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Old 01-06-09, 12:32 PM   #1
silent killer
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Default update for tmo1.6.2

thanks for the update for tmo and rsrds
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Old 01-08-09, 10:43 AM   #2
Jan Kyster
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Default

Just a FYI as there may be a problem at Truk.

Approaching eastbound August 14, 1943 17:25. Radarcontact! Boat 70 km east of the island group. Detected ship some 30 km SW. Then CTD...

After reboot another try. No problem this time? (got her btw.). Laid a course around Truk Island 30 km off shore for a radar scan of what may be there... August 15, 1943 03:37, 7d45'N 151d55'E and tracking two pairs of destroyers. CTD again.

Didn't wanna challenge it further. Loadet a previous save and went S according to new orders. No problem since, so something could be happening at Truk?

Running RSRDC_v355_for_v15 and RSRDC_v355_Patch 8.

Had a very long patrol. From Midland to Marshall Islands, then Gilbert Islands and back to Marshalls. Very exiting! Went to the advanced base at Solomon Islands for fish and fuel. Ordered to Bismarck Sea and then to Truk, which we now are leaving as ordered to the Palau-Rabual shipping lanes... Excellent put together!

Other mods used:
My Fleet Sub - USS Silversides (all Gato settings and textures)
My Fleet Sub - Settings (menu, commands, gameplay etc.)
My Fleet Sub - Graphics (scene, clouds, shaders and textures)

None of these are campaign related and these CTD's are the first ever experienced. Normally things runs steady as a rock, hence this post.

And Thanks for the Mod!

Btw. we very, very rarely see an airplane? Did you tone them down? and do you have a suggestion if we would like to see more planes?
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Old 01-08-09, 11:21 AM   #3
cgjimeneza
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Default something similar

i was running TMO162 + RSRD, sept 1942. Tambor class. (I think, happened last sunday)

got a report of multiple convoys and IJN units moving on a N-S axis, some 150 km west of truk (again from memory)

found two sampans and engaged with gun, no time to circle around them.

after sinking, I moved to plot to check my posit and insert point to ambush the multiple Ultras and went to the bridge to see the sampan sink... CTD.

Tried new campaing, same boat class, same start date (but removed RSRD) had no CTD, only a high failure rate on torps (to be expected), on the same approach and patrolling structure I got maru no. 1 east of Truk and the Comte Verde and maru no.2 west of Truk, spending all 20 mk-14,

On this last convoy I made 3 attacks during 18 hrs and they had a 3 DD escort, got a first hit on the bows of the Comte verde and on the 2 attacks two hits MOT for contact. After sinking the last maru, I broke off from the escort, the DD didnt hear me at all.

Right now Im on my way to Johnston Island to refuel refit and back to the Carolines.

maybe a problem with Truk Atoll.



Quote:
Originally Posted by Jan Kyster
Just a FYI as there may be a problem at Truk.

Approaching eastbound August 14, 1943 17:25. Radarcontact! Boat 70 km east of the island group. Detected ship some 30 km SW. Then CTD...

After reboot another try. No problem this time? (got her btw.). Laid a course around Truk Island 30 km off shore for a radar scan of what may be there... August 15, 1943 03:37, 7d45'N 151d55'E and tracking two pairs of destroyers. CTD again.

Didn't wanna challenge it further. Loadet a previous save and went S according to new orders. No problem since, so something could be happening at Truk?

Running RSRDC_v355_for_v15 and RSRDC_v355_Patch 8.

Had a very long patrol. From Midland to Marshall Islands, then Gilbert Islands and back to Marshalls. Very exiting! Went to the advanced base at Solomon Islands for fish and fuel. Ordered to Bismarck Sea and then to Truk, which we now are leaving as ordered to the Palau-Rabual shipping lanes... Excellent put together!

