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Old 10-04-06, 01:22 AM   #196
Der Teddy Bar
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Quote:
Originally Posted by Steeltrap
One thing I've noticed:

When diving, I hear a snippet from "Das Boot". Trouble is, it's the sound from someone calling people to 'surface stations' ("afthaustatzionen" or something....)!

Anyone else noticed this? Not that it matters, but it did make me think I'd hit the wrong command or something at first (this doesn't happen if I order periscope depth or a 'crash') and gave me a bit of a laugh.

Cheers
Must have been done on purpose to keep you on your toes
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Old 10-04-06, 09:18 AM   #197
KeldorKatarn
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Btw Teddy. I think your assumptions that a torpedo detonating under a ship's keel can't cause it to break apart (only one actually impacting the keel) are wrong.

I've seen this happen with C2-cargo, small freighters and a tanker or two several times already in stock game and yesterday sunk a C2 cargo like that in NYGM.
It may happen not that often but I think it is very much possible by my observations so far.
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Old 10-04-06, 09:21 AM   #198
KeldorKatarn
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Quote:
Originally Posted by Steeltrap
One thing I've noticed:

When diving, I hear a snippet from "Das Boot". Trouble is, it's the sound from someone calling people to 'surface stations' ("afthaustatzionen" or something....)!

Anyone else noticed this? Not that it matters, but it did make me think I'd hit the wrong command or something at first (this doesn't happen if I order periscope depth or a 'crash') and gave me a bit of a laugh.

Cheers
Nope, it's the correct command. The LI isn't saying "Auftauchstationen" but "Auf Tauchstationen" meaning "On Diving stations!"
I know that in English one doesn't use the 'on' but simply commands the name of the station like "Diving stations!" or "Action Stations!"
but in German you use the term 'Auf' meaning 'on' before it. E.g. it would also be "Auf Gefechtsstationen!"
Hope that clearifies it.
That's similar to the usage of rank. In English it's just "Yes, Lieutenant", in German it is "Jawohl, HERR Leutnant" meaning, "Yes, Mr. Lieutenant". That may sound funny but it's the correct use for any title including Doctor and Professor and such since it is also "Guten Tag, Herr Professor", "Auf Wiedersehen, Herr Doktor"

Last edited by KeldorKatarn; 10-04-06 at 09:24 AM.
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Old 10-04-06, 09:30 AM   #199
John Pancoast
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Quote:
Originally Posted by KeldorKatarn
Quote:
Originally Posted by Steeltrap
One thing I've noticed:

When diving, I hear a snippet from "Das Boot". Trouble is, it's the sound from someone calling people to 'surface stations' ("afthaustatzionen" or something....)!

Anyone else noticed this? Not that it matters, but it did make me think I'd hit the wrong command or something at first (this doesn't happen if I order periscope depth or a 'crash') and gave me a bit of a laugh.

Cheers
Nope, it's the correct command. The LI isn't saying "Auftauchstationen" but "Auf Tauchstationen" meaning "On Diving stations!"
I know that in English one doesn't use the 'on' but simply commands the name of the station like "Diving stations!" or "Action Stations!"
but in German you use the term 'Auf' meaning 'on' before it. E.g. it would also be "Auf Gefechtsstationen!"
Hope that clearifies it.
That's similar to the usage of rank. In English it's just "Yes, Lieutenant", in German it is "Jawohl, HERR Leutnant" meaning, "Yes, Mr. Lieutenant". That may sound funny but it's the correct use for any title including Doctor and Professor and such since it is also "Guten Tag, Herr Professor", "Auf Wiedersehen, Herr Doktor"
Since German titles, etc. have been mentioned, I've always thought the actual reason the Germans lost WW2 was because of their military titles.

Think about it; by the time a frantic radio message starting with such a long title as "Herr Oberststurmbannfuhrer....." got put over the waves, the battle in question was already over
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Old 10-04-06, 04:08 PM   #200
NiKuTa
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It is normal this strange lines on horizont ? No fog. Can someone fix this ?





Last edited by NiKuTa; 10-04-06 at 04:16 PM.
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Old 10-04-06, 05:05 PM   #201
kylania
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Nik, do you mean the white band on the horizon during no fog? That's there due to the new "hull down at distance" feature of NYGM. If you spot a ship at 16km you'll be able to see the effect it's supposed to have.
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Old 10-04-06, 05:48 PM   #202
Der Teddy Bar
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Quote:
Originally Posted by KeldorKatarn
Btw Teddy. I think your assumptions that a torpedo detonating under a ship's keel can't cause it to break apart (only one actually impacting the keel) are wrong.

