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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() though having lesser functions than the one of mine, your spreadsheet is simply brilliant, and it got the advantage of being cleaner and much more user friendly. I definitely suggest you DynEnv lovers to have a look into Jean's work. It can be used as an informative or even as a developping tool for creating new color combinations. I am very open to feature your improvements into the next Dynamic Environment version. ![]() |
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#197 |
Stowaway
Posts: n/a
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gap .. just an FYI
I was in medium fog at 6 pm game time with either the sun just dropping below the horizon or the moon rising above it. I couldn't tell which one, because it wasn't visible through the fog, although the rays were there. I couldn't believe my eyes when I saw that I still have that gradient effect. ![]() I'm going to have to just ignore it, because I'm too tired to track the problem down anymore, but I wanted to let you know that I didn't resolve the problem like I thought I did a couple of days ago. ![]() |
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#198 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Can you please take a screenshot and post it here unedited, the next time you experience the same issue? |
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#199 | |
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Merci Gap ![]() I tried to download your file but RapidShare tell me :"Download permission denied by uploader. (0b67c2f5)" ![]() Could you send it to me if i give you my email adress ? Another time many thanks for your congratulations, Regards, Jean |
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#200 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() http://www.mediafire.com/view/?sgdwxzs07bzaw4s This is the "metric system version"; alpha (decimal) values will be messed for users running the spreadsheet on English localized systems, unless they replace the full stop with the comma in windows international settings of their computers. If there is interest, I can prepare a "imperial system version". Understanding all of its functionalities requires reading the following instructions: For a start, on opening the editor, enable its macros. The spreadheet got 6 sheets (one for each envcolors area, not including murky waters areas) + 1 for the gradient calculator.
Beware that other macros are affecting many cells, and can take a long while before they finish doing their job. If you run one of them by mistake, and your excel seems freezed, press the esc button on your keybord, and then select "end macro" in the following menu. Also notice that running a macro resets Excel's history, so be wise when you use them. Last: a filter is applied to the first 6 sheets. Click on the upper left cell to select only the desired parameters. As for the gradient calculator, it is quite self explanatory: just input 2 colors, their position within the gradient, the number of colors composing the gradient (up to 10 in the current version) and the method you want to use for calculating it (either RGB or HSB). When you have finished, click on the Refresh Colors buttom in order to preview the gradient. For each generated color you can see its hex code and its RGB values that yo can copy/paste as values into the color input section of the first 6 sheets. That's all, I think ![]() My congratulations were sincere, and you fully deserved them. ![]() After many years spent hanging around various game modding communities, I am still surprised of the many people who, like you and me, are using their free time and their talent on bizarre stuff like our spreadsheets, and enjoy sharing it with no other reward than a "thank you". We must be crazy! ![]() |
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#201 | ||
Medic
![]() Join Date: May 2006
Location: Near Lake Leman and Geneva, FRANCE
Posts: 162
Downloads: 150
Uploads: 0
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Hi Gap, ![]() I just take it. Regarding your explanation, your spreadsheet (tool) seems to be more exhaustive than mine ![]() I will have a look as soon as possible and, of course, I will leave you my comments after examining. ![]() Quote:
Before the web I thought that nobody was interesting by U-boat and submarine war. I was alone with my passion. ![]() And now, when I see subsim, modders and all the community who never hesitate to share their work I am always surprising too ![]() Even if I don't often contribute due to my poor skills in modding and English langage, I follow every day what happen in the community and what silent hunter improvement was done. Many thanks to you Gap for your work and many thanks to all modders too. Keep up the good work ![]() Best regards, Jean |
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#202 | ||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#203 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Hi Gap!
Well, I think I finally got things tweaked in pretty good here. I don't know...this looks very real to me. The last time I posted was awhile back and my attention was taken to other game subjects, so a couple of days ago I got back to the graphics. I rearranged things a bit, but the mod really looks so much better now; Med Fog / Very good ![]() ![]() The only thing that is on my mind now is a hope for rain (Actually Thunder Storms). I re-arranged most all of my mod list, the Dyn Env mods are first (not counting mods that I've hard copied into the data file) so I hope that helps. The other thing that I noticed that got a little bit more noticable is the "Jelly" effect of the water directly in front of the boat, (not all the time but a good deal). The 'Jelly' effect stops as I pan slightly to port or starboard. The effect is not present at all on the side or N/East or N/West views, as I mentioned, it goes away as I pan right or left. It's not a immersion wrecker or anything of the sort, but I am wondering why it only is directly in front of the boat. This makes me think it will be difficult to adjust because the side views, the water is perfect. Couldn't look more real. Also, the 'jelly' effect is not there at all on the free camera. So...I thought I would throw that in, however, the overall effect of the mod is stunning ![]() ![]() ![]() I am looking forward to seeing more climates and map areas. This is my goto Env Mod, I can't say enough. Thanks for all the work. D40
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Dogfish40 Last edited by Dogfish40; 03-26-13 at 08:47 AM. |
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#204 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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I've recently put in a few hours into SH5 with the new version of this mod, and from what I can tell, the "eternal fog" is gone!
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#205 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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Did you load the Env mod at the top of your patrol or during? Do you have Sobers Fog installed and or which folders do you have installed? Thanks. And about this mod; ![]()
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Dogfish40 |
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#206 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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I reinstalled the game, then added all the mods. I don't use sober's fog. Here's the mod list:
No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator RemoveLogoIntroTheDarkWraith DBM Background Video DynEnv v2.9 - 1. Main Mod SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 SH5 Longer Repairs v.1 FX_Update_0_0_21 NewUIs_TDC_7_1_0 Manos Scopes-patch for 16x9 IRAI_0_0_39_ByTDW IRAI Patch Starshells TDW_No_Hydrophone_On_Surface_1_1_0 Cerberus62 Corrected Depth Charge Projector 1.0 OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA Reworked Morale and Abilities v.1.1 Grossdeutscher Rundfunk Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 sobers no footstep sound mod Shadow Improvement Mod TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 |
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#207 | |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
Downloads: 827
Uploads: 0
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I am looking through the env folders for the weather change settings but everything looks great. Thanks for the response, I think I can try a few more things. Havin fun with this mod, it really looks good! Gute Jagd ![]()
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Dogfish40 |
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#208 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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Maybe you should try this order;
No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator RemoveLogoIntroTheDarkWraith DBM Background Video FX_Update_0_0_21 NewUIs_TDC_7_1_0 IRAI_0_0_39_ByTDW IRAI Patch Starshells Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v2.9 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Manos Scopes-patch for 16x9 Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Eqp_Upgrades_fix_v1.4 dates by sober Patch V2 SH5 Longer Repairs v.1 TDW_No_Hydrophone_On_Surface_1_1_0 Cerberus62 Corrected Depth Charge Projector 1.0 OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA DynEnv v2.9 - 1. Main Mod Reworked Morale and Abilities v.1.1 Grossdeutscher Rundfunk sobers no footstep sound mod Shadow Improvement Mod < even consider disabling this one. It's heavy on your CPU and RAM TheDarkWraith_DC_Water_Disturbances_v2_0 ![]() |
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#209 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Thanks for the suggestion, but I was following sober's mod order.
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#210 |
Watch
![]() Join Date: May 2011
Location: USA
Posts: 26
Downloads: 73
Uploads: 1
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Thank you for making a great mod even better. 2.9 looks amazing.
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Tags |
climate, dynamic environment, environment, environmental mod, fog, weather |
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