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03-19-10, 01:12 AM | #196 |
Watch
Join Date: Apr 2009
Posts: 29
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Radar how do you use it? Tips Suggestions Instructions or is it just a passive tool?
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03-19-10, 04:39 AM | #197 |
Seaman
Join Date: Mar 2010
Posts: 31
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I can't get the dek gun to work manually. I am surfaced, look to my binoculars. but when i press spacebar i lock a ship for torpedo firing. what am i doing wrong or does the auto fire only work with the Mod installed?
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03-19-10, 05:43 AM | #198 | |
Captain
Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
Downloads: 8
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Quote:
But I was chasing down a ship last night, finally got close enough for a visual and once the WO announced he'd spotted it I went to binocular view, got the ship insight and held the crosshair on it till it turns red. Then as it's red hit spacebar and then an arrow appears below the ship, and a little deckgun icon appears in the upper left corner of binocular and about 10 seconds later I hear them start firing away. Now of course I will also assume this will require the right weather and sea state. Which I had. If the sea conditions are rough you may not get this to work, at least it shouldnt anyway but I dont know as I haven't tried but in the past SH titles a rough sea, where a lot of pitching and rolling is going on will prevent manning of the guns.
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"Chance favors the prepared mind" |
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03-19-10, 06:59 AM | #199 | |
Chief
Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
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Quote:
That's it, like in real life, go down the hatch and walk on your sub till you reach the deckgun and clic and boom. You also have (when sitting on the gun) an icon on the upperleft corner to zoom in when firing (with spacebar). Hope it helps.
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC |
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03-19-10, 07:07 AM | #200 | |
Seaman
Join Date: Mar 2010
Posts: 31
Downloads: 16
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Quote:
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03-19-10, 07:21 AM | #201 |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
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03-19-10, 07:23 AM | #202 | ||
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
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Quote:
See this post Quote:
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03-19-10, 09:37 AM | #203 |
Captain
Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
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Yeah I just figured whatever started it, would stop it as well. And I was right.
Again thanks so much for the tip on this to start with, sure made this last attack before returning for resupply a pleasure to conduct. (was on the way back for reload when we stumbled onto this ship). So now we really are out of ammo with only 10 rounds of AP shells left, probably only enough to take out a fishing boat if that, and I wouldn't do that anyway. So yeah we are indeed empty, and the crew's heads so big nearly unable to get through a hatchway, well except for Benno who's likely to be walking the plank if he doesnt start obeying orders.
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"Chance favors the prepared mind" |
03-19-10, 09:54 AM | #204 |
Frogman
Join Date: Sep 2005
Location: Oslo, Norway
Posts: 306
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Tip: If you find it awkward to find the best time for making a screenshots (when usingthe external camera) by pressing Ctrl + F11, you can press 'Back' key to pause, and move the camera around as you please, or just pause to catch the right moment for making a nice screenshot.
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03-19-10, 04:12 PM | #205 | |
Sailor man
Join Date: Jul 2007
Location: Brisbane, Australia
Posts: 49
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Quote:
To get get the gunners to fire, don't click on the binoculars. Just zoom with your mousewheel from the bridge. Look at the target and when the crosshairs are red press spacebar. The gunners will then fire, and will shift target automatically. Just don't forget to tell the WO to "Man the deck gun" first. |
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03-19-10, 05:35 PM | #206 |
Nub
Join Date: Mar 2010
Posts: 2
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Ahoy, mates. Newbe here to the site, got a question that may have been answered, I can't seem to find the the key pad that opens the radio or the grammaphone.
any help will be much appreciated. |
03-19-10, 05:38 PM | #207 |
Captain
Join Date: Mar 2005
Location: Seattle, Wa. USA
Posts: 530
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Actually you dont even have to have the WO man the deck gun prior to locking the target in the binocular view. Last night all I did was get the crosshair on the ship, crosshair turned red and I hit spacebar. The deck gun wasnt manned before I did this, in fact asking the WO to have it manned didn't do a thing even though he yelled out the order. Nobody came.
But when I locked the target in the binocs, that was all it took, they manned it and then began firing on the ship. I gave no order to the WO. And further, hitting the spacebar again stopped the firing. After the ship was then destroyed and sinking, I then hit "R" for the surface command and that unmanned the gun, even though this should be accomplished by F5, at least it works. It's bug for sure, but at least now I have a way to get the job done. So far about the only ting that WO is good for is spotting ships, which so far he actually has done a good job of. He seems to be able to spot smoke on the horizon, where I cant see a thing out there. And this attack was at night, and quite dark too and in fog.
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"Chance favors the prepared mind" |
03-20-10, 04:02 AM | #208 |
Swabbie
Join Date: Mar 2010
Posts: 13
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Hey,
first Q, can i aim at a certain parts of the boat by using auto tdc? how? for example, let say i want to hit middle, or very front and etc. also, whats the best depth for the torpedo, or does it depend on the boat i am attacking? Boats do have different length bottoms (ones are deeper in the water, others not). Thanks a lot. |
03-20-10, 10:49 AM | #209 |
Nub
Join Date: Aug 2007
Posts: 4
Downloads: 1
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Hi, I press spacebar to lock a ship but the periscope will not stay tracking the center of the target as in previous games. Is there something I'm missing or is that just the way it is? Also, after locking a target, how do you know the range, speed etc.? Many thanks...
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03-20-10, 11:21 AM | #210 |
Sparky
Join Date: May 2005
Location: San diego Ca.
Posts: 150
Downloads: 30
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In this version, the periscope does not stay centered on the target. You're not doing anything wrong.
Range can be determined by the Stadimeter (although arguably inaccurate at long range) or by using the map tools with "Map Contact Updates ON". Speed can also be determined by using the Stadimeter, or by using the 3 minute rule by marking the contact on the map and using the distance traveled in 3 minutes to determine the speed. e.g. 400 kilometers in 3 minutes = 4 knots. There are also mods available that provide other means of getting both speed and range. |
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