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Old 01-05-06, 10:12 AM   #196
Redwine
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This is i am talking about.......

Your Screen Shot Number 8 :
Note the narrow side (the needdle) is not pointing the scale.
And the 25 degrees red scale is for positive angle in one instrument and for negative angle in the other.






Reworked Dive Plane Angle Instruments :






A close up :







And here the problem i have with the Battery and CO2 instruments.
May be some mod had changed or modified my files, but now i have the same instrument dial background for both, in Type II and XXI.

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Old 01-05-06, 10:37 AM   #197
jaxa
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Redwine, I like your inner dial in navigation compass , it's very useful for sailing to targets.
Could you show download link?
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Old 01-05-06, 10:46 AM   #198
Redwine
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Quote:
Originally Posted by jaxa
Redwine, I like your inner dial in navigation compass , it's very useful for sailing to targets.
Could you show download link?
No problem, i can upload it to add over your textures, or all my textures.

If you look close, you will note a little black band around it.

At first i made it more big, but it cover a little bit the number in the compass dial, then i reduce it size, but then the black band appears......

I am thinking in to enlage them another time.

The problem is..... in some sub models, in the radar station, this inner dial is off-set by about 30 degrees, and then it looks very bad with the zero bearing pointing at about the 030

I need to enlarge the other files, but not it.

I was working on that.....

Do you use the Crush Depth Mod from TT and the 400m Depth gauge Mod from Cpt. America ?

If yes..... i can upload all my textures for you

What do you preffers ?

A photoshop inner dial alone or all the textures ?
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Old 01-05-06, 10:54 AM   #199
jaxa
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Redwine, I'd like to download only compass with changed inner dial, because I use only Bordinstrumente 1.0.
Is it possible?
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Old 01-05-06, 01:16 PM   #200
Redwine
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Can you manage photoshop or similar to add it ?

Or need the textures with the inner dial added ?

Because the textures i have are not the Bordinstrumente 1.0, i have the textures blended with other mods..... oxid textures, radar fix, and specially 400m depth gauges.

I cant give you the Bordinstrumente 1.0 with that center, because i had not made them.

Here you have the center to add, in .psd and .tga format, ready to add.



http://rapidshare.de/files/10458782/Center_1.zip.html



The other way is to share my own personalized textures, but they diferent than Bordinstrumente 1.0.
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Old 01-05-06, 03:47 PM   #201
jaxa
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Thanks a lot
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Old 01-05-06, 06:00 PM   #202
Redwine
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Quote:
Originally Posted by jaxa
Thanks a lot
You are welcome

Can you check in your internal view if you have the same problem with the battery and CO2 instrument int Type II and XXI please ?

Thanks in advance
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Old 01-07-06, 11:02 PM   #203
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One question..... two actuallly LOL

Will all wording for dials be in German? And if so can we change to English in the mod? My german is not very good.
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Old 01-08-06, 09:43 AM   #204
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VERRRRYYY BEST MOD!!!!!!
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Old 01-08-06, 06:12 PM   #205
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Sorry if this has been already posted,but i foung one major annoyance in the mod.The speed dial in the TDC has been made so that each sign now corresponds to 1.666 knots,which makes putting speed manually rather a complex operation.I am trying to use Wazoo's nomograph and already the ruler isn't accurate.If i add the fact that i am guessing where the 7 knots are (for example) ,no wonder why i waste torpedoes.

Please consider fixing this.
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Old 01-08-06, 06:21 PM   #206
Marhkimov
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It has already been fixed... There's an update file somewhere in this 9 page thread...
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Old 01-08-06, 06:38 PM   #207
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The TDC speed dial fix and TDC brightness fix are located in the same post and download on page 4.

OakGroove may have also updated the DL links to include this on his first post in this thread.
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Old 01-08-06, 06:48 PM   #208
U-214
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Oh thank you!!!
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Old 01-11-06, 06:37 PM   #209
bill clarke
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Default Re: Bordinstrumente 1.0

Quote:
Originally Posted by OakGroove
Mirrors:




=============================
Compatibility
=============================

* Tested with Silent Hunter III v1.4b
* Will conflict with other interior texture mods
The only interior texture mod I have is the improved meat mod. what kind of conflict will be caused ?
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Old 01-11-06, 06:44 PM   #210
Kpt. Lehmann
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Default Re: Bordinstrumente 1.0

Quote:
Originally Posted by bill clarke
Quote:
Originally Posted by OakGroove
Mirrors:




=============================
Compatibility
=============================

* Tested with Silent Hunter III v1.4b
* Will conflict with other interior texture mods
The only interior texture mod I have is the improved meat mod. what kind of conflict will be caused ?
Bordinstruments will overwrite your meat-mod... However, this isn't a bad thing. The food in the Bordinstrument file looks much better than the old meat mod.

Cheers mate!
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