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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 | |
Blade Master
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#197 |
Helmsman
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Btw Teddy. I think your assumptions that a torpedo detonating under a ship's keel can't cause it to break apart (only one actually impacting the keel) are wrong.
I've seen this happen with C2-cargo, small freighters and a tanker or two several times already in stock game and yesterday sunk a C2 cargo like that in NYGM. It may happen not that often but I think it is very much possible by my observations so far. |
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#198 | |
Helmsman
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I know that in English one doesn't use the 'on' but simply commands the name of the station like "Diving stations!" or "Action Stations!" but in German you use the term 'Auf' meaning 'on' before it. E.g. it would also be "Auf Gefechtsstationen!" Hope that clearifies it. That's similar to the usage of rank. In English it's just "Yes, Lieutenant", in German it is "Jawohl, HERR Leutnant" meaning, "Yes, Mr. Lieutenant". That may sound funny but it's the correct use for any title including Doctor and Professor and such since it is also "Guten Tag, Herr Professor", "Auf Wiedersehen, Herr Doktor" Last edited by KeldorKatarn; 10-04-06 at 09:24 AM. |
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#199 | ||
Ocean Warrior
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Think about it; by the time a frantic radio message starting with such a long title as "Herr Oberststurmbannfuhrer....." got put over the waves, the battle in question was already over ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#200 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
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It is normal this strange lines on horizont ? No fog. Can someone fix this ?
![]() ![]() Last edited by NiKuTa; 10-04-06 at 04:16 PM. |
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#201 |
Silent Hunter
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Nik, do you mean the white band on the horizon during no fog? That's there due to the new "hull down at distance" feature of NYGM. If you spot a ship at 16km you'll be able to see the effect it's supposed to have.
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#202 | |
Blade Master
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#203 | |
Blade Master
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#204 |
Ace of the Deep
![]() Join Date: Mar 2006
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Dear Teddy Bar,
Any news about darker nights? If I remember correctly, the 'atmosphere mod' exists in two different version, one light and one dark. For me (for my screen) the dark one was just perfect. The 'Ocean madness' mod unfortunately has only one night version. Do you use an unmodded version of it? Perhaps I should ask Markhimov (?) if he has an darker version. Anyway, NYGM is really fine mod ( almost perfect ![]() Cheers, LGN1 |
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#205 | ||
Grey Wolf
![]() Join Date: Apr 2005
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[QUOTE=Der Teddy Bar]
Quote:
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![]() [edit] I have a question to veteran NYGMates. Or NYGMadams. When does NYGM 2.2 get really nasty? I've never gotten much beyond early 1943 because even the stock game gave me a beating. So I just tended to plimsoll around in 1939-1942 era. But I think Ive worked up the cojones this time. I know they get radar, so even closing on a convoy will be hard. Will you as a player get sufficient "counter measures" to keep the game somewhat rewarding past 1943? What are people's verdict on this?
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"The power of the executive to cast a man into prison without formulating any charge known to the law, and particularly to deny him the judgment of his peers, is in the highest degree odious, and the foundation of all totalitarian government whether Nazi or Communist." - W. Churchill Last edited by Immacolata; 10-05-06 at 11:08 AM. |
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#206 | |
Blade Master
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#207 |
Ensign
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Location: Poland
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MOd i s graet, better them great
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#208 | |
Silent Hunter
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The change in NYGM isn't that you can only use Magnetic, it's that you can't turn off Magnetic. |
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#209 |
Ensign
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Location: Poland
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Sry it is my foult
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#210 | ||
Helmsman
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