Other mods used:
My Fleet Sub - USS Silversides (all Gato settings and textures)
My Fleet Sub - Settings (menu, commands, gameplay etc.)
My Fleet Sub - Graphics (scene, clouds, shaders and textures)

None of these are campaign related and these CTD's are the first ever experienced. Normally things runs steady as a rock, hence this post.

And Thanks for the Mod!

Btw. we very, very rarely see an airplane? Did you tone them down? and do you have a suggestion if we would like to see more planes?
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Old 01-08-09, 03:19 PM   #4
Red Devil
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Default

Quote:
Originally Posted by Jan Kyster
Had a very long patrol. From Midland to Marshall Islands, then Gilbert Islands and back to Marshalls.
Ah so that was your sub that went past me on the Birmingham & Fazeley Canal here in the midlands of the UK, long way round eh?




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Old 01-08-09, 06:00 PM   #5
lurker_hlb3
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Default

Quote:
Originally Posted by Jan Kyster
Just a FYI as there may be a problem at Truk.

Approaching eastbound August 14, 1943 17:25. Radarcontact! Boat 70 km east of the island group. Detected ship some 30 km SW. Then CTD...

After reboot another try. No problem this time? (got her btw.). Laid a course around Truk Island 30 km off shore for a radar scan of what may be there... August 15, 1943 03:37, 7d45'N 151d55'E and tracking two pairs of destroyers. CTD again.

Didn't wanna challenge it further. Loadet a previous save and went S according to new orders. No problem since, so something could be happening at Truk?

Running RSRDC_v355_for_v15 and RSRDC_v355_Patch 8.

Had a very long patrol. From Midland to Marshall Islands, then Gilbert Islands and back to Marshalls. Very exiting! Went to the advanced base at Solomon Islands for fish and fuel. Ordered to Bismarck Sea and then to Truk, which we now are leaving as ordered to the Palau-Rabual shipping lanes... Excellent put together!

Other mods used:
My Fleet Sub - USS Silversides (all Gato settings and textures)
My Fleet Sub - Settings (menu, commands, gameplay etc.)
My Fleet Sub - Graphics (scene, clouds, shaders and textures)

None of these are campaign related and these CTD's are the first ever experienced. Normally things runs steady as a rock, hence this post.

And Thanks for the Mod!

Btw. we very, very rarely see an airplane? Did you tone them down? and do you have a suggestion if we would like to see more planes?
CTD's always concern me.

Were did you get this mod ?

Quote:
"My Fleet Sub"

Quote:
None of these are campaign related
Never assume anything
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Old 01-16-09, 07:39 AM   #6
lurker_hlb3
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Default

A new version of RSRDC is up. See first post for readme and download links





You can also get a new version of TMO 163 here


http://files.filefront.com/TMO+Patch.../fileinfo.html



TMO 163 Read me here

http://forums.ubi.com/eve/forums/a/t...5/m/1191029895

Last edited by lurker_hlb3; 01-17-09 at 11:26 AM.
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Old 01-17-09, 10:37 AM   #7
sckallst
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Default

At the risk of being reptititve, thanks yet again lurker.
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Old 02-08-09, 03:23 AM   #8
thumper
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Default The clock

Very nice mod. But how do i get the small clock and the words She's going down sir back in the game??
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Old 02-08-09, 09:31 AM   #9
lurker_hlb3
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Default

Quote:
Originally Posted by thumper
Very nice mod. But how do i get the small clock and the words She's going down sir back in the game??
I don't make changes in these areas, I assume your also running TMO or RFB, if so you need to address that question in the correct thread
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Old 02-23-09, 02:42 PM   #10
I'm goin' down
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Default Possible problem with RFB instructions re RSRDC

This is a copy of a post in the Kill Flags sticky thread that my alert to a problem with the RFB instructions re SH4 1.5 and the RSRDC mods.

"As you know, I installed the mods recommended by RFB, and ended up with my handle and boat not being recognized at the beginning of a mission, although the emblem and boat number appeared on the sub. Also, I could not load sailors to man the guns, and there were no deck guns.

