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Old 05-18-10, 06:08 PM   #196
Der SchattenJager
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Just FYI, "Leg Length" is spelled wrong.
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Old 05-18-10, 06:18 PM   #197
icecold
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Quote:
Originally Posted by reaper7 View Post
Kinda like it. (Image I got from a WWII KeingsMarine Pocketwatch on Google - Not from a U-Boat, Though I added the 24H hand)
Have to change the mouseover to say clock not Chrono.
This is just a clock only. Chrono I converted into a U-Jadg Stopwatch.

Still undecided if I'll make the Torpedo Estimator part of the stopwatch: Options Available ??

A: A seperate Stopwatch of its own.
B: Integrate Into a Panel - I belive this was on the TDC Panel (So should be more authentic)
C: Put it on the U-Jadg or clock.




What I may do is creata some replacement faces for the clock. Just pick the one you like then .

Sounds cool.

Oh you have permission to add the voice recognition addon as an optional addon file in your download only. If you want to do so, let me know i will explain what adjustments would have to be made for it to work.

Oh also your download is currently not workign properly. It appears that you have too long names in your folders and too many folders/extentions.

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Old 05-18-10, 06:23 PM   #198
reaper7
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Quote:
Originally Posted by icecold View Post
Sounds cool.

Oh you have permission to add the voice recognition addon as an optional addon file in your download only. If you want to do so, let me know i will explain what adjustments would have to be made for it to work.

Oh also your download is currently not workign properly. It appears that you have too long names in your folders and too many folders/extentions.

Ok Thanks for letting me know. I'll package up what I've done so far and re-release.
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Old 05-18-10, 06:50 PM   #199
reaper7
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Ok previous archive suffered from long name errors. So I've repackaged what I've done to date and re-uploaded.

Beta V1.1
· Created English Names Panels as well as German.
· Clock now has a button to hide/unhide the Clock - Its now Dragable as well.
· Fixed corrupt Archive.

Download still avaible from:
http://www.subsim.com/radioroom/down...o=file&id=1842

English/German panel folders included in the Zip file:
To Install copy the data folder from the archive and paste into the Reaper7 HiRes Mod Folder and install as normal.

Last edited by reaper7; 05-19-10 at 06:26 AM.
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Old 05-18-10, 08:41 PM   #200
ERPP8
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Quote:
Originally Posted by reaper7 View Post
Ok previous archive suffered from long name errors. So I've repackaged what I've done to date and re-uploaded.

Beta V1.1
· Created English Names Panels as well as German.
· Clock now has a button to hide/unhide the Clock - Its now Dragable as well.
· Fixed corrupt Archive.

Download still avaible from:
http://www.subsim.com/radioroom/down...o=edit&id=1842

English/German panel folders included in the Zip file:
To Install copy the data folder from the archive and paste into the Reaper7 HiRes Mod Folder and install as normal.
That link doesn't work
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Old 05-19-10, 03:07 AM   #201
SteelViking
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Hey reaper7, have you thought about putting out a separate mod of just your periscope changes (the graphics overhauls, red backlighting effect, etc). In my opinion your periscope work is amazing. Don't get me wrong, I mean absolutely no offence to your UI work.
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Old 05-19-10, 06:26 AM   #202
reaper7
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Quote:
Originally Posted by ERPP8 View Post
That link doesn't work
Ok. try this one:
http://www.subsim.com/radioroom/down...o=file&id=1842
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Old 05-19-10, 06:35 AM   #203
reaper7
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Quote:
Originally Posted by SteelViking View Post
Hey reaper7, have you thought about putting out a separate mod of just your periscope changes (the graphics overhauls, red backlighting effect, etc). In my opinion your periscope work is amazing. Don't get me wrong, I mean absolutely no offence to your UI work.
Sorry, not at this time - it would take time to strip out all the TDC stuff. Time thats needed to develope this further .
But if you wish to tackle it yourself go ahead. The Page TDC.ini could be replaced with with the stock one bringing back the stock TDC dials.
But the problem is the Torpedo Fire Panel is on the Page Attack Periscope.ini that would be difficult to remove and change back to stock (Not impossible but difficult).
Also any scripts from those pages would need to be changed.

But why do you not require TDC controls. If you don't use Manual TDC the shoot by numbers mode is still there .
And Panels can be hidden when not in use.
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Old 05-19-10, 10:54 AM   #204
SteelViking
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Totally understandable, I was not even thinking about all the TDC work. I just more or less fell in love with the periscopes in your mod/heard you were making night masks for them, and thought that everyone should have them. Either way, keep up the good work.
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Old 05-19-10, 02:31 PM   #205
urfisch
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nice addition!!! thanks
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Old 05-19-10, 06:00 PM   #206
reaper7
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Only a small update: Been trying out some new ideas but getting nowhere.
So not much to show for today.
Been working on the Attack Disc to implement the Sliding rule part so now when you click the attack disc button you get the attack disc click again and you get the sliderule.



Its not fully behaving the way I want, but it works. Will keep trying to optimize its function to the way I want .


One small note to anyone using the cameras.cam patches I created. The 16:9 and the 16:10 files are mixed up, so use the opposite from the resolution you need. i.e. if your screen is 16:10 use the camera.cam file from the 16:9 and visa versa.
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Old 05-19-10, 10:12 PM   #207
tennozan
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Downloaded and enjoying the updated mod. Nice work as always. Silly question though - where is the button to toggle the chronometer? I've clicked on every part of it but no cigar. Thanks!
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Old 05-20-10, 04:37 AM   #208
reaper7
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Quote:
Originally Posted by tennozan View Post
Downloaded and enjoying the updated mod. Nice work as always. Silly question though - where is the button to toggle the chronometer? I've clicked on every part of it but no cigar. Thanks!
U-Jadg chrono is the default clock/timer, can be brought up by using the key "O". Have to make a button for that also.
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Old 05-20-10, 07:39 AM   #209
reaper7
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Quote:
Originally Posted by reaper7 View Post
Only a small update: Been trying out some new ideas but getting nowhere.
So not much to show for today.
Been working on the Attack Disc to implement the Sliding rule part so now when you click the attack disc button you get the attack disc click again and you get the sliderule.



Its not fully behaving the way I want, but it works. Will keep trying to optimize its function to the way I want .
No matter what I do, can't get it to work the way I want.

Looks like the Dev's broke another function. In Sh3/4 for could get 2 dials that were placed on top of each other to function independently of each other by placing 2 transparent layers on top one for the Dial face that the user drags around and on to block that user drag from affecting the other dial.

Well guess what that doesn't work anymore - no matter what layers or what you do the top dial will always affect the bottom dial, hence when you drag the smaller dial you also drag the bottom dial. .

So the only way to use the slide rule is by rotating both face together till the topmost face is where you want it. Then rotate the bigger face underneath to get it where you want it. Totally annoying but the only way this works.

And this was supposed to be more Mod friendly, huh right .
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Old 05-20-10, 01:11 PM   #210
SteelViking
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reaper7, I just wanted to make sure that you were aware that the numerical values that accompany the 3 sub control dials are stuck at 0.

Edit: reaper7, if you are interested, I have a lot of ideas/suggestions that imho could make this good mod a great one. I am not very experienced in modding(I can do minor stuff), but I would be happy to test things for you. I figured I would ask you instead of just blasting you with my ideas. If not, no worries.

Last edited by SteelViking; 05-20-10 at 02:08 PM.
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