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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 |
Navy Seal
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Update:
Sorry everyone for the errors that were present in the scales for RAOBF that I had made over the last week. Making scales for the AOBF tool turned out to be far more difficult than I originally thought. All the different screen sizes, cameras etc. Makman has been a huge help, teaching me how the scales in the 3d game work and how to set and test them. He has also provide us with a scope mod complete with scales, rings and optics at the historically proper fov, 38 degrees. ![]() |
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#197 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#198 |
Bosun
![]() Join Date: Jan 2011
Posts: 66
Downloads: 12
Uploads: 0
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What a great 3D. It's too close to reality.
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#199 |
Bosun
![]() Join Date: Jan 2011
Posts: 66
Downloads: 12
Uploads: 0
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It seems that we soon will have an useful RAOBF for sinking all these Mafia's ships.
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#200 |
Navy Seal
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Finding range from known mastheight.
![]() Finding AOB from known range and ship length. Note: New horizontal scale will require you to count whole ship. ![]() ![]() Last edited by Trevally.; 01-12-11 at 06:08 PM. |
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#201 |
Watch
![]() Join Date: May 2005
Posts: 30
Downloads: 100
Uploads: 0
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Nice work... where is the link?
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#202 |
Navy Seal
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Still testing some screen sizes and Makman is going to tweak one cam file. Should be ready soon.
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#203 |
Watch
![]() Join Date: May 2005
Posts: 30
Downloads: 100
Uploads: 0
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Hurry up!
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#204 |
Navy Seal
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#205 |
Watch
![]() Join Date: May 2005
Posts: 30
Downloads: 100
Uploads: 0
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Woot!
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#206 |
Navy Seal
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Hi everyone.
![]() I am very close to finishing a tutorial for using the RAOBF wheel. This tutorial can be run through TDWs UI or MO. There are four stages covered where I have tried to include all the tips I have learnt from Pisces, joegrundman and Makman. (thanks again guys ![]() The stages are:- Bearing to target Range to target AOB of target Speed of target. I would strongly recommend that you use "Manos Scope" as they have been tested and are correct at all screen sizes. In the tutorial I am using ships that are correct in the RM. Toni is working very hard to fix all other ship sizes. |
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#207 |
Swabbie
![]() Join Date: Dec 2010
Posts: 11
Downloads: 15
Uploads: 0
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Champion effort. I'd like to take credit for thrusting all this extra work on you boys by asking how it was done
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#208 |
Navy Seal
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RAOBF tutorial is now on the tutorial thread see here http://www.subsim.com/radioroom/showthread.php?t=177725
Comments welcome ![]() |
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#209 | |
Bosun
![]() Join Date: Jan 2011
Posts: 66
Downloads: 12
Uploads: 0
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![]() ![]() A MUST-HAVE ![]() |
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#210 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Wow, thats some amazing work done regarding the ship stats and RAOBF scaling. This was one of the biggest Issues I had with SH5 during the development of my UI.
I know the ship stats were incorrect and hence the RAOBF was of no use due to those incorrect stats ![]() Well done guys, i've been away for a while due to life Issues and have come back to see this amazing work ![]() I'll have to redo my own optics and Recognition stats to match your findings. Looking forward now to getting back into SH5. Now all I need to complete SH5 for me is to figure out random ship skins ![]() |
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