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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 |
A-ganger
![]() Join Date: Apr 2009
Location: Finland
Posts: 80
Downloads: 67
Uploads: 0
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I can't wait for WSM 3.1! I hope you release it soon.
But if you are not going to resease it soon, I have some suggestions: - We (well at least I) want MORE ships! I mean this is a warship mod, leave the subs! Im always bored becouse there isn't enough ships, so it would be nice to have many ships like in Warship mod 2.0. - Single missions especially denigned for surface ships, hypotetical and historical, like Battle of the Denmark strait and KGV, Rodney and cruisers vs Bismarck. - More harbors (for warship bases) LIKE Narvik and that port in northern France. - More detailed warships. Example, the wooden deck on the ships look very crappy. (The wooden deck itself isn't ugly, but the texture is) - There is a annoying glitch at Scharnhorst's bridge. I dont want to command Scharnhorst becouse its soo annoying. FIX IT!!!1111! - More stuff to bridges (espeacially Bismarck's). It would be nice if there would be stuff like tables, maps and sailors. - It would be nice too if the enemy would hit something - And a big one: escort ships! I know its VERY hard to make, but it would be rrreeaally cool if you could order destroyers to escort you. And you better release it soon or I'll get angry! ![]()
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Water is important. If there would be no water, no one could learn to swim and everybody would drown. ![]() Last edited by Von Talon; 12-23-09 at 04:20 PM. |
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#197 |
Seaman
![]() Join Date: May 2009
Posts: 34
Downloads: 2
Uploads: 0
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ähm one i can take out u can only tranform subs with deckguns to dd-cl-ca couse subs without deckgun cant fire bzw aim per order. he need to make moar part for it. the ungly deck mhh ok its not detailed how in sh4 but for sh3 its ok the sharnhorst glitch yes i know what u mean the guys can only see targets from -90°-+90° (9 o clock-3 o clock) the tabels and dekor in the comand tower will be nice,
i have one question can u make that u can order planes if u drive a cv? and u make nice work iam unworthly. |
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#198 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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I request there be more upgrades for the ships. Other than that it's a wonderful mod.
I noticed you can change the guns on scharnhorst to duals from triples and my mouth started to water. ![]() |
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#199 |
Grey Wolf
![]() Join Date: Jul 2007
Posts: 808
Downloads: 108
Uploads: 3
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Something happened to their website.
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#200 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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I've been doing some tests and making some adjustments. One thing I suggest is reducing armor levels of the bigger ships and increasing their hit points.
I tried a suicide run into Rosyth with the Deutschland like this and took major damage from the shore artillery. Compartments flooded, equipment got destroyed, crew died, and finally I got the "You're Dead" screen when she finally took 20,000 hit points. I'm going to try more hitpoints and see if I can actually see her sink. ![]() This makes for a epic battle with other warships and even DD's can be a nuisance. I can't wait to see the punishment that GWX planes will deliver in later years. ![]() I also played with the gun accuracy a bit. I noticed even with triple 11's at near point blank range it sometimes takes the gunners over 6 volleys to even land 1 shell. I think I've got it to the point where at 1-2000 meters if you "Fire at will" you'll 1 shot most merchants. Very fun mod. I can't thank you enough!!!! |
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#201 |
Nub
![]() Join Date: Feb 2010
Posts: 2
Downloads: 42
Uploads: 0
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would you mind posting the accuracy details?
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#202 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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@shouken
Editing the guns in Skwas I noticed a good improvement in accuracy. Try using lower max angles, higher max range, and very high muzzle velocity. Reduce recoil and the tolerences to 0.1. This should cause the guns to shoot flatter and at a lower angle. So even if your gunners overshoot they're still abound to hit something. Your gunners will most of the time hit nothing but water on their 1st and second shots. Afterwards they start to hit almost every time on a large ship that is. Also, I made a post on how to experience sinking without dieing. This way you can continue to fight even with your bow underwater. See here: http://www.subsim.com/radioroom/showthread.php?t=161336 |
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#203 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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To Chinese U-47.
Both of your releases of version 3.0 have the "Max error angle" set to 40 in the sim.cfg file. This causes the AI to never hit anything. Just a FYI. I prefer using 2. Taking damage is the fun part ![]() |
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#204 | |
Bilge Rat
![]() Join Date: Feb 2010
Posts: 1
Downloads: 18
Uploads: 0
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#205 | |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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Yes, open sim.cfg with notepad and set the line Max error angle= to about 3 or less. Here's what mine looks like. [AI Cannons] Max error angle=3 ;[deg] Max fire range=30000 ;[m] Max fire wait=12 ;[s] [AI AA guns] Max error angle=5 ;[deg] Max fire range=7000 ;[m] Max fire wait=7 ;[s] Hope that helps. ![]() |
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#206 |
Nub
![]() Join Date: Feb 2010
Posts: 2
Downloads: 42
Uploads: 0
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thanks man
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#207 |
Swabbie
![]() Join Date: Feb 2010
Location: Bottrop/Prussia
Posts: 12
Downloads: 1
Uploads: 0
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does anyone know how one can change the accuracy for the main guns? im using the bismarck and my crew are all trained, but the aint hitting anything lol. my smaller guns are good and get on target, but the big ones could'n hit a barn door with a nuke lol.
ne one know where i can adjust the setting. other than that this is the best mod ive ever had, just awsome. |
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#208 |
Engineer
![]() Join Date: Jul 2007
Location: Portland, OR
Posts: 213
Downloads: 28
Uploads: 0
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Am I understanding this correctly that by using this mod, one can play a career game using a capital ship in GWX, just as you would be able to do by using a uboat? Or do you only play single missions and there's no career mode?
Also wanted ask if I should download the 3.0 or wait for 3.1 of this mod? Last edited by DirtyACE; 02-11-10 at 08:49 PM. |
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#209 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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@preussen
Read the rest of this page. @DirtyACE You can run a career in this mod! You can't use uboats though. Don't bother waiting for 3.1. Chinese U-47 tends to randomly appear with his modified goodness. ![]() Enjoy the hell out of 3.0. I've been addicted to it for weeks. Although I'm making my own personal mod to fix somethings. |
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#210 | |
Engineer
![]() Join Date: Jul 2007
Location: Portland, OR
Posts: 213
Downloads: 28
Uploads: 0
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Can you tell me what kind of fixes are planning on making? Does it have to do with some bugs in the mod? |
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