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05-03-08, 05:55 AM | #196 |
Soundman
Join Date: Apr 2005
Posts: 142
Downloads: 51
Uploads: 0
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hi guys
I've added more ammo for the main guns - how do I add more ammo for the AAA for the whole ship? I actually ran out of AAA ammo and was defenseless against high flyers. also, be great if we could: 1. control the 5"" guns (ie. the smaller ones) or atleast 2. choose which guns to fire ie. main guns vs secondary armament. |
05-03-08, 07:47 AM | #197 |
Ensign
Join Date: Apr 2008
Posts: 222
Downloads: 43
Uploads: 0
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Gah, I have to get my game back tomorrow, i could have done the needed changes on the AA guns that you basically wouldnt run out of ammo.. Since i multiplied them 100 times from the original.. so they got like 56000 ammo per gun.
Once i get my game back from my friend (Oskari) i'll edit those values instantly and upload a tweak patch that adjusts the ammunition values on the AA guns, main guns and slightly tweaks the reload speed on main guns (3 seconds faster reload), reduces AA gun reload time with 1.2 seconds, increases shell velocity for AA shells with 20 m/s and the Tertiary guns's shell speed is upgraded to 850 M/S, since i noticed them to be roughly 400 m/s wich is ridiculously slow. |
05-03-08, 08:00 AM | #198 |
Captain
Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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ouff...finally i'm back....
I have tried the mod yesterday...wow...that ship is a power of the nature! Just a (small) observation: The depth gauges in the game interface should be removed, as Mikhail did in his S-boot mod. And in my opinion some new loading screens would be . But the whole thing is absolutely stunning...keep up the good work Xantro!
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"A hard drill makes an easy battle" Alexander V. Suvorov "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
05-03-08, 08:04 AM | #199 |
Captain
Join Date: Aug 2007
Location: Modena,Italy
Posts: 486
Downloads: 36
Uploads: 0
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and the supply/agent-insertion missions are now a bit ....maybe removing them would be a noticeable improvement....
...if it's possible obviously
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"A hard drill makes an easy battle" Alexander V. Suvorov "When we realized that our clubbing and kickings were being administered by the burned, mutilated survivors of our handiwork, we found we could take it with less prejudice." Captain Richard "Dick" O'Kane-USS Tang http://www.youtube.com/user/willembrock |
05-03-08, 09:16 AM | #200 | |
Soundman
Join Date: Apr 2005
Posts: 142
Downloads: 51
Uploads: 0
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Quote:
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05-03-08, 10:29 AM | #201 | |
XO
Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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Quote:
Just remember to add, if posible, a small guide with waht files are to be modified and which values are the ones used for those guns. I'm looking forward to use this "patch"
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"Memento Audere Semper"
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05-03-08, 05:22 PM | #202 | ||
Helmsman
Join Date: Sep 2006
Posts: 102
Downloads: 3
Uploads: 0
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Quote:
This is so frustation. I'd love to enjoy your wonderful work at the fullest. |
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05-03-08, 05:26 PM | #203 |
Navy Seal
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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It seems that click the "DL 1.1: " part of the link sends you to the old version and the rest sends you to the new version...
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Current Eastern Front status: Probable Victory |
05-03-08, 05:26 PM | #204 |
Ensign
Join Date: Apr 2008
Posts: 222
Downloads: 43
Uploads: 0
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Quote from Raptor1's message at page 2, 4th post.
"Go to the mod folder, then Data/Submarine/KMS_AdmiralScheer, Open up KMS_AdmiralScheer.dat with s3d, go to 6: Node - NBC_GrafSpee, then UnifiedRenderController, open the Caustics tree and set Enabled to false" Do that change deamyont with S3D and then just disable + re-enable BOTH the 1.1 PocketBB mod and the Graf Spee skin That got my skin working. |
05-03-08, 05:29 PM | #205 | |
Navy Seal
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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Quote:
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Current Eastern Front status: Probable Victory |
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05-03-08, 05:32 PM | #206 |
Soundman
Join Date: Apr 2005
Posts: 142
Downloads: 51
Uploads: 0
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actually after downloading xantrokole's texture fix (can't remember which page), this has fixed the 'hippy boat' texture for me.
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05-03-08, 05:47 PM | #207 | |
Helmsman
Join Date: Sep 2006
Posts: 102
Downloads: 3
Uploads: 0
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Quote:
I'd love if anyone of you could upload it with s3d setting applied anyway |
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05-03-08, 05:52 PM | #208 | |||
Swabbie
Join Date: Mar 2008
Location: Belgium
Posts: 14
Downloads: 19
Uploads: 0
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Quote:
The easiest way (and probably the only one) is to just go to the KMS_AdmiralScheer map and copy the normal texture files then just renaming them. Example: NBC_GrafSpee_O01.dds -> Copy of NBC_GrafSpee_O01.dds -> NBC_GrafSpee_O01_lr.dds Hope this fixes the first problem for you! About the funky skin... I haven't seen that problem since I downloaded the fix... -Sylvanas.- |
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05-03-08, 06:34 PM | #209 |
Grey Wolf
Join Date: Jul 2007
Posts: 808
Downloads: 107
Uploads: 3
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Tow minor things ive noticed, there is no swastika on the stern eagle and the rails are invisible from decks of the ship.
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05-03-08, 06:41 PM | #210 | |
Navy Seal
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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Quote:
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Current Eastern Front status: Probable Victory |
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