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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2056 | |
Stowaway
Posts: n/a
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#2057 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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I just saved and restarted the game and it seems to have stopped shaking. I thought having dragged the bar around trying out this new feature might of triggered it but dragged it around again and its working fine.
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#2058 |
Ace of the Deep
![]() Join Date: May 2008
Posts: 1,231
Downloads: 92
Uploads: 0
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Yes it seems that SH5 is a bit temperamental to say the least
if you change anything even add or remove a mod you will need to run the game and save it then reload it to make the changes work properly ![]() |
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#2059 |
Black Magic
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these shaking issues.....can someone show me screenshots? Is it caused by enabling the mod mid mission or mid patrol?
Anyone using this mod in multi-player? If so, any noticeable problems/bugs? I've tried to ensure that it works well in mutli-player mode also but I don't get to test it out much with multi-player since I don't play in that mode. Last edited by TheDarkWraith; 05-14-10 at 09:30 AM. |
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#2060 | |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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![]() I'm glad that you ended up using the files after all.
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#2061 | |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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Could it be possible to make the desired heading set with hotkeys to take effect while actually have the mouse over the heading bar only. I ask this because everytime I overed the heading bar with the mouse (even without clicking) it ordered a new heading course. I found out it was because when moving around in the sub with WASD Keys (ZQSD here, azerty keyboard) it memorised a new course order which will take effect as soon as I will be overing the mouse over the heading bar. I have tried to bind the A key instead of Q in the option file but for some reason the A key will close the map, making impossible to use the rotating dragable compass. So I wish to keep the Q and E hotkeys for this. Thanks.
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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#2062 |
Helmsman
![]() Join Date: Mar 2010
Location: España
Posts: 105
Downloads: 472
Uploads: 0
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Hello, you tell me how to activate the red when an officer is hurt ... is that I had wounded officers, and nothing came ... what also surprises me is that when I select either an officer does not leave the edge of color gray surrounding the square where the officer.
Only in the game see the top bar. I have to activate something? Thanks ![]() |
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#2063 |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#2064 | |
Watch
![]() Join Date: Jun 2005
Location: Germany
Posts: 17
Downloads: 101
Uploads: 0
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![]() Thank you very much. |
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#2065 | |
Black Magic
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#2066 | |
Black Magic
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#2067 | |
Helmsman
![]() Join Date: Mar 2010
Location: España
Posts: 105
Downloads: 472
Uploads: 0
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#2068 | |
Black Magic
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EDIT: file was corrupt. Here is a new bug fix: http://rapidshare.com/files/38737499...ugfix1.7z.html MD5: 6EBA2317764FE382BF3A4B39BD48B682 Last edited by TheDarkWraith; 05-14-10 at 03:50 PM. |
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#2069 | |
Black Magic
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http://rapidshare.com/files/38736437...ugfix2.7z.html MD5: 15DB1157B3B4F5AACDECE2A3B9DC5D30 EDIT: got confirmation from Athlonic that this fixes this bug. Last edited by TheDarkWraith; 05-14-10 at 04:32 PM. |
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#2070 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Is this mod compatible with More Crew Commands?
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Tags |
dbrn, favorite, new ui |
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