SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-25-14, 06:05 PM | #196 |
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Join Date: Nov 2010
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Gurgle Gurgle!!!
Well, got the mod working, but, noticed something...Red October sank after fighting in the Battle of Midway and the only two indications of "Oh CRAP!!" was the loss of my periscopes and that the sub headed for the bottom...1460 feet down and emergency surface didn't work. The crew merely accepted their fate and didn't tell Ramius...Eh, me.
No damage indicators either. |
08-26-14, 03:41 AM | #197 |
Swabbie
Join Date: Aug 2014
Posts: 8
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The Command center is black
Hey guys I need your help in this kind of mod, the command center which is the main center of the submarine is turned to a black... the textures of the said command room has gone, it's already black and ugly and the parameters of the command room is also. but the radar room is fine, the textures were stable but the command center doesn't... I need your help guys... I hope someone replies me.. thank you in advance
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08-26-14, 02:22 PM | #198 | |
Weps
Join Date: Apr 2007
Posts: 364
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08-26-14, 02:24 PM | #199 |
Weps
Join Date: Apr 2007
Posts: 364
Downloads: 184
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I have been thinkering on the crew management page to look more real
Changed the old yellow look and added more crew and compartments The submarine image is also changed because that's how my typhoon looks like
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08-26-14, 11:03 PM | #200 |
Swabbie
Join Date: Aug 2014
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Daym!!!! That's one of a kind sub!! when you can release that sub of yours? sorry for my bad english
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08-27-14, 07:14 AM | #201 | |
Weps
Join Date: Apr 2007
Posts: 364
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- Changed the colors of the aft propellors - Removed the red paint and replaced it with grey - removed the white lines around the sub
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08-27-14, 08:17 AM | #202 |
Swabbie
Join Date: Aug 2014
Posts: 8
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So do you have added some modifications here on your sub? It looks like a blade in the deepest seas... because I've seen your post a while ago, you have so many crews, just like the modern subs now...
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08-28-14, 01:16 AM | #203 | |
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Join Date: Nov 2010
Posts: 15
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What gets me is I have a mega-mod installed (Fall of the Rising Sun) and there's one freighter there that cannot be hit. Torpedoes go through it like it isn't there and I even rammed it with the Typhoon and...nothing. It can fire and HIT me, but, to my weapons, regardless of ship, it's a ghost ship. I love those very high speed initial torpedoes, though. I did a single mission with the Bismarck...two of those puppies killed the battleship. Once the engines stopped, my homing torps went over 6000 yards and killed a friendly...Oooops!!! I'm not complaining, though. Fall of the Rising Sun ruined my other homing torpedoes and turned them into straight line/1500 yard or less solution. The Typhoon at least restored some homing torpedoes |
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08-28-14, 04:38 AM | #204 | |
Swabbie
Join Date: Aug 2014
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LOL
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08-28-14, 12:25 PM | #205 | |
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Join Date: Nov 2010
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Quote:
But, those torps pack a strong punch! One of the "Fall of the Rising Sun" missions has four US flat tops side by side. I backed Red October to a safe distance and fired a single homing torpedo at the bow of the first one (like a SINKEX). All four flat tops exploded violently and sank 10 minutes later. I might have to fire up Fraps and get a movie of that, though. |
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08-28-14, 06:39 PM | #206 |
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Join Date: Jul 2013
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You sure that was a torpedo and not a icbm? Or perhaps a harpoon? (I know the soviet version is a different name but i'll be flogged if I can remember now). I never had a standard torp kill multiple ships. I have had the anti ship missile do this, as it has a ten kilo nuke warhead. Which would also explain your sudden dive to Davey jones. you could have been inside the explosion radius of either weapon.
Hint: the standard torpedos are green, the harpoons are grey |
08-28-14, 06:58 PM | #207 | |
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Quote:
Soon as it smacked the side of the closest flat top, it was "All hands! ABANDON SHIP!!!!" as they were so close that there was a chain reaction. I'll put the video on YT ASAP... And, yeah, they were the Harpoons out of Tube 3. I have the video rendering now since FRAPS did like 7 "chapters", so, I'm stitching them together. The harpoon destroyed the center section of the flat-top and within 90 seconds or so, the other four were burning. Last edited by Splinter48708; 08-28-14 at 08:09 PM. |
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08-28-14, 09:30 PM | #208 | |
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Join Date: Nov 2010
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08-30-14, 01:03 AM | #209 |
Swabbie
Join Date: Aug 2014
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Yeah I've seen your video Splinter, that poor carrier hit by a torpedo and turned into semi skeleton. that is the effect of fall of the rising sun mod? how about that ghost ship?Iv'e seen that a couple of times at luzon strait that's my mission today to patrol and as what you have said.. It can be rammed, hit by a torp or hit by a missile... is there any method to kill this ghost ship? or leave it and get out of there...
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08-30-14, 05:06 AM | #210 | |
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Join Date: Nov 2010
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Quote:
And the "ghost ship" is in a couple of scenerios. It's a Yama****a Freighter and whatever I try, fails. There's no collision routine for it, apparently since it cannot be hit. Torpodoes to straigh through, shelling has no effect and ramming it also is ignored, so the only option is to flip it the finger, tell it to bite my glorious golden tuchus and leave. At least that's better then when I try to sink a Fuso battleship...that gives me a Crash to Desktop. Tends to ruin my day. I can sink other battleships without a problem, but, soon as the game knows that a Fuso is supposed to sink, I get the finger and the bite me line. But, that's for another thread, as I do not wish to hijack this one. (I see the board owners have filters set up...*sigh*) |
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