SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-26-10, 09:04 PM | #196 | |
Rear Admiral
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I forgot about that. My bad.
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07-26-10, 09:40 PM | #197 |
Eternal Patrol
Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Thanks going to try this beta out, im late as usual actually forgot all about it.
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08-02-10, 01:40 AM | #198 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,525
Downloads: 171
Uploads: 0
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Well I finally got the mod installed and in the main menu I have this:
If I select this mod all it does is show the credits!
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Sub captains go down with their ship! |
08-02-10, 03:30 AM | #199 |
Sea Lord
Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Try clicking on the option that says U-Boat Campaign
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08-02-10, 05:58 AM | #200 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,525
Downloads: 171
Uploads: 0
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OK!! But why have the other? Can I get rid of it?
Edit: Now I know why I gave up with SH4!! I found I was going off course right from base, so I press the return to course button and the boat just goes in circles till it hits the dock and gets damaged, then it returns to course totally stuffed!! My first orders are to patrol Grid MZ/LA this can't be right, I wouldn't have enough fuel even if I called into port a few times! but what port, surely this is wrong!
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Sub captains go down with their ship! Last edited by Reece; 08-02-10 at 08:15 AM. |
08-02-10, 10:25 AM | #201 |
Ocean Warrior
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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EDIT: If you mean the part that says 'NINE DELTA TWO BETA ver 1.0' then that's just a test replacement for what previously said 'credits', I'm sure you could edit it back if you did a search with a text editor to find that string. It's the same in TMO as well it says Trigger Maru Overhauled instead of credits.
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08-02-10, 11:23 AM | #202 | ||
Rear Admiral
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Nobody is forcing you to play fleet boats. If the mere sight of anything NOT uboat offends your sensiblities, Try to be a little bit more open minded.
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08-02-10, 11:39 AM | #203 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Duc, I actually think he confused the readme with somehow enabling the mod in game,
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08-02-10, 03:24 PM | #204 | |
Rear Admiral
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08-02-10, 07:35 PM | #205 | |||
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,525
Downloads: 171
Uploads: 0
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As you will note I'm not off to a good start!
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Sub captains go down with their ship! |
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08-02-10, 09:13 PM | #206 | |||
Rear Admiral
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Suffice to say, unlimited fuel is for wussies. The IXD2 is currently set at 23,700 NM @ 10 kts. 10 knots is (currently) your most economic cruising speed. That should come out to be "ahead standard" Acutally that will give you just under 10 knots in speed, but its close enough. When you get orders to go to Penang or any of the other ports near there, you leave from Bordoux, you head south, through the south atlantic, and around the cape of good hope. It should take you 20 to 30 days to reach madigascar. Somewhere at that time, a resupply tanker should become available to you. This tanker will not be initially visible when you first start your patrol. Travel to it, click the anchor icon that becomes visible to "rearm/refuel", and off you go again with a full load of fish and fuel. Now remember, since i decreased the battery recharge times, you could possibly save a little fuel by operating submerged in some areas. Also after you resupply, you don't have to report to base right away. You could make a few diversionary excursions before reporting to your new base. |
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08-02-10, 09:21 PM | #207 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 33,525
Downloads: 171
Uploads: 0
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Thanks Ducimus, as I said I haven't actually played SH4 before, only the tutorials, good to know that the supply ships will appear!
Will try again! Hope the crew know how to steer a U-boat this time!
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Sub captains go down with their ship! |
08-02-10, 09:37 PM | #208 |
Rear Admiral
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Bordeux is actually an easy port to navigate. Lorient... now THAT's tricky.
>>as I said I haven't actually played SH4 before, Well I am glad that your giving it a try. There are some things that are different, and some things that are the same. The campaign can be very different. I did not for instance, remove any Spy insertion or photo recon missions. Those will be entirely new to you if you get one. The SH3 style of "Go here and sit for 24 hours" is long gone with SH4. It's a little bit more varied. While not entirely historically correct for uboats, its possible to write patrol missions were you can rescue down pilots, drop off supplies, or insert commando's. This is in addition to the photo recon and spy insertion missions I already mentioned. As an aside the keyboard commands for this mod are VERY similar to SH3's, and the T key is to raise the snorkel. edit: and " B " is to call battle stations. Not sure if i put that in the help menu or not. Last edited by Ducimus; 08-02-10 at 10:01 PM. |
08-04-10, 11:35 AM | #209 |
Gunner
Join Date: Jun 2007
Posts: 92
Downloads: 1209
Uploads: 0
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Error message
I also get the error message when the mission is loading: File Not Found: data/menu/gui/Recmanual/CovFlagEgypt.dds
I can not get the mod to work even with alt-tab. I have a fresh sh4 install with no mod residue. Looks like an awsome mod and am very eager to get it workings! Thanks! |
08-04-10, 11:48 AM | #210 |
Admiral
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Have the same error messages, but ALT-TAB helps out. Then, in the error message window, I click OK for about 25 times and then SH4 starts.
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