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Old 07-30-05, 12:15 AM   #196
jasonb885
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Quote:
Originally Posted by vois2
The detail and complexity here is just amazing, jasonb.
I certainly hope version 07-29 is included in Beery's next release of RuB.
I think the thread title here needs to be corrected to 7-29 instead of 7-24.
Thanks!
Yes, it ought to be.

Thanks!

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Old 07-30-05, 12:37 AM   #197
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It's in.
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Old 07-30-05, 07:27 AM   #198
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Quote:
Originally Posted by Beery
It's in [RuB 1.43].
SUHWEEEEHEEEEET !!! Thanks, Beery.
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Old 07-31-05, 01:17 AM   #199
The Avon Lady
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Jason, could you please update the thread's opening post and inform people that the recent WinRAR versions handle 7Z files seamlessly.

WinRAR can be downloaded from http://www.rarlabs.com/.
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Old 07-31-05, 07:59 PM   #200
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Quote:
Originally Posted by The Avon Lady
Jason, could you please update the thread's opening post and inform people that the recent WinRAR versions handle 7Z files seamlessly.

WinRAR can be downloaded from http://www.rarlabs.com/.
Yes, but is WinRAR free? I know it's not Open Source (tm).
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Old 07-31-05, 11:48 PM   #201
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Quote:
Originally Posted by jasonb885
Quote:
Originally Posted by The Avon Lady
Jason, could you please update the thread's opening post and inform people that the recent WinRAR versions handle 7Z files seamlessly.

WinRAR can be downloaded from http://www.rarlabs.com/.
Yes, but is WinRAR free? I know it's not Open Source (tm).
After 30 days a popup reminder shows but it keeps on ticking.
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Old 08-01-05, 12:14 AM   #202
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Quote:
Originally Posted by The Avon Lady
...
After 30 days a popup reminder shows but it keeps on ticking.
That's what I figured. That's why I was advocating 7Zip. (But then I never compress files under Windows. I use Linux 99% of the time, along with gzip and bzip2.)

To each his own, though. I updated the OP accordingly.

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Old 08-16-05, 08:51 PM   #203
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Bump for latest version of UnRealUboat, which includes additional fixes for the MapUpdates reversion. (Still missing icons for aircraft, but that only effects you if you're running with God's Eye on.)

Everything else is the same as for UnRealUBoat 1.42.

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Old 08-17-05, 12:27 PM   #204
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I think that from your UnReal mod, I would like to insert the original Campaign_SCR file, so as to avoid friendly ships in port when navigating out of port. But will replacing that file change any other aspect of the RuB 1.43 game? Anything else in RuB 1.43's Campaign_SCR different from the original -- other than these friendly harbor units? thanks in advance.
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Old 08-17-05, 02:53 PM   #205
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Quote:
Originally Posted by vois2
I think that from your UnReal mod, I would like to insert the original Campaign_SCR file, so as to avoid friendly ships in port when navigating out of port. But will replacing that file change any other aspect of the RuB 1.43 game? Anything else in RuB 1.43's Campaign_SCR different from the original -- other than these friendly harbor units? thanks in advance.
If you use the stock SCR, you lose all Ops mod additions to the SCR layer, including some historical scenarios and whatever else they added.

I don't know if any of the harbor traffic stuff is in Ops yet. I found some of the mine fields to be somewhat in my way, though, so I'll probably continue to trash it, even at the expense of the Ops SCR stuff.

Personal preference I guess.

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Old 08-17-05, 03:38 PM   #206
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Quote:
Originally Posted by jasonb885
Bump for latest version of UnRealUboat
Thanks!
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Old 08-17-05, 04:30 PM   #207
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Jason,

Can the unrealboat be used with the 8k visibility workaround and/or Rubuni’s mods?

Just like you, I have my own version of the "right" setup.

I would start with the 1.4b stock version.

Add Beerys mod.

Use your mod to "subtract" from beerys mod.

Add the 20k visibility mod.

Add Rubini's harbor traffic mod.

Add CCIP's camera and 30 second gun mods.

Add back the orange marker.

Are you aware of any inherent conflicts in doing this?
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Old 08-17-05, 04:38 PM   #208
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forgive me for what may be a dumb question, but is your RND file the same one used in the Ops mod? ie by installing the new version of improved convoys, will we lose anything the ops mod has given us?

Plus, thanks very much to you and the other mods for your efforts -- we all know it's a lot of work -- it's appreciated
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Old 08-17-05, 04:46 PM   #209
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At the present moment, the current Improved Convoys IS the Ops RND file

No, IC is fully integrated into the Ops project
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Old 08-19-05, 09:28 PM   #210
jasonb885
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Quote:
Originally Posted by caspofungin
forgive me for what may be a dumb question, but is your RND file the same one used in the Ops mod? ie by installing the new version of improved convoys, will we lose anything the ops mod has given us?

Plus, thanks very much to you and the other mods for your efforts -- we all know it's a lot of work -- it's appreciated
At the moment, the latest version of RuB has the latest version of Ops which has the latest version of IC.

Since I only modify the RND layer itself and add modify some existing nations rosters (and add functional C Class DD), you should be able to install newer versions of IC over RuB1.43 without any problems.

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