I found the solution to the deck guns' problem (i.e. no deck guns) and the failure of RFB to recognize and my boat at the outset of new missions in SH4 1.5.

The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2

I also activated the following mods:

5. SS205 USS Gar_ComboFooskin_I'm Goin' Down; and
6. Mini_ChronoTools (activated by JTex).

As a result of the foregoing, which followed the RFB sticky thread's instruction, I ended up with the unacceptable results described above.

I filed a complaint in the RFB thread. I was about the do the same in the RSRDC thread when I noticed that RFB does not mention activating mods RSRDC_SH15_V400 and RSRDC_V400_Patch2. Instead, it recommends activating the RSRDC_RFB1.5_V420 and RSRC_V420_Patch_18Jan09 with RFB v1.52 mods. I deactivated mods nos. 3 and 4 above and replaced them with the two mods recommended by RSRDC. Guess what? I NOW HAVE TWO DECK GUNS!!!

However, the SH4 1.5 did not recognize my handle and boat at the beginning of a mission, so I deactivated mod 5. SS205 USS Gar_ComboFooskin_I'm Goin' Down and reactivated it. Now RFB recognizes me as captain at the outset.

Problems fixed after four days! I plan to post this in both the RFB and RSRDC mod threads to alert them to the issue."
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Old 02-23-09, 06:10 PM   #11
lurker_hlb3
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Default

Quote:
Originally Posted by I'm goin' down
This is a copy of a post in the Kill Flags sticky thread that my alert to a problem with the RFB instructions re SH4 1.5 and the RSRDC mods.

"As you know, I installed the mods recommended by RFB, and ended up with my handle and boat not being recognized at the beginning of a mission, although the emblem and boat number appeared on the sub. Also, I could not load sailors to man the guns, and there were no deck guns.

I found the solution to the deck guns' problem (i.e. no deck guns) and the failure of RFB to recognize and my boat at the outset of new missions in SH4 1.5.

The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2

I also activated the following mods:

5. SS205 USS Gar_ComboFooskin_I'm Goin' Down; and
6. Mini_ChronoTools (activated by JTex).

As a result of the foregoing, which followed the RFB sticky thread's instruction, I ended up with the unacceptable results described above.

I filed a complaint in the RFB thread. I was about the do the same in the RSRDC thread when I noticed that RFB does not mention activating mods RSRDC_SH15_V400 and RSRDC_V400_Patch2. Instead, it recommends activating the RSRDC_RFB1.5_V420 and RSRC_V420_Patch_18Jan09 with RFB v1.52 mods. I deactivated mods nos. 3 and 4 above and replaced them with the two mods recommended by RSRDC. Guess what? I NOW HAVE TWO DECK GUNS!!!

However, the SH4 1.5 did not recognize my handle and boat at the beginning of a mission, so I deactivated mod 5. SS205 USS Gar_ComboFooskin_I'm Goin' Down and reactivated it. Now RFB recognizes me as captain at the outset.

Problems fixed after four days! I plan to post this in both the RFB and RSRDC mod threads to alert them to the issue."


Where did you see this ?

Quote:
The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2
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Old 02-23-09, 06:33 PM   #12
I'm goin' down
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Default

Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by I'm goin' down
This is a copy of a post in the Kill Flags sticky thread that my alert to a problem with the RFB instructions re SH4 1.5 and the RSRDC mods.

"As you know, I installed the mods recommended by RFB, and ended up with my handle and boat not being recognized at the beginning of a mission, although the emblem and boat number appeared on the sub. Also, I could not load sailors to man the guns, and there were no deck guns.

I found the solution to the deck guns' problem (i.e. no deck guns) and the failure of RFB to recognize and my boat at the outset of new missions in SH4 1.5.

The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2

I also activated the following mods:

5. SS205 USS Gar_ComboFooskin_I'm Goin' Down; and
6. Mini_ChronoTools (activated by JTex).

As a result of the foregoing, which followed the RFB sticky thread's instruction, I ended up with the unacceptable results described above.

