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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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Without having read all 10 pages, I hope I'm not repeating what someone else has allready suggested -
1. "refresh loadout" working for all controllable platforms in mission editor. 2. Some way for the engine to reposition ships/subs when they are dynamically placed on land, so dynamic mission creation around islands is a little easier. 3. ***Option to reverse the vertical mouse axis*** PLEASEpleasepleaseplease 4. Add a "random time and weather at mission start" option in the mission editor. 5. add a script command to change the time of day/weather in the mission editor. 6. option to respawn controlled platforms in multiplayer.
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#197 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Cologne, Germany
Posts: 1,227
Downloads: 8
Uploads: 0
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Could someone fix the model of the Seawolf for example? It's too long in DW and the Gearing class looks even worse!
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#198 | |
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
Uploads: 0
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Some men are born great, some achieve greatness, and some will always be total gits. |
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#199 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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A couple more:
1. Fix the subs going tail up when changing depth 2. add some kind of holding pattern to the P3 Orion, maybe a way for the autopilot to easily circle around a certain point so I can stop flying into mountains when trying to ID a contact. :P
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#200 |
Watch
![]() Join Date: Aug 2006
Location: Frozen plans of ND
Posts: 17
Downloads: 3
Uploads: 0
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For a future patch it would be really nice to know the depth of OS towed array (subs). If there is a layer and I am trying to detect contacts above the layer (surface ships), it would be nice to know when I am shallow enough to have my TA above the layer.
Could this be done in a script and just printed in the info dialog area? |
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#201 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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I second array depth indication. Could be easy.
I bump 32 bit color depth. It's year 2006. Come on ! |
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#202 |
Stowaway
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Getting the missions free of bugs would be nice.
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#203 |
Bosun
![]() Join Date: Oct 2006
Posts: 66
Downloads: 15
Uploads: 0
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Havn't read all 11 pages but have read the last 3. Somebody suggested that we add the alreigh burke. It'd be preatty nice to have an Aegis cruiser, or mabye a Ticonderoga VLS? I find it odd this game is purely centered on ASW action. A full range of Anti-sub missions, Anti-Air missions(probolly not) and Anti-Surf missions would provide a large range of different expierences. Subs are preatty neat to control but a full range would be a grand game. Its already started into the path of surface ships. A frigate is a good start, but an Aegis or Missle cruiser would be neat, those being the kings of the seas.
Ive created a mission that is Anti-Air actually. Your in a frigate and have to determine which 747 is packed with terrorists ready to crash into a nearby city. EDIT: Ive read that making new platforms playable is largely opposed. Why is that? I find new platforms extremely exciting. It would draw many people into the game knowing that it can be greatly expanded. I don't see any reason to oppose it. What's the point of making a brick wall that has to be passed in order to expand the game? Iv'e wondered before how to "mark" with the binoculars like the parascope. I hear its a preatty old request but how and why would a submarine, underwater, be better at looking at things than a ship thats on the surface? It shouldn't be too hard to add would it? Last of all I second Sid, we should have 24-bitmaps instead of 256 color. If its for the FPS it should be a on-off feature. Last edited by Eagle1_Division; 10-07-06 at 12:08 PM. |
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#204 |
Admiral
![]() Join Date: Sep 2006
Location: USA
Posts: 2,021
Downloads: 9
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we need nukes!
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#205 |
Stowaway
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How about having oil slicks and other debris floating around surface ships when they are sinking and after they have been sunk ?
Ships are sinking way to fast, any chance prolonging their sinking ? How about life rafts entering waters when ship is sunk ? |
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#206 | |
Helmsman
![]() Join Date: Feb 2005
Posts: 104
Downloads: 0
Uploads: 0
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![]() http://www.xfire.com/clans/dwobjective/ for those who like playing objectives-based missions. (As opposed to deathmatches) |
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#207 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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#208 |
Loader
![]() Join Date: Aug 2003
Location: Bikini Bottom
Posts: 90
Downloads: 0
Uploads: 0
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Now that I have owned DW for about a year, I can say that I still consider it one of the finest naval sims *EVER*. The only area I would like to see improvement is with the quick mission generator. It is neat that you can use all the tools the devs used to create a mission, but I think a lot of players, such as myself, would rather be able to specify some basic parameters and have the program come up with fresh and challenging missions on its own. Unfortunately, DW's quick mission generator rarely hits the mark in this regard. It does put together some mildly interesting helo/P-3 versus sub hunts (where you are the air platform), but seems to utterly fail when you want to be the sub. I cannot recall how many times I set up a barrier patrol, with me as the sub, only to find my opponent to be a solitary enemy carrier (usually Invincible for some reason). Point is, the QM generator needs to be enhanced so that it can generate a wide range of challenging and realisitic missions (i.e., instead of a sole enemy carrier, how about an enemy carrier task force?)
In a year of play, that is my only real complaint about DW. |
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#209 |
Watch
![]() Join Date: Dec 2006
Posts: 27
Downloads: 0
Uploads: 0
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Add the Virginia Class!!
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#210 |
Navy Seal
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Give the P-3 JDAM bombs. I know you put the graphics for it in the weapon loadout interface files!! You can't hide anything from TLAM!!!
![]() Oh and give the SLAM-ER folding wings when stored on the rail. and the Weap Coord miss classes mines and Stationary I think... ![]() |
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