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Old 12-06-08, 11:11 PM   #196
MR. Wood
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Anyone know about how the next version is coming? And can someone please from either mod give us a new seawolf model and change the screens to red instead of orange, like on the real sub http://upload.wikimedia.org/wikipedi...om_HighRes.jpg

Last edited by MR. Wood; 12-06-08 at 11:15 PM.
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Old 12-06-08, 11:28 PM   #197
Kazuaki Shimazaki II
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Uh, what an ugly red. I think I'll stick to orange.

Besides, if you make the display red, you might run into the same problem I do on the Akula - an inability to see a visible blip on active sonar where it is possible to see it on Orange and Green sonars.
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Old 12-06-08, 11:33 PM   #198
MR. Wood
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I didn't mean all screens I should have said which on i was talking like the conn screen but not the sonar I seen a pic of seawolfs sonar on a panel and it was green.

Last edited by MR. Wood; 12-06-08 at 11:33 PM.
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Old 12-07-08, 12:34 PM   #199
Bill Nichols
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Here are the latest files I've received (includes a patch for AT-3.1):


Alfa Tau:

http://www.subguru.com/AlfaTau3-1.exe

http://www.subguru.com/Mod_Alfa_Tau_3-1_Patch.7z


Reinforce Alert:

http://www.subguru.com/RA_OPFOR_PACK.rar

http://www.subguru.com/error_fix_ra-opfor-pack.rar

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Old 12-07-08, 02:24 PM   #200
MR. Wood
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thanks Bill
The tigerfish sucks in RA mod they fail right after launch had to ram small ssk to kill

Last edited by MR. Wood; 12-07-08 at 04:14 PM.
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Old 12-08-08, 09:18 AM   #201
:FI:Rabitski
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The latest Beta version of RA addresses this issue. We just have to figure out where to get it
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Old 12-12-08, 06:15 AM   #202
Delareon
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Hey folks, RA sounds intresting to me but it seems to be a problem that i have a german version of dw as readme describes. So is there some way to get the mod working in an german version of dw?
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Old 12-12-08, 12:04 PM   #203
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Does anybody know how to change the color of the sonar station on the trafalgar ? Right now it uses the same default color as that of the seawolf (orange).
I would like to use the color blue, the same used on the sonar station of the virginia. Is there a way to do this in a simple way (so no tinkering with dll files, or editing them) ? :hmm:

Obviously I'm talking of the RA mod.
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Old 12-13-08, 10:08 AM   #204
LoBlo
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What would be most useful is a "how to" on modding these types of things. Or even a more advance "mod tool/editor"
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Old 12-14-08, 06:55 PM   #205
MR. Wood
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Has anyone heard anything from any of the developers?:hmm:
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Old 12-15-08, 09:04 AM   #206
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It may be an idea if a separate topic was started in which we could discuss Alfa Tau in one and RA on another. It would be good also if the links( the latest for each) were available under each topic. At the moment we seem to have two different conversations going on @ once about two different Mods.
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Old 12-15-08, 10:00 AM   #207
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I'll do that and sticky it.
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Old 12-15-08, 10:04 AM   #208
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OK I have created two new stickied threads in the Dangerous Waters Mod Workshop forum.

One is for Alfa Tau, the other for RA.

Please discuss in the relevant threads. If someone sends me the links to the mods I'll edit my first post in each to place the links.
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