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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#196 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Sorry for the delay in reply, I was in a trip all the holiday. I will receive the first test results on the next wednesday. Then i will start the work on 16km version. I will contact you for the beta tests ok? ![]()
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#197 |
The Old Man
![]() Join Date: Jan 2007
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Oh, no problem, at all, been away also having "fun" away from the computer....I will be ready whenever the MOD is ready!
Thanks! Wilcke |
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#198 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,707
Downloads: 171
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After quite a while using the 8k version I can say that it is a VAST improvement over the stock/GWX version both visual & hydraphone sensors, the only problem I'm having at the moment is uber DD's, I just installed the AI_Sensors_Jungman_GWX.dat file & will give this a go!
![]() Thanks again Rubini. ![]()
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#199 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Thanks for the feedback Reece!
The 16km version will arrive in some days! ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#200 | |
Chief of the Boat
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#201 |
The Old Man
![]() Join Date: Jan 2007
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Rubini,
No need to respond, I am on a longer patrol now, VIIB, 09/1940. The Stay Alert 8k continues to work real well and no glitches. This is superb. Ready for the 16k Beta, have another fresh install of GWX 1.03 awaiting! ![]() Good work man! Wilcke |
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#202 | ||
Stowaway
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#203 |
Dominant Wolf
![]() Join Date: Nov 2006
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#204 | |
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
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![]() ![]() Mikael |
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#205 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,707
Downloads: 171
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This is not so good news ... started a new patrol using AI_Sensors_Jungman_GWX.dat file & this works great, though does seem to be an overkill now with DD's almost deaf, well that's what it seems & now my hydraphone operators are deaf again, I thought the AI sensors would have no effect, but at periscope depth and the DD about 1km away on a bearing of 65 degrees the crew reports no contact, I could then proceed with TC greater than 32! I definitely only changed that 1 file!
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#206 |
Chief of the Boat
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Personally mate, I'd take Jungman out
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#207 | |
Sailor man
![]() Join Date: Dec 2006
Location: In a van down by the river.
Posts: 50
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#208 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,707
Downloads: 171
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It's in the options folder, can use mod as is or replace the dat & cfg files with others supplied!
![]() Rubini, I do use SH3 Commander & that may have altered the AI sensor file, (I didn't roll back when putting the new file in) I will try again but I doubt that this would cause uboat hydraphones to change! I always seem to get myself in the Poo! ![]()
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#209 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
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I know what you mean sometimes you just forget especially late at night!
![]() Wilcke |
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#210 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Hi guys,
I started the work on 16km after the great help of bert8for3 which provide me a complete bunch of tests for GWX 16km version. The first conclusion is that the main problem is really with the 8km version on GWX and stock (probably also on others big mods). The 16 km, despite also have a slight blind and deaf crew, rarely have that annoying problem to be stopped from a TC under enemy fire. This is really more common on 8km version because, like I said, the big mods only provide one set (the same files) of sensors files for both 8km and 16km versions, and this settings are normally more adjusted for 16km. Definitively, each version needs it's own sensors files. I will be out on the weekend but expect the 16km fix mod for the next week. ![]() @Reece: well, yes, Jungman AI_sensors is a bit more easy to play with. This is why I suggest to only use it on the early war. But the problem that you describe is probably some type of mess that you made with yours files. Install the mod again!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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