I filed a complaint in the RFB thread. I was about the do the same in the RSRDC thread when I noticed that RFB does not mention activating mods RSRDC_SH15_V400 and RSRDC_V400_Patch2. Instead, it recommends activating the RSRDC_RFB1.5_V420 and RSRC_V420_Patch_18Jan09 with RFB v1.52 mods. I deactivated mods nos. 3 and 4 above and replaced them with the two mods recommended by RSRDC. Guess what? I NOW HAVE TWO DECK GUNS!!!

However, the SH4 1.5 did not recognize my handle and boat at the beginning of a mission, so I deactivated mod 5. SS205 USS Gar_ComboFooskin_I'm Goin' Down and reactivated it. Now RFB recognizes me as captain at the outset.

Problems fixed after four days! I plan to post this in both the RFB and RSRDC mod threads to alert them to the issue."


Where did you see this ?

Quote:
The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2
It was posted in the main sticky in RFB, the first post by the RFB team.
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Old 02-23-09, 07:50 PM   #13
lurker_hlb3
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Default

Quote:
Originally Posted by I'm goin' down
Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by I'm goin' down
This is a copy of a post in the Kill Flags sticky thread that my alert to a problem with the RFB instructions re SH4 1.5 and the RSRDC mods.

"As you know, I installed the mods recommended by RFB, and ended up with my handle and boat not being recognized at the beginning of a mission, although the emblem and boat number appeared on the sub. Also, I could not load sailors to man the guns, and there were no deck guns.

I found the solution to the deck guns' problem (i.e. no deck guns) and the failure of RFB to recognize and my boat at the outset of new missions in SH4 1.5.

The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2

I also activated the following mods:

5. SS205 USS Gar_ComboFooskin_I'm Goin' Down; and
6. Mini_ChronoTools (activated by JTex).

As a result of the foregoing, which followed the RFB sticky thread's instruction, I ended up with the unacceptable results described above.

I filed a complaint in the RFB thread. I was about the do the same in the RSRDC thread when I noticed that RFB does not mention activating mods RSRDC_SH15_V400 and RSRDC_V400_Patch2. Instead, it recommends activating the RSRDC_RFB1.5_V420 and RSRC_V420_Patch_18Jan09 with RFB v1.52 mods. I deactivated mods nos. 3 and 4 above and replaced them with the two mods recommended by RSRDC. Guess what? I NOW HAVE TWO DECK GUNS!!!

However, the SH4 1.5 did not recognize my handle and boat at the beginning of a mission, so I deactivated mod 5. SS205 USS Gar_ComboFooskin_I'm Goin' Down and reactivated it. Now RFB recognizes me as captain at the outset.

Problems fixed after four days! I plan to post this in both the RFB and RSRDC mod threads to alert them to the issue."

Where did you see this ?

Quote:
The RFB Team recommends the following mods be activated in SH4 1.5:

1. RFB_V1.52_102408;
2. RFB_V1.52_Patch_18Jan09;
3. RSRDC_SH15_V400; and
4. RSRDC_V400_Patch 2
It was posted in the main sticky in RFB, the first post by the RFB team.
There nothing listed there, also I have personnel never seen that "install" order in their thread, also my install instructions in the RSRDC readme are "not" recommendations, but the "correct" way of doing things.
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Old 02-23-09, 09:52 PM   #14
I'm goin' down
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Default must be removed

They must have the removed the links to RSRDC downloads from RFB. I complained about the downloads on Sunday, before I figured out the RSRDC links were for different downloads. The problem for me began on Thursday at 1700 hrs., and I assume that you had the correct links posted prior to that time.
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Old 05-04-09, 07:32 PM   #15
silent killer
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Default rsrdc mod

thanks lurker , some realy nice work, this game keeps getting better all the time
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