battle via the external camera. Most exciting and very immersive! As the Japs broke off from the battle and headed in the opposite direction, a couple of them came snooping around, dropping a couple of depth charges along the way. None were even close, and they finally gave up and went away.

After they left, we managed to get the boat to the surface and headed for Tulagi. Slowly, damage was repaired, but all tubes forward were trashed. I docked (literally) at Tulagi, but they could only top off my fuel and reload the torpedoes, which were pretty worthless with inoperable tubes. Time to go home, and headed for Brisbane. Arrived four days later, surfaced all the way with 87% hull damage and the engine room still flooding.

Lurker, your RSRDC really got my blood up! I usually avoid a 6 DD Task Force at all costs (detrimental to my health), but just couldn't resist this one. Lucky to have made it back alive this time, but it was worth it. The external camera and bridge views were simply awesome!

Good Hunting! God Bless Electric Boat!
__________________
Roger Dodger is offline   Reply With Quote
Old 05-02-12, 02:07 PM   #2095
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,865
Downloads: 364
Uploads: 0


Default

Nice patrol Roger, wish Lurker still came around, but he has been absent for maybe a few years now...but tis a great mod.
Armistead is offline   Reply With Quote
Old 05-02-12, 03:24 PM   #2096
Roger Dodger
Sonar Guy
 
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
Default

Quote:
Originally Posted by Armistead View Post
Nice patrol Roger, wish Lurker still came around, but he has been absent for maybe a few years now...but tis a great mod.
Thanks Armistead. I spent most of my time in the battle on the bridge or TBT just to watch the battle. Got so excited, I think I wet myself. Real time was only about an hour (no TC). This was the most exciting patrol I've ever been on in several years of playing.

I missed Coral Sea entirely, even though I knew exactly where everybody was during the battle. You don't have to be many miles off to miss out entirely. Most or all of the battles have been skillfully programmed in by Lurker, but its really tricky to be in the right place at the right time. All I could see of Midway was LOTS of planes, never saw any ships.

God Bless Electric Boat!
__________________
Roger Dodger is offline   Reply With Quote
Old 05-06-12, 07:00 PM   #2097
stanger
Engineer
 
Join Date: Apr 2012
Location: Poland
Posts: 200
Downloads: 84
Uploads: 0
Default

A few questions regarding RSRD running on TMO 25:

- how to edit the map to include sub base at Pearl and add Midway harbor? The file "Campaign_LOC.mis" looks like right one to edit, but I dont want to screw anything.

- how to make harbors to load earlier? I just shelled a merchant at Iwo Jima from 4k yards away; I could see him clearly, but the port itself wasnt visible; and there was some weird fade effect, trees were transparent at certain distance... it all must be related to some setting in some config file, anyone knows where to look?

(Last question may not be RSRD specific - it may be like that with stock SH4 too, but I didnt want to make new thread just for that.)
stanger is offline   Reply With Quote
Old 05-06-12, 09:29 PM   #2098
Roger Dodger
Sonar Guy
 
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
Default

Quote:
Originally Posted by stanger View Post
A few questions regarding RSRD running on TMO 25:

- how to edit the map to include sub base at Pearl and add Midway harbor? The file "Campaign_LOC.mis" looks like right one to edit, but I dont want to screw anything.

- how to make harbors to load earlier?
Pearl Harbor is always there. It is your home base if that's where you're starting, but just a Port-O-Call if you start in the Asiatic Fleet. Midway shows up shortly after The Battle of Midway - I think its a Sub Tender, rather than an actual harbor, but will become your Home Port as soon as available (saving mucho fuel). Tulagi (Guadalcanal) pops us around Xmas time '42. Its a real harbor. I actually docked there after I got beat up in the Battle of Tassafaronga. Except Pearl and Manila, and a few fueling stops, none will be available until the actual date we got control and got a Sub Tender on scene.

I did get caught once in a Jap air raid when trying to enter Manila, mid-Dec., '41. Shot down three attacking aircraft entering the harbor, and got attacked trying to leave. That was just after my Home Port changed to Java, and before Manila fell.

Good Hunting
__________________
Roger Dodger is offline   Reply With Quote
Old 05-07-12, 03:47 AM   #2099
stanger
Engineer
 
Join Date: Apr 2012
Location: Poland
Posts: 200
Downloads: 84
Uploads: 0
Default

No, no I didnt mean how to add Midway and Pearl Harbor at all, or how to make them home ports, or anything. TMO has sub base (location) added to Pearl which isnt in RSRD; also Midway on my nav map (after installing RSRD) is just an island with no infrastructure (on the map). I found that I will have to edit those loacations and use resources from "Data\Terrain\LocationMaps", but I have no experience in it, so wanted to ask is it safe to do such edits to campaigns files (my SH4 install seems so fragile
stanger is offline   Reply With Quote
Old 05-07-12, 10:08 AM   #2100
Roger Dodger
Sonar Guy
 
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
Default

Quote:
Originally Posted by stanger View Post
No, no I didnt mean how to add Midway and Pearl Harbor at all, or how to make them home ports, or anything. TMO has sub base (location) added to Pearl which isnt in RSRD; also Midway on my nav map (after installing RSRD) is just an island with no infrastructure (on the map). I found that I will have to edit those loacations and use resources from "Data\Terrain\LocationMaps", but I have no experience in it, so wanted to ask is it safe to do such edits to campaigns files (my SH4 install seems so fragile
What is your campaign date?

I pulled out of Pearl on Dec. 8, 1941 once, rather starting out 'out of port', just to take a look. I had to back out of the dock, so the port was indeed there. After lining up and going to all ahead 1/3, setting my course out of port, I went up to the bridge to see what 'things' looked like - WHAT A MESS! I'm not sure what Pearl looked like in the plain vanilla SH4 since I always use TMO + RSRDC.

I guess I don't understand what it is you want to do, or why. Midway had very little infrastructure (no Sub Tender) until after The Battle of Midway, just enough to land a few Marines, construction crews (for the airfield) and their equipment.
__________________
Roger Dodger is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:04 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.