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#196 | |
Swabbie
![]() Join Date: May 2011
Posts: 7
Downloads: 91
Uploads: 0
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[H:\Ubisoft\Silent Hunter 5\MODS] 008_BBC_1939_to_1945 Magnum_Opus_v0_0_1 d3d_antilag101 nVidia missing lights Original map colors Shadow Improvement ModLR NewUIs_TDC_6_6_0_ByTheDarkWraith NewUIs_TDC_6_6_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_6_0_jimimadrids_map_tools NewUIs_TDC_6_6_0_New_radio_messages_German NewUIs_TDC_6_6_0_WWIIInterface_by_naights 021_FX_Update_0_0_16_ByTheDarkWraith 021_FX_Update_0_0_16_UHS_Fix IRAI_0_0_30_ByTheDarkWraith Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 IO_StrategicMap_4_4_for_TDWv660&MO Enhanced FunelSmoke_by HanSolo78 003A_SH5Lifeboats_2.0 003B_SH5Lifeboat_sound Periscope_and_antenna_extended_fix-1.0.2 Real Fog SubFlags_0_0_6_byTheDarkWraith 001A_No Damn Bubbles, No Damn Halo Mod 001B_NDB,NDH OM#1 - No Dialog Indicator sobers 3D deck spray mod V7 sobers base wave mechanics V17 SH5 sobers chimney smoke V2 sobers real trees sobers smaller water drops stoianm EnvWeather V1 SH5 stoianm pitch&roll for SH5 stoianm upgrade available mod stock file NewUIs_TDC_6_6_0_Real_Navigation Uniform_Pascal MightyFine Crew Mod 1.2.1 Alt faces OPEN HORIZONS II harbour fix for all campaigns from OH II full 50% reduced port ships from OH II full - Copy OH2_Textures |
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#197 |
Navy Seal
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Hi Hoth,
The issue you are reporting has me puzzled. I can think of nothing that could cause it. But - there is something about the date that has me thinking. 01/01/1940 is the default date for all layers in the capaign. This is also the start date for all timings in the campaign (timed triggers are all set from this date. i.e. event trigget time 0000010 means trigger that event 10 seconds after 01/01/40 00:00) So this date is a very important date for the campaign ![]() I will have a look through the missions/obejtives and see if I can spot anything. |
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#198 | |
Navy Seal
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Yes - those should work well. I have been using those + Stormfly's sounds throughout. Or follow a mod list like Sober's - that would be good ![]() |
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#199 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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I will be stress testing this full version on my setup now for possible CTDs caused by over demand of my system. Can I drive straight to Scapa Flow from the first campaign? I recall someone saying the "prien" mission is possible before X date but afterwards the Scapa will be in full defence. If so, what area can you recommend I go to for stress testing? Perhaps I will just use Silentotto to be sure, by starting a new campaign later in the war. Will report my experience.
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#200 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Scapa mission is all about being Prien. A legendary mission but with a major bug. The final release will solve the problem.
I planned that in the second when you hit the main target a major taskforce will join the scene and investigate the area. Of course, the trigger and events script is not working in SH5 :| Hail Ubi. |
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#201 | |
Watch
![]() Join Date: Jan 2002
Location: Bonnie Scotland
Posts: 28
Downloads: 222
Uploads: 0
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I sneaked in , late evening with cover of fog and literaly stumbled across a large warship which I could just make out through the fog. I hit her with 3 torpedoes and high tailed it out again. I was credited with sinking a Queen Elizabeth class Battleship of, I think, 31000 tons. I recieved a message from BDU congratulating me...followed immediately by another telling me to "be more aggressive" ![]() ![]() |
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#202 | |
Navy Seal
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![]() There was 2 BBs there. Be more aggressive ![]() |
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#203 |
Watch
![]() Join Date: Jan 2002
Location: Bonnie Scotland
Posts: 28
Downloads: 222
Uploads: 0
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#204 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#205 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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These new toop transports named after members of the subsim community were floating/driving in their convoy with the stern completely submerged. I will say this only happened when i re-loaded a save game about 11km from these ships.
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#206 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Zones.cfg used in this mod is wrong, just figured this out. If you guys know how to do it, use the zones.cfg from FW or BARF. The final release of OH2 will not have this file.
Sorry vlad29 that I cant laugh with you, Im missing your point. |
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#207 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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If you use FX, you must use that Zones.cfg, otherwise all the cool new features of FX will not show in your game.
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#208 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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![]() http://www.subsim.com/radioroom/showthread.php?t=186253 Copy the zones.cfg from the FXUpdate mod, create a new folder for it with the rest of your mods and enable with JSGME. I called mine 'FX Update Zones OHII Fix' so I remember to remove it when the final version is released ![]() I think Vlad is questioning whether sinking two battleships at Scapa is historically realistic/accurate, and if the rest of the campaign is of a similar realism. Hope that helps ![]() |
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#209 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Then he need to read more about what Prien did at Scapa and how. There is a whole website about this incident where you can read about every second of his historical raid. Also, booth BB's location in this mission is historical accurate. After october 39 Scapa gets sealed. |
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#210 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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NEAT, i will look up this website, Uboat.net perhaps?
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