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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 |
Watch
![]() Join Date: Jun 2008
Posts: 18
Downloads: 14
Uploads: 0
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Just FYI, "Leg Length" is spelled wrong.
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#197 | |
Gunner
![]() Join Date: Jul 2007
Location: Periscope depth 200 yards from your stern!
Posts: 93
Downloads: 84
Uploads: 0
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Sounds cool. Oh you have permission to add the voice recognition addon as an optional addon file in your download only. If you want to do so, let me know i will explain what adjustments would have to be made for it to work. Oh also your download is currently not workign properly. It appears that you have too long names in your folders and too many folders/extentions. ![]() |
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#198 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#199 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Ok previous archive suffered from long name errors. So I've repackaged what I've done to date and re-uploaded.
Beta V1.1 · Created English Names Panels as well as German. · Clock now has a button to hide/unhide the Clock - Its now Dragable as well. · Fixed corrupt Archive. Download still avaible from: http://www.subsim.com/radioroom/down...o=file&id=1842 English/German panel folders included in the Zip file: To Install copy the data folder from the archive and paste into the Reaper7 HiRes Mod Folder and install as normal. Last edited by reaper7; 05-19-10 at 06:26 AM. |
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#200 | |
Commodore
![]() Join Date: Dec 2009
Location: My House
Posts: 608
Downloads: 161
Uploads: 0
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#201 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Hey reaper7, have you thought about putting out a separate mod of just your periscope changes (the graphics overhauls, red backlighting effect, etc). In my opinion your periscope work is amazing. Don't get me wrong, I mean absolutely no offence to your UI work.
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#202 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Ok. try this one:
http://www.subsim.com/radioroom/down...o=file&id=1842 |
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#203 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() But if you wish to tackle it yourself go ahead. The Page TDC.ini could be replaced with with the stock one bringing back the stock TDC dials. But the problem is the Torpedo Fire Panel is on the Page Attack Periscope.ini that would be difficult to remove and change back to stock (Not impossible but difficult). Also any scripts from those pages would need to be changed. But why do you not require TDC controls. If you don't use Manual TDC the shoot by numbers mode is still there ![]() And Panels can be hidden when not in use. ![]() |
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#204 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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Totally understandable, I was not even thinking about all the TDC work. I just more or less fell in love with the periscopes in your mod/heard you were making night masks for them, and thought that everyone should have them. Either way, keep up the good work.
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#205 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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nice addition!!! thanks
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#206 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Only a small update: Been trying out some new ideas but getting nowhere.
So not much to show for today. Been working on the Attack Disc to implement the Sliding rule part so now when you click the attack disc button you get the attack disc click again and you get the sliderule. ![]() Its not fully behaving the way I want, but it works. Will keep trying to optimize its function to the way I want ![]() One small note to anyone using the cameras.cam patches I created. The 16:9 and the 16:10 files are mixed up, so use the opposite from the resolution you need. i.e. if your screen is 16:10 use the camera.cam file from the 16:9 and visa versa. |
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#207 |
Sparky
![]() Join Date: May 2005
Location: Austin, Texas
Posts: 151
Downloads: 142
Uploads: 0
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Downloaded and enjoying the updated mod. Nice work as always. Silly question though - where is the button to toggle the chronometer? I've clicked on every part of it but no cigar. Thanks!
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"The people who are the most bigoted are the people who have no convictions at all." G.K. Chesterton |
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#208 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#209 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Looks like the Dev's broke another function. In Sh3/4 for could get 2 dials that were placed on top of each other to function independently of each other by placing 2 transparent layers on top one for the Dial face that the user drags around and on to block that user drag from affecting the other dial. Well guess what that doesn't work anymore - no matter what layers or what you do the top dial will always affect the bottom dial, hence when you drag the smaller dial you also drag the bottom dial. ![]() So the only way to use the slide rule is by rotating both face together till the topmost face is where you want it. Then rotate the bigger face underneath to get it where you want it. Totally annoying but the only way this works. And this was supposed to be more Mod friendly, huh right ![]() |
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#210 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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reaper7, I just wanted to make sure that you were aware that the numerical values that accompany the 3 sub control dials are stuck at 0.
Edit: reaper7, if you are interested, I have a lot of ideas/suggestions that imho could make this good mod a great one. I am not very experienced in modding(I can do minor stuff), but I would be happy to test things for you. I figured I would ask you instead of just blasting you with my ideas. If not, no worries. Last edited by SteelViking; 05-20-10 at 02:08 PM. |
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