I've seen this happen with C2-cargo, small freighters and a tanker or two several times already in stock game and yesterday sunk a C2 cargo like that in NYGM.
It may happen not that often but I think it is very much possible by my observations so far.
COOL and great to hear
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Old 10-04-06, 05:50 PM   #203
Der Teddy Bar
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Quote:
Originally Posted by John Pancoast
Since German titles, etc. have been mentioned, I've always thought the actual reason the Germans lost WW2 was because of their military titles.

Think about it; by the time a frantic radio message starting with such a long title as "Herr Oberststurmbannfuhrer....." got put over the waves, the battle in question was already over
:rotfl:
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Old 10-05-06, 01:41 AM   #204
LGN1
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Dear Teddy Bar,

Any news about darker nights? If I remember correctly, the 'atmosphere mod' exists in two different version, one light and one dark. For me (for my screen) the dark one was just perfect. The 'Ocean madness' mod unfortunately has only one night version. Do you use an unmodded version of it? Perhaps I should ask Markhimov (?) if he has an darker version.

Anyway, NYGM is really fine mod ( almost perfect )

Cheers, LGN1
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Old 10-05-06, 03:49 AM   #205
Immacolata
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[QUOTE=Der Teddy Bar]
Quote:
Originally Posted by Yahoshua
Welcome to the Manual TDC club and congratulations
I only play for manual TDC. I really really REALLY hope the devs improve upon this in SH4. You lack proper tools and assistance in SH3. I wish I had a whiz wheel!
Quote:
Missing sometimes does play tricks with your mind when you cannot for the life of you figure out how and now we have the NYGM Torpedo Depth Keeping Issue mod to add to that :rotfl:
Ain't that true. I blew an entire load of torps, all 5 pipes, on a large convoy without hitting ANYTHING. I was so frustrated. I had the speed right, I had the course right, the depth right, the AOB was on the spot. Damnit. I later found out that I had mirrored the AOB So all my torps gyros thought the ships were moving in the opposite direction. Argh.

[edit]

I have a question to veteran NYGMates. Or NYGMadams. When does NYGM 2.2 get really nasty? I've never gotten much beyond early 1943 because even the stock game gave me a beating. So I just tended to plimsoll around in 1939-1942 era. But I think Ive worked up the cojones this time.

I know they get radar, so even closing on a convoy will be hard. Will you as a player get sufficient "counter measures" to keep the game somewhat rewarding past 1943? What are people's verdict on this?
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Last edited by Immacolata; 10-05-06 at 11:08 AM.
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Old 10-05-06, 01:49 PM   #206
Der Teddy Bar
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Quote:
Originally Posted by Immacolata
I have a question to veteran NYGMates. Or NYGMadams. When does NYGM 2.2 get really nasty? I've never gotten much beyond early 1943 because even the stock game gave me a beating. So I just tended to plimsoll around in 1939-1942 era. But I think Ive worked up the cojones this time.

I know they get radar, so even closing on a convoy will be hard. Will you as a player get sufficient "counter measures" to keep the game somewhat rewarding past 1943? What are people's verdict on this?
May I suggest visiting Wolves at War where through the community your objectives change and I think that you will find that surviving as long as you can and on the odd occassion getting a kill will be enough, especially when everyone else around you is in the same situation.
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Old 10-05-06, 02:09 PM   #207
NiKuTa
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MOd i s graet, better them great , but i dont like only one thing, Only magnetic pistol. For me it is not good to remove a impact pistol. Could you add a patch for it or something like Alternate mod?
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Old 10-05-06, 02:33 PM   #208
kylania
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Quote:
Originally Posted by NiKuTa
MOd i s graet, better them great , but i dont like only one thing, Only magnetic pistol. For me it is not good to remove a impact pistol. Could you add a patch for it or something like Alternate mod?
The impact pistol is never disabled. It's always active.

The change in NYGM isn't that you can only use Magnetic, it's that you can't turn off Magnetic.
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Old 10-05-06, 04:03 PM   #209
NiKuTa
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Sry it is my foult
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Old 10-05-06, 04:03 PM   #210
KeldorKatarn
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Quote:
Originally Posted by kylania
Quote:
Originally Posted by NiKuTa
MOd i s graet, better them great , but i dont like only one thing, Only magnetic pistol. For me it is not good to remove a impact pistol. Could you add a patch for it or something like Alternate mod?
The impact pistol is never disabled. It's always active.

The change in NYGM isn't that you can only use Magnetic, it's that you can't turn off Magnetic.
Exactly. The 'Magnetic' setting means that the torpedo detonates if passing under a ship OR impacting on it. The impact pistol can't be deactivated which is historically correct. The magnetic pistol is an ADDITIONAL impact setting, it is not replacing the impact pistol.
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