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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 |
Planesman
![]() Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 182
Downloads: 170
Uploads: 5
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Anyone know about how the next version is coming? And can someone please from either mod give us a new seawolf model and change the screens to red instead of orange,
![]() Last edited by MR. Wood; 12-06-08 at 11:15 PM. |
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#197 |
Ace of the Deep
![]() Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
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Uh, what an ugly red. I think I'll stick to orange.
Besides, if you make the display red, you might run into the same problem I do on the Akula - an inability to see a visible blip on active sonar where it is possible to see it on Orange and Green sonars. |
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#198 |
Planesman
![]() Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 182
Downloads: 170
Uploads: 5
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I didn't mean all screens I should have said which on i was talking like the conn screen but not the sonar I seen a pic of seawolfs sonar on a panel and it was green.
Last edited by MR. Wood; 12-06-08 at 11:33 PM. |
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#199 |
Master of Defense
![]() Join Date: Mar 2000
Posts: 1,502
Downloads: 125
Uploads: 0
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Here are the latest files I've received (includes a patch for AT-3.1):
Alfa Tau: http://www.subguru.com/AlfaTau3-1.exe http://www.subguru.com/Mod_Alfa_Tau_3-1_Patch.7z Reinforce Alert: http://www.subguru.com/RA_OPFOR_PACK.rar http://www.subguru.com/error_fix_ra-opfor-pack.rar ![]() |
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#200 |
Planesman
![]() Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 182
Downloads: 170
Uploads: 5
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thanks Bill
![]() The tigerfish sucks in RA mod they fail right after launch had to ram small ssk to kill Last edited by MR. Wood; 12-07-08 at 04:14 PM. |
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#201 |
Mate
![]() Join Date: May 2007
Posts: 51
Downloads: 26
Uploads: 0
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The latest Beta version of RA addresses this issue. We just have to figure out where to get it
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#202 |
Planesman
![]() Join Date: Dec 2006
Posts: 192
Downloads: 77
Uploads: 0
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Hey folks, RA sounds intresting to me but it seems to be a problem that i have a german version of dw as readme describes. So is there some way to get the mod working in an german version of dw?
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#203 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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Does anybody know how to change the color of the sonar station on the trafalgar ? Right now it uses the same default color as that of the seawolf (orange).
I would like to use the color blue, the same used on the sonar station of the virginia. Is there a way to do this in a simple way (so no tinkering with dll files, or editing them) ? :hmm: Obviously I'm talking of the RA mod. |
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#204 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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What would be most useful is a "how to" on modding these types of things. Or even a more advance "mod tool/editor"
__________________
"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#205 |
Planesman
![]() Join Date: Jan 2007
Location: Obetz, Ohio
Posts: 182
Downloads: 170
Uploads: 5
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Has anyone heard anything from any of the developers?:hmm:
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#206 |
Mate
![]() Join Date: May 2007
Posts: 51
Downloads: 26
Uploads: 0
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It may be an idea if a separate topic was started in which we could discuss Alfa Tau in one and RA on another. It would be good also if the links( the latest for each) were available under each topic. At the moment we seem to have two different conversations going on @ once about two different Mods.
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#207 |
Navy Seal
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I'll do that and sticky it.
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#208 |
Navy Seal
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OK I have created two new stickied threads in the Dangerous Waters Mod Workshop forum.
One is for Alfa Tau, the other for RA. Please discuss in the relevant threads. If someone sends me the links to the mods I'll edit my first post in each to place the links. |
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