SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
10-31-07, 02:56 PM | #2086 |
Rear Admiral
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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The swastikas should be easy to remove
IIRC tis just a flag import into the flag(s) dats My load time doesnt seem any different so far But then a long time since I loaded just 1.03 Increased times wouldnt surprise me though as sooo many new units added But then each PC is different anyway |
10-31-07, 03:25 PM | #2087 |
Swabbie
Join Date: Aug 2007
Posts: 14
Downloads: 9
Uploads: 0
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Battery Life question
My knowledge is limited by watching the sub documentaries, and of course playing games, which of course we all know companies dumb them down to appeal to larger audiences, but it was my understanding that the battery life on all subs except the type XXI were limited to less than a day at very slow speeds, while at flank the battery life would be used up in a matter of hours. Hence the need for the snorkel modifications and such.
I just installed 1.03, and while I love it, I'm wondering about the battery life. In the previous version of GWX I had, and stock SH3, submerging at 6am in a VIIB (1939-1940) and surfacing at 10pm would run my battery down to roughly 25%. This I felt was pretty much in line with what I've been told. However, in GWX 1.03, submerging/surfacing at the same time, my battery is still just above 75%. Could someone clarify this please? |
10-31-07, 04:15 PM | #2088 | |
GWX Project Director
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That being said, more than one of our testers have been able to run GWX with systems below the recommended specs. Mostly, it just means you need a bit of patience. (If this is the case.) |
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10-31-07, 04:18 PM | #2089 |
Chief of the Boat
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@KronosMT
You can check each individual type of boat from this link: http://uboat.net/types/index.html
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
10-31-07, 04:22 PM | #2090 | |
GWX Project Director
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Also a word on compatability: Just because a mod builder says his mod is compatible with this or that... does not necessarily mean that it is. A mod may function without CTD'ing... and all the while breaks intended modifications, causes graphical or FPS problems... ad infinitum. User beware. Dr. Zod, for matters relating to the SH4 effects for SH3, please place comments and feedback in that respective thread. |
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10-31-07, 04:23 PM | #2091 | |
GWX Project Director
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10-31-07, 04:25 PM | #2092 | |
GWX Project Director
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Roger, I do have plans to make a no-swastika mod. It has just never been on the front burner of the stove with everything else going on. |
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10-31-07, 04:59 PM | #2093 |
Swabbie
Join Date: Aug 2007
Posts: 14
Downloads: 9
Uploads: 0
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[/quote]
Hi Kronos. I'm not sure if you are using additional mods, however the battery life on the various subs has remained unchanged since GWX 1.0.[/quote] The only other mod I'm using is the new OLC GUI.. trying to figure out whether its his mod or 1.03 that's causing it. He says its normal for GWX. |
10-31-07, 05:14 PM | #2094 | ||
Maverick Modder
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Anyway, in my experience of Type VII's and Type IXB's in GWX, running submerged at 2 knots one is more likely to run out of breathable air than battery life. I always presumed this was realistic.
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10-31-07, 05:20 PM | #2095 |
Grey Wolf
Join Date: Nov 2002
Posts: 997
Downloads: 0
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Dr. Zod,
Racerboy is an extremely talented and knowldegable modder. He knows exactly what file changes are being performed, and he knows what is, and isn't compatible with GWX. The water and smoke changes that arose are only because racerboy has greatly enhance the visual effects, over what is in GWX. It is perfectly ok to use Racerboys SH4 effects with GWX, and it will greatly improve your playing enjoyment. As always, JSGME is greatly recommended using any mods. Racerboy's SH4 effects mod is not only a great improvement to the game, but perfectly safe. Have at it.
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10-31-07, 05:28 PM | #2096 | |
GWX Project Director
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Meh. |
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10-31-07, 05:52 PM | #2097 |
Seaman
Join Date: Oct 2007
Posts: 42
Downloads: 0
Uploads: 0
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My GWX be broken now with Raerbuoys mod?
No sounds on Weldcat plane? So how he know so much now? :hmm: |
10-31-07, 06:05 PM | #2098 | |
GWX Project Director
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10-31-07, 06:21 PM | #2099 |
Seaman
Join Date: Oct 2007
Posts: 42
Downloads: 0
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I remove Raerbuoys Mod.
Non corectness not aceptable my install of GWX. I await GWX 1.04 most fevorishly!! My teeth fall out waiting!!! |
10-31-07, 06:22 PM | #2100 | ||
Black Magic
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