SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-19-24, 08:00 AM | #2086 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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Wow , your reviewing over 800,000 lines of entries in those campaign files. As I have said before , "THANK YOU" for taking on this massive undertaking.
It goes to show you how resilient the game engine is to run with all the stuff that can be messed up. Things should run like a top when your done. Really worth the effort.
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02-19-24, 08:05 AM | #2087 | |
CTD - it's not just a job
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02-19-24, 08:32 AM | #2088 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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Fifi is aware of the program but is having issues getting it up and running. I have attempted to assist helping Fifi, but no joy so far.
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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02-19-24, 02:50 PM | #2089 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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I cobbled together this for railings on the Type VIIB. The turm appears to come from the CCoM Type VIIB which does not include the hand rails, those are located on the hull. I just remarried the Turm in Fifi's mod and the hull file from CCoM. https://www.mediafire.com/file/5su1z...lings.zip/file I gave it a cursory test and it seems to work okay. I did not experience any CTD or things not working. No guarantees though. The Crew on Deck faces to opposite or the original port side, if starting from the dock. Here's a screen shot : Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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02-20-24, 01:53 AM | #2090 |
Mate
Join Date: Feb 2008
Location: Queensland, Australia
Posts: 54
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Thank you Fifi, looking forward to the new updates when they are ready!
I'm a little bit confused about the UI currently - I remember some time ago only 1920x1080 was supported, is that still the case or are there options for running in smaller resolutions? It's been a while since I've played SH3 as well and I can't recall, can it run in windowed mode or only full screen?
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02-20-24, 09:13 AM | #2091 | |
Mate
Join Date: Aug 2021
Location: Shadowing convoys
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Amazing!
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Well,men...all set? - All set, Sir! |
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02-20-24, 09:41 AM | #2092 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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Downloads: 475
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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02-20-24, 11:30 AM | #2093 | |
Navy Seal
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Highly recommended for 1920x1080, never tried others resolutions… so can’t tell you.
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02-22-24, 09:39 AM | #2094 |
Electrician's Mate
Join Date: Apr 2006
Posts: 135
Downloads: 166
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XXIII 1945
Hi Fifi
Is the XXIII available in your mod? I saw that in the Submarine folder of your mod there is a folder for the XXIII. I inserted the folder in the original XXIII mod for NYGM replacing the original Submarine folder in that mod, but the hull of the XXI is what shows up when the mission starts. The XXIII mod was available a number of years ago, and I did use it because the submarine was actually used at the end of the war unlike the XXI. Is there a way to change the hull type that shows up when I insert your XXIII folder into the original XXIII mod? Because the XXIII is historically real and was used in combat missions it would be a great addition to your mod. silentwayIII |
02-22-24, 10:43 AM | #2095 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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The Type XXIII was included in the NYGM 3.2. From the readme ;
"FuMB37XXIIINYGM mod - enables use of a Type XXIII ‘electric’ U-boat, and installs a radar receiver onto schnorchel heads, as well as other minor changes. Must only be used after October 1944. In checking the Submarine file there is a Type XXIII included but the config shows the following : [Unit] ClassName=SSTypeXXIII HumanPlayable=NO ;;Interior=data/Interior/NSS_Uboat2/NSS_Uboat2 UnitType=200 MaxSpeed=9.7 MaxSpeedSubmerged=12.5 Length=37.4 Width=3.0 RenownAwarded=110 [Salvo] 1=1,2 [Properties] PeriscopeDepth=10.5;meters SnorkelDepth=9;meters CrashDepth=80;meters MaxDepth=300;meters SurfaceDepth=7;meters TorpLaunchMaxDepth=16;meters StormConditions=9,0.1;max wind speed [m/s], max rain intensity [0,1] [EngineProperties] AllStop=0.0 AheadSlow=0.25 AheadOneThird=0.40 AheadStandard=0.60 AheadFull=0.90 AheadFlank=1.00 BackSlow=-0.26 BackStandard=-0.40 BackFull=-0.53 BackEmergency=-0.66 In looking at the file it shows it is not available for the human player. So I am not sure what happened along the way, but it appears not intended for use by the player. when installed. The Type XXIII has a complete model : Not sure why you have a Type XXI hull. It may be that you need to install "FuMB37XXIIINYGM mod" which enables use of a Type XXIII ‘electric’ U-boat. I found that file and is available here ; https://www.mediafire.com/file/w47ig...INYGM.zip/file Read the install instruction fully. Good hunting FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
02-22-24, 12:27 PM | #2096 |
Navy Seal
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The XXIII model is not human player in NYGM … maybe it has been some early days, but Stiebler decided to not use it anymore … don’t know why
Anyway, after next update, it was in my plan to try to re-launch it! Patience patience … I’m still far to finish my campaign files But every day is a step forward
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02-22-24, 12:52 PM | #2097 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
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Fifi,
You can with the mod. In looking at it it is listed as a Type XXI but pulling up the model in the .dat file it shows this ; It bypasses the config in the XXIII file and changes the model. So it looks like it is there. If it works or not, don't know. Could try and find out. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
02-22-24, 01:15 PM | #2098 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,344
Downloads: 475
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Here's a screen shot ;
You can go into the Uboast as it has a Type II interior, but nothing works with this mod out of the box. It still does not let the player operate things. Also the crew numbers need to be adjusted, so it needs work as Fifi has indicated.
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
02-22-24, 02:22 PM | #2099 |
Grey Wolf
Join Date: Nov 2010
Location: Texas
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The type XXIII was in NYGM for sure because I played it. Although I haven't tried it in years
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02-22-24, 03:39 PM | #2100 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,344
Downloads: 475
Uploads: 0
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It may have been playable previously, but there has been so many changes to NYGM, I did not really expect it to work out of the box, but it still loaded but nothing works such as periscopes, UZO, getting the boat to even get out of the pen, it does not move. radar and so on. You can go inside, but you see a Type II interior. Fifi will have to give a look.
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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