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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 | |
Captain
![]() Join Date: Nov 2006
Location: India
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My propellor is faster than yours!!! ![]() |
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#197 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
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I think you mean the next one called "Manhattan", which has been reported as quite buggy. I didn't notice anything weird with the one where you have to find Lopotev, the name being "Razor two". That mission is funny because it has so far played out very differently for me, Dowly and Arclight.
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#198 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
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Chernogorsk airdrop
Some C130 fun on the Kelly's Heros Arma2 server. One ArcLight also appears in the vid, although when I questioned him he didn't say anything about Subsim ![]() |
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#199 |
Lucky Jack
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Hehe, just watched that one 15min ago, nice.
![]() Just found out about the 3DRT editor, whoa, that makes things abit easier. ![]() ![]() |
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#200 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
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![]() I think enemies not going down with 1 shot is due to ballistics; I noticed the AKM with 7.62mm round is quite effective, especially at shorter range. The 5.56mm NATO/Stanaq looses quite a bit of energy at longer ranges, I think. And just about every soldier is shown to be wearing a bullet"proof" vest. ![]() Manhattan being a bit buggy is no surprise, it's probably the most complex mission in the campaign. Even so, I played through it without problems. ![]()
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Contritium praecedit superbia. |
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#201 |
Lucky Jack
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#202 | |
Lucky Jack
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#203 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Effective range just means you can hit what you're aiming at at that range, says nothing about penetration or stopping power. Maybe civies have the same "armor" values as other units?
Point blank shot with SVD on rifleman takes him down with 1 shot. Still think it's ballistics at play. ![]() * I'm dropping targets at 700m with 1 shot with the SVD. Not sure what the problem is. ![]() **Was getting headshots ![]()
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Contritium praecedit superbia. Last edited by Arclight; 06-11-09 at 02:19 PM. |
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#204 | ||
Lucky Jack
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![]() Finnish wikipedia (wasnt arsed to check the english, but I'm sure it says the same) says the effective range is 800m. Finnish Defence Force's website says the effective range is 800m. And lastly, Dragunov.net says: Quote:
So, it's not the ballistics (well, it shouldnt be, but then again, I dont know how they've set them up in ArmA). ![]() But I do know it can be changed, as ACE sniper rifles are deadly (or enough to bring the guy down) at greater ranges than in stock ArmA 1. ![]() |
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#205 |
Commodore
![]() Join Date: Nov 2002
Location: Sweden
Posts: 603
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I want it now
![]() cheers porphy
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"The only remedy for madness is the innocence of facts." O. Mirbeu "A paranoid is simply someone in possession of all the facts." W. B. |
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#206 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
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so does arma 2 have a demo?
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Task Force industries "Taking control of the world, one mind at a time" |
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#207 |
Lucky Jack
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#208 |
Lucky Jack
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#209 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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http://firearmspedia.com/maximum-effective-range/
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Contritium praecedit superbia. |
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#210 |
Lucky Jack
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Naaah.
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