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Old 04-09-07, 12:50 PM   #196
Rubini
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Quote:
Originally Posted by Wilcke
Hi Rubini,

Still out on Patrol with your mod and its working very well. Nothing going wrong as far as I can see....I will stick to this mod and 8k. If you release a 16k...GREAT...let me know if you need a Beta tester.

Thanks and well done!

Wilcke
Thanks Wilcke!

Sorry for the delay in reply, I was in a trip all the holiday.
I will receive the first test results on the next wednesday. Then i will start the work on 16km version. I will contact you for the beta tests ok?
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Old 04-09-07, 12:57 PM   #197
Wilcke
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Oh, no problem, at all, been away also having "fun" away from the computer....I will be ready whenever the MOD is ready!

Thanks!

Wilcke
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Old 04-11-07, 01:04 AM   #198
Reece
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After quite a while using the 8k version I can say that it is a VAST improvement over the stock/GWX version both visual & hydraphone sensors, the only problem I'm having at the moment is uber DD's, I just installed the AI_Sensors_Jungman_GWX.dat file & will give this a go!
Thanks again Rubini.
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Old 04-11-07, 09:51 AM   #199
Rubini
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Thanks for the feedback Reece!

The 16km version will arrive in some days!
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Old 04-11-07, 09:59 AM   #200
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Quote:
The 16km version will arrive in some days
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Old 04-11-07, 10:03 AM   #201
Wilcke
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Rubini,

No need to respond, I am on a longer patrol now, VIIB, 09/1940. The Stay Alert 8k continues to work real well and no glitches. This is superb.

Ready for the 16k Beta, have another fresh install of GWX 1.03 awaiting!

Good work man!

Wilcke
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Old 04-11-07, 10:16 AM   #202
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Quote:
The 16km version will arrive in some days

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Old 04-11-07, 11:06 AM   #203
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Old 04-11-07, 01:28 PM   #204
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Quote:
Originally Posted by Rubini
Thanks for the feedback Reece!

The 16km version will arrive in some days!
Thanks Rubini. Can't wait! . This mod together with the upcoming GWX 1.04 will make my day .

Mikael
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Old 04-13-07, 03:25 AM   #205
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This is not so good news ... started a new patrol using AI_Sensors_Jungman_GWX.dat file & this works great, though does seem to be an overkill now with DD's almost deaf, well that's what it seems & now my hydraphone operators are deaf again, I thought the AI sensors would have no effect, but at periscope depth and the DD about 1km away on a bearing of 65 degrees the crew reports no contact, I could then proceed with TC greater than 32! I definitely only changed that 1 file!
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Old 04-13-07, 04:38 AM   #206
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Personally mate, I'd take Jungman out
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Old 04-13-07, 07:34 AM   #207
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Quote:
Originally Posted by Reece
This is not so good news ... started a new patrol using AI_Sensors_Jungman_GWX.dat
What is this? Is this file part of the mod, or something you added in?
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Old 04-13-07, 07:49 AM   #208
Reece
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It's in the options folder, can use mod as is or replace the dat & cfg files with others supplied!
Rubini, I do use SH3 Commander & that may have altered the AI sensor file, (I didn't roll back when putting the new file in) I will try again but I doubt that this would cause uboat hydraphones to change! I always seem to get myself in the Poo!
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Old 04-13-07, 09:32 AM   #209
Wilcke
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I know what you mean sometimes you just forget especially late at night! I am so glad I have a backed up SH3 1.4b fresh and ready to go! Saves a lot of time after I bungle up an install!

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Old 04-13-07, 09:49 AM   #210
Rubini
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Hi guys,

I started the work on 16km after the great help of bert8for3 which provide me a complete bunch of tests for GWX 16km version.

The first conclusion is that the main problem is really with the 8km version on GWX and stock (probably also on others big mods). The 16 km, despite also have a slight blind and deaf crew, rarely have that annoying problem to be stopped from a TC under enemy fire. This is really more common on 8km version because, like I said, the big mods only provide one set (the same files) of sensors files for both 8km and 16km versions, and this settings are normally more adjusted for 16km.
Definitively, each version needs it's own sensors files.

I will be out on the weekend but expect the 16km fix mod for the next week.

@Reece: well, yes, Jungman AI_sensors is a bit more easy to play with. This is why I suggest to only use it on the early war. But the problem that you describe is probably some type of mess that you made with yours files. Install the mod again!
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